Note: Higher shield recharge means slower recharge. Meaning of values unknown. No accel rates are listed. Power recharge probably means the gun capacitator. What's with Y/P/R?

Note: Data presented in brackets is from the manual - non-bracketed data is extracted using the Armada ships editor.

-----------------------------------------

Arrow
Max Velocity: 800 KPS
Acceleration: Excellent
Max AB Velocity: 1300 KPS (2100 KPS)
Y/P/R: 2/2/2 (6/6/7)
Shield Recharge Rate: 153 (0.6)
Shields (Fore/Aft/Flanks): 170/170/150
Armour (Fore/Aft/Flanks): 120/120/120
Guns: 2 x Laser
Missiles: 2 x Dart			(4 x Dart)
Power recharge rate: 3
Damage Threshold: 75

Phantom
Max Velocity: 700 KPS
Acceleration: Good
Max AB Velocity: 1100 KPS (1800 KPS)
Y/P/R: 2/2/2 (5/5/5)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 260/260/260
Armour (Fore/Aft/Flanks): 210/210/200
Guns: 2 x Laser, 2 x Mass Driver
Missiles: 2 x Dart, 2 x Spiculum, 2 x Chaff Pod		(no Chaff Pods)
Power recharge rate: 5
Damage Threshold: 100

Wraith
Max Velocity: 600 KPS
Acceleration: Excellent
Max AB Velocity: 1000 KPS (1600 KPS)
Y/P/R: 2/2/2 (5/4/5)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 400/400/300
Armour (Fore/Aft/Flanks): 325/325/225
Guns: 2 x Particle, 2 x Reaper
Missiles: 6 x Dart, 2 x Spiculum, 2 x Leech, 3 x Chaff Pod
Power recharge rate: 6
Damage Threshold: 125

Gladius
Max Velocity: 750 KPS
Acceleration: Good
Max AB Velocity: 950 KPS (1700 KPS)
Y/P/R: 2/2/2 (3/4/5)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 500/500/400
Armour (Fore/Aft/Flanks): 400/400/375
Guns: 2 x Laser, 2 x Particle, 2 x Tachyon
Missiles: 8 x Dart, 1 x Javelin, 1 x Torpedo, 1 x Chaff Pod
Power recharge rate: 7
Damage Threshold: 150

Banshee
Max Velocity: 400 KPS
Acceleration: Poor
Max AB Velocity: 600 KPS (1000 KPS)
Y/P/R: 2/2/2 (3/2/3)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 700/700/700
Armour (Fore/Aft/Flanks): 500/500/500
Guns: 2 x Neutron, 2 x Tachyon, 2 x Photon Cannon			(2 x Ionic Pulse instead of Tachyon)
Missiles: 2 x Dart, 2 x Javelin, 2 x Spiculum, 2 x Pilum, 2 x Torpedo, 2 x Chaff Pod	(1 x Leech istead of Spiculums)
Power recharge rate: 8
Damage Threshold: 175


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Dralthi
Max Velocity: 750 KPS
Acceleration: Excellent
Max AB Velocity: 1250 KPS (2000 KPS)
Y/P/R: 2/2/2 (5/6/7)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 150/150/160
Armour (Fore/Aft/Flanks): 150/150/150
Guns: 2 x Laser Kilrathi			(2 x Mass Accel)
Missiles: 2 x Paw
Power recharge rate: 3
Damage Threshold: 75

Shoklar
Max Velocity: 700 KPS
Acceleration: Average
Max AB Velocity: 1200 KPS (1900 KPS)
Y/P/R: 2/2/2 (5/5/5)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 270/270/240
Armour (Fore/Aft/Flanks): 150/150/150
Guns: 2 x Laser, 2 x Neutron, 1 x Cloak		(2 x Sonic Accel, 2 x Matter Disruptor)
Missiles: 2 x Stalker, 3 x Claw			(2 x Stalker, 2 x Claw, 1 x Chaff Pod)
Power recharge rate: 6
Damage Threshold: 100

