<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="ship.xsl"?>
<shipfile name="midway" image="midway2d.bmp" mass = "200000000"  hitpoints = "0"  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="shipfile.xsd">
   <meshfile numpods = "0"  name="midway.mesh.bin">
   </meshfile>
   <cockpit>
      <point x = "0"  y = "0"  z = "0" />
   </cockpit>
   <mounts number = "0" >
   </mounts>
   <thrusters number = "0" >
   </thrusters>
   <engines number = "2" >
      <engine>
         <point x = "0"  y = "0"  z = "0" />
      </engine>
      <engine>
         <point x = "0"  y = "0"  z = "0" />
      </engine>
   </engines>
   <shields front = "0"  left = "0"  right = "0"  rear = "0"  regeneration_rate = "0" />
   <armor front = "0"  left = "0"  right = "0"  rear = "0" />
   <speeds roll = "5"  pitch = "5"  yaw = "5"  angular_acceleration = "3"  velocity = "80"  acceleration = "45" />
   <afterburner velocity = "80"  acceleration = "45"  fuel = "0" />
   <energy total = "0"  recharge_rate = "0" />
   <capship num_components = "7" >
      <component type="Bridge" mesh="midbr01.mesh.bin" damaged_mesh="midbr01d.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Engine" mesh="midenl.mesh.bin" damaged_mesh="midenld.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Engine" mesh="midenr.mesh.bin" damaged_mesh="midenrd.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Hanger" mesh="midhal.mesh.bin" damaged_mesh="midhald.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Hanger" mesh="midhar.mesh.bin" damaged_mesh="midhard.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Launcher" mesh="midlal.mesh.bin" damaged_mesh="midlald.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
      <component type="Launcher" mesh="midlar.mesh.bin" damaged_mesh="midlard.mesh.bin" hit_points = "2000" >
         <point x = "0"  y = "0"  z = "0" />
      </component>
   </capship>
</shipfile>
