<?xml version="1.0" encoding="UTF-8" ?>
<!-- http://www.realtech-vr.com/glview -->
<GLView version="4.03"><System>Windows Vista x64 Home Edition S (Build 6002)</System>
<CPU>N/A</CPU>
<Vendor>ATI Technologies Inc.</Vendor>
<Version>3.3.11566 Core Profile Forward-Compatible Context</Version>
<GLSLVersion>3.30</GLSLVersion>
<DirectXVersion>9.0</DirectXVersion>
<DXShaderModel>vs_3_0, ps_3_0</DXShaderModel>
<Renderer>ATI Radeon HD 3200 Graphics</Renderer>
<Extensions>GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control  WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer</Extensions>
<VRAM>256</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>8192</ViewportMaxWidth>
<ViewportMaxHeight>8192</ViewportMaxHeight>
<SubPixelBits>8</SubPixelBits>
</FrameBuffer>
<Stack>
<AttribStackDepth>0</AttribStackDepth>
<NameStackDepth>0</NameStackDepth>
<MaxModelViewStackDepth>0</MaxModelViewStackDepth>
<MaxProjectionStackDepth>0</MaxProjectionStackDepth>
<MaxClientAttribStackDepth>0</MaxClientAttribStackDepth>
<MaxTextureStackDepth>0</MaxTextureStackDepth>
</Stack>
<Various>
<LineSizeMin>1</LineSizeMin>
<LineSizeMax>63</LineSizeMax>
<LineSizeGran>0.125</LineSizeGran>
<PointSizeMin>1</PointSizeMin>
<PointSizeMax>63</PointSizeMax>
<PointSizeGran>0.125</PointSizeGran>
<AliasedLineWidthMin>1</AliasedLineWidthMin>
<AliasedLineWidthMax>128</AliasedLineWidthMax>
<AliasedPointSizeMin>0</AliasedPointSizeMin>
<AliasedPointSizeMax>0</AliasedPointSizeMax>
<NumClipPlanes>8</NumClipPlanes>
<NumLights>0</NumLights>
<PixelMapTable>0</PixelMapTable>
<TextureSize>8192</TextureSize>
<EvalOrder>0</EvalOrder>
</Various>
<Extensions_Specs>
<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
<MaxTextureUnits>0</MaxTextureUnits>
<MaxTextureCubeSize>8192</MaxTextureCubeSize>
<NumCompressedTextureFormats>16</NumCompressedTextureFormats>
<formats>
<value>84ed</value>
<value>84ee</value>
<value>83f0</value>
<value>83f1</value>
<value>83f2</value>
<value>83f3</value>
<value>83a0</value>
<value>83a1</value>
<value>83a2</value>
<value>83a3</value>
<value>8c48</value>
<value>8c49</value>
<value>8c4c</value>
<value>8c4d</value>
<value>8c4e</value>
<value>8c4f</value>
</formats>
<MaxVertexBlend>0</MaxVertexBlend>
<MaxTexture3DSize>8192</MaxTexture3DSize>
<MaxOcclusionQueryBits>32</MaxOcclusionQueryBits>
<VertexProgram><MaxProgramInstructions>2147483647</MaxProgramInstructions>
<MaxNativeInstructions>2147483647</MaxNativeInstructions>
<MaxProgramTemporaries>160</MaxProgramTemporaries>
<MaxProgramNativeTemporaries>128</MaxProgramNativeTemporaries>
<MaxProgramParameters>256</MaxProgramParameters>
<MaxProgramNativeParameters>256</MaxProgramNativeParameters>
<MaxProgramAttribs>29</MaxProgramAttribs>
<MaxProgramNativeAttribs>32</MaxProgramNativeAttribs>
<MaxProgramAdressRegisters>1</MaxProgramAdressRegisters>
<MaxProgramNativeAddressRegisters>1</MaxProgramNativeAddressRegisters>
<MaxProgramLocalParameters>256</MaxProgramLocalParameters>
<MaxProgramEnvParameters>256</MaxProgramEnvParameters>
<MaxVertexAttributes>29</MaxVertexAttributes>
<MaxProgramMatrices>32</MaxProgramMatrices>
<MaxProgramMatrixStackDepth>32</MaxProgramMatrixStackDepth>
</VertexProgram><FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
