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    PiArmada .05RC now available for download

    Hey, glad y'all like it! I'm definitely interested in integrating Vega Strike into this, it was on one of the to-do lists to explore different engines. :) Those pics look great, PeteyG! Thanks! I'll stick 'em in the next release, if you're sure none of the sources would object. I've just...
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    PiArmada .05RC now available for download

    Howdy, gentlemen. Some of you may recall a post a few months back, in which I announced a project to clone Wing Commander Armada. Well, it's done! At least, done enough for a release. We're calling this PiArmada .05RC, and it's downloadable here . The interface looks bad, I'm not an artist...
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    Freespace (was HL2 thread)

    More like for a reason that might actually be interesting. 8472 wanted to kill everyone to maintain the purity of their domain, or some crap like that. The Derrivas were never explained at all that I saw. Pretty sure the Thirdspace aliens had no stated motivation, even in the novel, though...
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    Freespace (was HL2 thread)

    Freespace and Prophecy both are symptomatic of something unhappily common in sci-fi: we create a villian that comes out of a big hole in space with absurdly advanced technology, no inclination to communicate with anyone, and the sole motivation of KILL EVERYONE in big glowing neon letters. 8472...
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    I'm writing an Armada semi-clone and need graphic artists

    Well, school's started, so updates will be less frequent than before. Free time is at a premium right now, as I'm sure a lot of you know! Still, some progress has been made. Updated demo is up! Changes are as follows. Combat is now functional as far as I've tested it. Ship stats are...
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    I'm writing an Armada semi-clone and need graphic artists

    Small update. The button graphics our scorpion friend supplied make things look MUCH nicer. Seeker's thanks are seconded. :-) He's sitting next to me at the moment, working on the combat algorithm. Got some stuff done, found a couple more things that need doing, new list is as follows...
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    I'm writing an Armada semi-clone and need graphic artists

    Okay, that was just a dumb error on my part. I added the screen to allow you to pick a destination system when hitting the move button, and I forgot to tell the fighter screen that the move button pulls up that screen instead of the screen asking what you want to move. Basically, I need to add...
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    I'm writing an Armada semi-clone and need graphic artists

    That's odd.... it DID work fine at one point, and I don't think i've changed anything that could have broken it. But I'll take a look ASAP, thanks! Your upload seems to be toasted, though. I'm not sure why, but it's registering as deleted. I didn't do it. :) I hope you still have local...
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    I'm writing an Armada semi-clone and need graphic artists

    Again, little time to code, same excuse as before, but some stuff done nonetheless. Enemy ship icons now appear on your map, and the ship movement interface is done, meaning you can choose what ships get moved to whatever system you've chosen to move things to. You can also choose a system...
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    I'm writing an Armada semi-clone and need graphic artists

    Things are now significantly cleaner, in that the entire interface is not stored in a single 1200 line file. Makes things much easier to find, imagine that. I'll also be going through the interface code and fixing a rather consistant stupid mistake at some point. For future reference, just...
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    I'm writing an Armada semi-clone and need graphic artists

    Not much coding time the last couple days, unfortunately. Pretty girls are so distracting! Still got some good stuff done, though. Shipyard interface is done, works just fine, though I need information on what kind of resources building fighters takes from the planet before I can call it...
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    I'm writing an Armada semi-clone and need graphic artists

    Okay, just for the record, I've just decided to change one thing about Armada gameplay. You can now demolish a facility whether the carrier is there or not, and the salvaged resources will stay on the planet like anything mined, for a transport or whatever to pick up. If there's a massive...
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    I'm writing an Armada semi-clone and need graphic artists

    Actually, we're using Pygame for the GUI. All the buttons are sprites, all screens are groups, it works out quite well. So far, at least. :)
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    I'm writing an Armada semi-clone and need graphic artists

    Daily update time. :) With the exception of transports and movement of resources, the core game back-end is done. There are currently no outstanding bugs that I've noticed. Fighters move properly, the map scrolls nicely, whether you have an icon in hand or not, shipyards and mines both...
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    I'm writing an Armada semi-clone and need graphic artists

    Shipyards work, fighter movement works, minimap mostly works except for dragging. I've got to make a substantial change to the sector view to make things cleaner, which will take time but have little obvious effect. It'll be nice to have ships always render on top of planets. After that, the...
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    I'm writing an Armada semi-clone and need graphic artists

    Of course, one of the joys of turn-based stuff is that there generally ISN'T speed-sensitive stuff. (Says the guy who just spend three hours figuring out why the frell releasing a dragged icon was taking forever.) While I'm here, by way of an update, dragging and scrolling is now much...
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    I'm writing an Armada semi-clone and need graphic artists

    Shots Compliments of Bryan. Those cover the look of the interface pretty thoroughly. It isn't particularly necessary to look like that if you've got a better idea, though. Hope this helps. :)
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    I'm writing an Armada semi-clone and need graphic artists

    It's just occured to me that I've totally been ignoring sound this whole time. I'm sure there are free sounds effects out there, though of course any suggestion as to where to find them or what we might use would be great. But what I'm mainly thinking about right this second is music. Anybody...
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    I'm writing an Armada semi-clone and need graphic artists

    It'd take me longer to learn either of those languages than to finish the engine I already have. It works quite nicely, matter of fact. A list of what currently works is now up, new screenshots should be coming soon. Python is actually quite good at rapid prototyping of applications. Pygame...