Objective

A missions objective. Use constants from const.pas. Example:
  objective mobj1
    hidden: false;
    type: MOBJ_Primary;
    text: MOBJSTR_Eliminate_Alien_Fighters;
    status: MOBJ_Incomplete;
    counter: false;
  end;
You can later refer to this objective by using it's name:
  SF_ObjectiveSetComplete(mobj1);