AI_PLR_GetMinedObjectCount

Returns the number of mines around an object. Must be set up before use with AI_PLR_SetMinedObjectInfo.

function AI_PLR_GetMinedObjectCount; wcp;

  AI_PLR_SetMinedObjectInfo(JumpBuoy, 2000);

  while(1) do begin
    if (AI_PLR_GetMinedObjectCount > 10) then
      SF_SetMissionSuccess;
    AI_WaitSeconds(1);
  end;