Jrathek
Max Velocity: 600 KPS
Acceleration: Excellent
Max AB Velocity: 1000 KPS (1600 KPS)
Y/P/R: 2/2/2 (4/7/5)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 400/400/300
Armour (Fore/Aft/Flanks): 275/275/250
Guns: 2 x Photon Cannon, 2 x Plasma Gun		(2 x Flux, 2 x Photon Cannon)
Missiles: 2 x Claw, 2 x Fang, 1 x Chaff Pod
Power recharge rate: 5
Damage Threshold: 110

Korlarh
Max Velocity: 700 KPS
Acceleration: Average
Max AB Velocity: 900 KPS (1600 KPS)
Y/P/R: 2/2/2 (4/4/3)   (4/3/3)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 500/500/500
Armour (Fore/Aft/Flanks): 375/375/375
Guns: 2 x Flux Cannon, 3 x Phase Blaster		(2 x Phase Blaster)
Missiles: 4 x Paw, 2 x Claw, 2 x Chaff Pod, 2 x Torpedo K
Power recharge rate: 7
Damage Threshold: 150

Goran
Max Velocity: 380 KPS
Acceleration: Poor
Max AB Velocity: 620 KPS (1000 KPS)
Y/P/R: 2/2/2 (2/3/3)
Shield Recharge Rate: 128 (0.5)
Shields (Fore/Aft/Flanks): 800/800/600
Armour (Fore/Aft/Flanks): 650/650/450
Guns: 2 x Laser Kilrathi, 2 x Flux Cannon, 2 x Electron Gun
Missiles: 4 x Paw, 2 x Claw, 2 x Fang, 2 x Chaff Pod, 2 x Torpedo K		(4 x Claw)
Power recharge rate: 7
Damage Threshold: 200


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Note: for both guns and missiles, the ID is simply a number internally assigned by the game.

		Damage	Speed	Range	Energy	Refire	Radius	ID
Laser Cannon	13	3000	5000	15	320	150	0
Mass Driver	20	2000	2500	18	358	150	1
Neutron Gun	18	2400	4400	22	340	100	2
Particle Gun	23	2200	3000	25	332	200	3
Tachyon Cannon	25	2500	3500	30	384	100	4
Ionic Pulse Cn.	33	2300	2000	37	256	100	5
Reaper Cannon	40	2700	4200	50	448	100	6
Photon Gun	37	2800	4200	43	422	100	7
Mass Accelator	15	2200	2600	18	358	150	8
Laser Kilrathi	10	3000	5000	15	120	150	0/9
Flux Cannon	20	2000	2500	28	358	150	10
Sonic Accel.	18	2400	4400	22	340	100	11
Phase Blaster	30	2200	3000	25	332	200	12
Electron Gun	25	2500	3500	30	384	100	13
Matter Disrupt.	33	2300	2000	37	256	100	14
Photon Cannon	40	2700	4200	50	320	100	15
Plasma Gun	37	2800	4200	43	320	100	16

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Note: Lock time is presumably in milliseconds. Duration may be in seconds, although 30 seconds for a chaff pod seems odd. The Kilrathi Torpedo's duration is obviously a typo by the developers.

Note: "Type" presumably denotes what the missile can be locked on (25 = fighter, 2 = capship), although the chaff pod's 25 seems somewhat counterintuitive.

		Damage	Speed	Durtn.	YPR	Lock T	Type	ID
Dart Dumbfire	200	2800	10	0	0	25	0
Javelin HS	180	2500	10	6	384	25	1
Spiculum IR	190	2300	10	6	640	25	2
Pilum FF	100	2200	15	6	0	25	3
Leech		SHLD	2300	10	4	640	25	4
Paw DF		200	2850	10	0	0	25	5
Stalker HS	180	2400	10	6	435	25	6
Claw IR		190	2300	10	6	563	25	7
Fang FF		100	2300	10	6	0	25	8
Chaff Pod	CHAFF	0	30	0	0	25	9
Torpedo 	250	2500	10	6	5248	2	10
Torpedo K	250	2500	120	6	5248	2	11

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