NAV_CreateShipLaunch

Creates a ship, by launching it from the capship given in tag.

function NAV_CreateShipLaunch(ship, pilot, targstr, main, death, tag); wcp;

You can #include ships.pas and pilots.pas which define constants for ships and pilots.

Values for targstr are
0: ship name
1: pilot name
2: "unknown"
any other value is a pointer to a string in targetid.

  #include pilots, ships;
  #strings targetid;
  NAV_CreateShipLaunch(SHIP_Shrike, PILOT_Amazon, targetid["ALPHA 2"], @M_Alpha, @D_Alpha, Midway);