1. Sylvester

    LucasArts is no more

    Well, my friends, it looks like we get to see the same sad story about the death of a storied game developer. Disney just announced that they have cancelled all of LucasArts' internal projects and laid off its entire staff. Apparently, any future games will just use the LucasArts name as a...
  2. Sylvester

    Kerbal Space Program

    That's 8740 assuming you aerobrake to get into Duna's orbit. You should aim for a periapsis of between 11 and 14 km (depending on the mass of your craft) so it will slow you into a elliptical orbit without having to do a breaking burn.
  3. Sylvester

    Rapiers Reign Over Six Decades (March 27, 2013)

    Correct me if I'm wrong, but isn't the WC2 variant of the Rapier the F-44G, as per the WC2 Joan's guide?
  4. Sylvester

    Kerbal Space Program

    You should be damned impressed with what you've done so far. I have several mods on mine, but I'm working on building another Munar mission - complete with rover. I'll post the results.
  5. Sylvester

    Catscratch and Vagabond

    Uh, I can't tell if that's a troll, but Vagabond dies no matter what you do.
  6. Sylvester

    Kerbal Space Program

    Ah, okay, sorry I misunderstood that. For your descent, its a bit of a guessing game. I would actually suggest quicksaving before you start descending, and find an altitude where you can start a short, full power burn that will have you slowed right before the surface, and then you can tweak it...
  7. Sylvester

    Kerbal Space Program

    You want to aim for an intercept periapsis with the Mun of about 50 km. Start your braking burn right before you hit periapsis. You should have to expend a delta V of about 300 m/s to get into orbit of the moon. Any orbit works - even a very hyperbolic one can be brought down near the surface...
  8. Sylvester

    New 3D Thread

    The idea that the WC3 ships had to be blocky for the engine is a common misconception. The real reason for the change was to simply bring about a fresh and distinct art style from WC1 and WC2. Several years ago, someone created models of all of the WC1 and WC2 ships under the poly count limit...
  9. Sylvester

    Kerbal Space Program

    Since the mun has no atmosphere, you're gonna need to execute some sort of breaking burn while still in orbit of it to control your descent. You want to probably be at about 30,000 meters and then fire retrograde until your course line intersects the mun where you want to land. Then as you...
  10. Sylvester

    New 3D Thread

    The Arrows sort of remind me of the difference between a F/A-18C Hornet and a F/A-18E Super Hornet. Externally, they look very similar, but on the inside, the Super Hornet has a lot more staying power and is a good bit bigger. I see the same sort of thing going on here - the later versions of...
  11. Sylvester

    Kerbal Space Program

    Struts are your friend. Its basically impossibly to build a large rocket without them. The games' physics engine only calculates stuff like forces and torques around a single connection point between parts (they did this in order to keep the math the game was doing down). The consequence is that...
  12. Sylvester

    Kerbal Space Program

    Starting small is the best. Try starting with the small probe shape and just get into low Kerbin orbit (70+ km). To achieve orbit, you want to launch and continue straight up until you hit about 10 kilometers. Then start pitching over slowly on the 90 degree bearing line until you are only about...
  13. Sylvester

    Kerbal Space Program

    The best way I can describe the difference between Orbiter and KSP is, besides KSP's obviously more fanciful art design, is that Orbiter is to KSP is that Orbiter is like playing Jane's Longbow where literally every switch in the cockpit does something different, and KSP is like playing...
  14. Sylvester

    Kerbal Space Program

    I've posted some pictures of my adventures in space in this thread: http://forum.kerbalspaceprogram.com/showthread.php/44266-SpaceSylvester-s-Mission-Reports A lot of the parts I have are fan made and can be downloaded for free at the Kerbal Space Port mod center, which is fully endorsed by...
  15. Sylvester

    Kerbal Space Program

    Hey fellow Wingnuts. For all of you out there who ocassionally like to get their Newtonian physics groove on, I highly recommend this great indie game called Kerbal Space Program: https://www.kerbalspaceprogram.com/ You can design, build, and launch your own rockets. The rockets can carry...
  16. Sylvester

    Congratulations LOAF! (February 10, 2013)

    Way to go LOAF! Congratulations and best of luck to you!
  17. Sylvester

    New 3D Thread

    Hmm...I'm starting to really like this a lot. My only comment would be "needs more green", and perhaps some of the thin blue striping we see on the flight deck in the WC1 cutscenes. Other than that, I think its a very nice blend of the WC1 and SWC designs.
  18. Sylvester

    Star Citizen computer question

    I built my rig from parts ordered on newegg. I figure that I may have to update the graphics card, but I have tonnes of CPU power and RAM so I think I probably would have to spend less than $200 to upgrade for best performance.
  19. Sylvester

    Does Star Citizen deserve its own board on SolSector.net Forums

    I voted yes on the grounds that despite not being in the WC Universe, let us be honest. This game would be Wing Commander if it wasn't for certain licensing issues. And not too long ago, we had Solsector boards for Wing Commander mods for Macross and several other genres that weren't going to be...
  20. Sylvester

    Things you'd like to see in Star Citizen

    My vote is for Tiger's Claw if the CIC gets a Bengal carrier. Seems appropriate. That or Andrew Keith.