1. Z

    PiArmada .08 released

    Actually, I think you can already switch ships using [ and ]. Not sure, I should familiarize myself with the engine more. I was more interested in the self-destruct command so I could end battles quickly. :) And yeah, a choice for automated combat is on the to-do list. I HOPE that .09 will...
  2. Z

    PiArmada .08 released

    You can demolish enemy bases!?!? ...if it were anyone else's game I'd be falling out my chair laughing. :) Easy fix, thanks for pointing it out. I'll fiddle with those settings you mentioned, I bet it'll help a lot. And as for the Fraltrha model... because I totally forgot, I guess, 'cause...
  3. Z

    PiArmada .08 released

    I'm not sure that was a crash, Petey, that's how the game ends at present. Attacking a lone carrier with a bomber also immediately exits combat, like the original game. (May change that later, bombing runs are more fun.) Also, combat with carriers is iffy at the moment, so it may be a crash...
  4. Z

    PiArmada .08 released

    Ohhhhhh. Duh. I'm jumping to conclusions too fast. The game works fine. The SHORTCUT is broken. In fact, based on this, I would argue that Windows shortcuts in general are broken. The target seems to be a relative path, but the start-in directory is absolute! What's with that? Those of...
  5. Z

    PiArmada .08 released

    Yeah, that's the right size... It looks like when I figure out how to fix this, you can just replace the executable. That way, you all won't have to download 60 MB all over again! But I can't reproduce this error, so I'm gonna need help. If someone that's having trouble could contact me...
  6. Z

    PiArmada .08 released

    What tha... I download, I click, I run, it goes. This is confuzzling. It's dying on the soundserver... Can someone who's having this problem verify that armada\bin\soundserver.exe exists?
  7. Z

    PiArmada .08 released

    PiArmada .08 is now up for download! Check out https://sourceforge.net/projects/piarmada/ . The main change in this release is the incorporation of HellcatV's awesome Vega Strike engine! He really did almost all the work on this release, without him it would never have happened. The...
  8. Z

    PiArmada Help

    Odds are there's more of a pattern than that. Had you perhaps explored every system when this happened? Because looking at the code, that might do it. There was also another algorithm bug there, but I don't think it would have caused a crash, just made enemy fighters auto-explore in an odd...
  9. Z

    PiArmada Help

    Hmm. Yeah, the resolution error just means I need to implement some error handling, or just have it check what resolutions are available before giving you the option of switching. The other, I'm really not sure. Can you give me some detail about the state of the game when this happened?
  10. Z

    PiArmada .05RC now available for download

    I'd like to publicly apologize to Sigma Nunki. He's apparently been posting bugs to Sourceforge for the last few weeks, and I simply didn't notice. I assumed the system would tell me when someone did that, and was obviously mistaken. The eternally capitalized extensions on fortress portraits...
  11. Z

    Dralthi in SM2

    I never heard that. Yay for mutiny!
  12. Z

    PiArmada .05RC now available for download

    Behold, .07 is released, with nifty things! Biggest thing of note, al simple AI is now functional. It probably doesn't stand a chance against any human player at all, but it's at least an actual game now! Other features include zooming on the sector map, resolution switching, collapsable...
  13. Z

    PiArmada .05RC now available for download

    Again I say unto you, read this thread or the documentation. Preferably both. :)
  14. Z

    PiArmada .05RC now available for download

    Hehe. Okay, let's try this again. There is NO flight engine. At all. When combat occurs, the outcome is determined by an algorithm, based on what ships are present. You can look at the summary screen to see details of what happened in a battle. One of the two fleets vanishing after combat...
  15. Z

    PiArmada .05RC now available for download

    Combat works fine on my machine, so far as I've tested it. The only bug I've found is the one I've mentioned, and I've now fixed it. Combat as a general rule works fine in the version you should have. What're your system specs? What EXACTLY happens when you have this problem: what steps are...
  16. Z

    PiArmada .05RC now available for download

    There appears to be a bug that crops up when you a) have undocked fighters in a system, b) dock them all, and c) move the carrier to attack an enemy ship in an adjacent system. Working to identify and eliminate now. Thanks for the heads-up. :) I like the idea of different colored systems...
  17. Z

    PiArmada .05RC now available for download

    .06 is up. https://sourceforge.net/projects/piarmada/
  18. Z

    Any mods planned in the period after WC1 but before WC2

    I once created a campaign for WC1 that led up to the destruction of the Tiger's Claw. Of course, I never quite got the last mission operating properly, and without briefings and bar scenes there's little plot. But hey, the missions are there. :)
  19. Z

    PiArmada .05RC now available for download

    You're certainly welcome to help! If you have any questions about the code, just ask. Some of it's SLIGHTLY messy, and I've since learned there are better ways to do quite a bit of it. Massive clean-up is on the to-do list. :) Creating a single-player mode wouldn't be hard at all. It'd...
  20. Z

    PiArmada .05RC now available for download

    I've implemented system names and facilities appearing on the sector map. Great idea, looks much better! Haven't had much chance to code since release, but I'll do my best to fix up a few more things soon for another release.