1. Sylvester

    And Ultima, Too! (October 15, 2026)

    Does this mean Chris Roberts could conceivably get the copyright to Wing Commander back at some point? Or is that more complicated given the continued Wing Commander game development after Chris left Origin?
  2. Sylvester

    WC1 and WC2 (win32) source code reconstruction in progress

    I was today years old when I found out that your gun recharge is affected by your shield status - I always assumed it slowed down due to a cycles/timing/cpu-limited factor while in combat
  3. Sylvester

    Unknown Enemy 2026

    You absolutely shouldn't cringe - I adore Unknown Enemy. Of course it's primitive compared to Standoff, but simply having a full campaign mod for WCSO was amazing, especially with the false starts that so many other fan projects had. The music is fantastic, I loved the gameplay, and as the...
  4. Sylvester

    Wing Loader (KS/WCDX) Loader & Voice Over Mod

    @Destro - I may have missed it looking through the thread, but is the WC1 voice pack still a Kilrathi Saga-only mod or is it possible to modify the DOS version? I've been loving using WCAT with DOSBox Staging and the MT-32 music - the voiceovers would complete the effect!
  5. Sylvester

    USS Concordia NCC-2265 - original sketch by me and masterful rendering by Howie Day

    Hello fellow Wingnuts! It's been a long time since I've posted but I've been lurking pretty consistently over the last few years. In addition to being a huge Wing Commander fan I'm also a huge Star Trek fan. And one of our own community supermodelers, @Howard Day is also an excellent starship...
  6. Sylvester

    Unused FM Towns Tracks for Wing Commander 1

    So I was listening to a compilation of the FM Town version of the WC1 Soundtrack on YouTube and there were four tracks in particular that caught my eye: Extra Long Victory - Dull Patrol - Eject [Lost in Space] - Good Damage Assessment - All four are listed as "unused" - any idea what...
  7. Sylvester

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    So is Blair wearing basically Halcyon's uniform implying he's the Claw's Wing Commander now?
  8. Sylvester

    Goodbye Klavs (May 13, 2024)

    And lo and behold - I found the pictures I took for Klavs!
  9. Sylvester

    Moving On (May 14, 2024)

    My guesses: 1. The empty freighter chassis (bottom row, third from left) 2. The shuttle (third row, first on left) 3. The frigate (third row, far right)
  10. Sylvester

    Goodbye Klavs (May 13, 2024)

    Almost exactly 12 years ago, I was a newly commissioned Ensign in the US Navy and I was stationed at NAS Pensacola in Florida for initial flight training. NAS Pensacola is also home to the National Naval Aviation Museum. In addition to many wonderful aircraft, it also has an art gallery of naval...
  11. Sylvester

    Read About How the Iconic Sound of WC3 Was Born (April 14, 2024)

    I love both George Oldziey and George Sanger's respective scores. Is there a reason why "the Fatman" wasn't asked to come back for WC3? Was it mutual or did Origin decide to go in a different direction?
  12. Sylvester

    Vintage Prop Action Delivers Glorious High Res Costume Pics (April 2, 2024)

    Ranks are Space Forces Captain, Space Forces 1st LT, and Admiral?
  13. Sylvester

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Add to that point that most of the biggest fans of the Wing Commander IP may have "aged out" of a lot of PC gaming. Take me for example - I'm 34. I turned *one year old* a day before WC1 released in 1990. I joined this forum in 2003 when I was 14 and at that point, every official WC title except...
  14. Sylvester

    Unexpected ending on last mission of Special Operations 1 (WC2)

    Sorry I should clarify - *all* hostile ships will explode, not just the targeted one.
  15. Sylvester

    Unexpected ending on last mission of Special Operations 1 (WC2)

    I seem to remember there's a bug that if you have a target locked and are in anything but forward cockpit view, the lock won't break regardless of the distance. In forward cockpit view, you normally lose lock around 20 klicks. Because it doesn't drop the lock in the alternate views, the targets...