Sets up the object tag so that the mines around it can be counted later using AI_PLR_GetMinedObjectCount.
Only mines are couted that are withing range.
function AI_PLR_SetMinedObjectInfo(tag, range); wcp;
AI_PLR_SetMinedObjectInfo(JumpBuoy, 2000);
while(1) do begin
if (AI_PLR_GetMinedObjectCount > 10) then
SF_SetMissionSuccess;
AI_WaitSeconds(1);
end;