<FBOMaxRenderBufferSize>8192</FBOMaxRenderBufferSize>
</FBO><FragmentProgram><MaxFragmentAttribs>29</MaxFragmentAttribs>
<MaxFragmentEnvParameters>256</MaxFragmentEnvParameters>
<MaxFragmentInstructions>2147483647</MaxFragmentInstructions>
<MaxFragmentLocalParameters>256</MaxFragmentLocalParameters>
<MaxProgramMatrixStackDepth>32</MaxProgramMatrixStackDepth>
<MaxProgramNativeALUInstructions>2147483647</MaxProgramNativeALUInstructions>
<MaxFragmentNativeAttribs>16</MaxFragmentNativeAttribs>
<MaxFragmentNativeParameters>256</MaxFragmentNativeParameters>
<MaxFragmentNativeTemporaries>128</MaxFragmentNativeTemporaries>
<MaxProgramNativeTexIndirections>2147483647</MaxProgramNativeTexIndirections>
<MaxProgramNativeTexInstructions>2147483647</MaxProgramNativeTexInstructions>
<MaxFragmentNativeInstructions>2147483647</MaxFragmentNativeInstructions>
<MaxFragmentParameters>256</MaxFragmentParameters>
<MaxFragmentTemporaries>160</MaxFragmentTemporaries>
<MaxFragmentAdressRegisters>0</MaxFragmentAdressRegisters>
<MaxFragmentNativeAddressRegisters>0</MaxFragmentNativeAddressRegisters>
<MaxProgramTexIndirections>2147483647</MaxProgramTexIndirections>
<MaxProgramTexInstructions>2147483647</MaxProgramTexInstructions>
<MaxTextureCoords>0</MaxTextureCoords>
<MaxTextureImageUnits>16</MaxTextureImageUnits>
</FragmentProgram><VertexShader><MaxVertexUniformComp>16384</MaxVertexUniformComp>
<MaxVaryingFloats>128</MaxVaryingFloats>
<MaxCombinedImageUnits>32</MaxCombinedImageUnits>
<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
</VertexShader><FragmentShader><MaxFragmentUniformComp>16384</MaxFragmentUniformComp>
</FragmentShader><ATI><MaxDrawBuffers>8</MaxDrawBuffers>
<ATINumFragmentRegisters>6</ATINumFragmentRegisters>
<ATINumFragmentConstants>8</ATINumFragmentConstants>
<ATINumPasses>2</ATINumPasses>
<ATINumInstructionsPerPass>8</ATINumInstructionsPerPass>
<ATINumInstructionsTotal>16</ATINumInstructionsTotal>
<ATINumLoopbackComp>3</ATINumLoopbackComp>
<ATINumInputInterpolatorComp>3</ATINumInputInterpolatorComp>
</ATI><nVidia><NVMaxTextureRectangleSize>8192</NVMaxTextureRectangleSize><EXTGeometryShader><MaxGeomTexUnits>16</MaxGeomTexUnits>
<MaxGeomVaryingComp>128</MaxGeomVaryingComp>
<MaxVertexVaryingComp>128</MaxVertexVaryingComp>
<MaxVaryingComp>128</MaxVaryingComp>
<MaxGeomUniformComp>16384</MaxGeomUniformComp>
<MaxGeomOutputVerts>1024</MaxGeomOutputVerts>
<MaxGeomTotalOutputComp>16384</MaxGeomTotalOutputComp>
</EXTGeometryShader></nVidia></Extensions_Specs></Capabilities><PixelFormats><p id="1" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="False" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /><p id="2" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /><p id="3" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /><p id="4" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="64" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="False" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /><p id="5" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="64" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /><p id="6" color_bits="32" depth_bits="24" stencil_bits="8" accum_bits="64" pixel_type="0" 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