1. StarSaint

    HW2 MOD info, 1 big Hitch

    well screw maya, i'm gonna go with the 3rd party tools and stick to Lightwave. I'm sick and tired of trying to learn and get this crap to work at the same time, i'm sticking with what i know. now i just gotta figure out what i did wrong and why the venture was corrupted when imported ingame...
  2. StarSaint

    HW2 mod

    well as for modding hw2 NewCom i dont know if you've had better success than i have, but as for me I'm still using Lightwave right now cause the Maya 3.0 version i got doesn't work(leaving me maya 4.5 with no plugins) anywho I got my venture class ingame - witha few minor problems - Textures...
  3. StarSaint

    HW2 mod

    yep, those 2 are good, have you tried the Hiigaran Mod adds 2 new interceptor variants, along with a Assault Frigate, and a Light and Advanced Destroyer...
  4. StarSaint

    WCS:CL Ship Slots

    Strictly Canon = no Canon(no matter how ugly) before Non-Canon = YEP! dev forum, what dev forum?
  5. StarSaint

    HW2 MOD info, 1 big Hitch

    well i've secured a copy of Maya 3.0 so its not as big of a hitch as i was expecting... back to work aye
  6. StarSaint

    WCS:CL Ship Slots

    no no no its the ship slot list - instead of saying what everyone else has 5000 times of "let the Concordia replace the battlecruiser" its a list of what slots will be ingame - i think my idea of putting out a ship slot list to not confuse everyone backfired... ok this is to clarify...
  7. StarSaint

    HW2 MOD info, 1 big Hitch

    the RDN tools, seem to only work with Maya 3.0 (i have Maya 4.5 Unlimited) so it'll be a bit before i can properly convert ships and get them working with HW2 everything else is up and running just the modelling side is being a pain. so until a decent 3rd party tool works or Relic releases...
  8. StarSaint

    WCS:CL Ship Slots

    Well this is and isn't a list of ship slots used ingame these will be the ship points ingame as i hope please notify me of which ships have been left off(this was done by memory so if its inaccurate please notify me) Fighters Recon(r)/Patrol(p) Fighters ---------------------------...
  9. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    i'm about to beat some people down for the 4th or 5th time forget replacing ships think of it this way instead of thinking about say the Concordia replacing the Battlecruiser in the WCS:CL Part 2 (aka WC2) think of it this way, your getting a concordia Dreadnaught, among other ships...
  10. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    now granted i haven't included a lot from the books i.e. the tarawa, and other capital ships. but where i'm curious are there any designs for these ships??? as i'd prefer to use as many canon ships as possible...
  11. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    FIRST OFF your the BGS technical advisor I never signed your smart butt on to the CL, and never will, and yes i'm liberal on custom ships as long as they stay true to the WC lineage, i.e. the cortez its a battlecruiser, but lacks fighter carring ability and therefore is handicapped, so if you...
  12. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    Ok *rings school bell* time for a bit of teaching since the behemoth placement is getting a bit out of hand. first off to reasure those who are worried, BEAM weapons will not be in the WCS:CL main parts, if it wasn't fired ingame in the original games it wont be in the SP missions in CL, the...
  13. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    errr if i remember correctly the 2 confederation class ships built had both been destroyed by the start of WC3 (not a 100% sure of that though, please correct me if i'm wrong)
  14. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    i never actually intended to give the behemoth any weapons other than the anti-fighter weapons you saw it fire ingame, because it got scragged before it could ever fire. and no i never planned on having beam weapons
  15. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    UHMMM i think yall are misunderstanding me with the behemoth. The Behemoth would be like the Dreadnaught, Sajuuk, or Population Transports from the single player game, it'd be a SP only object and the Behemoth would be true too the original Behemoth(it wouldn't be at full strength, and it'd be...
  16. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    lets get something straight... the original slots of the game do not matter, the slots are what you set the ship as example capships of the original(HW1) Destroyer Missle destroyer Heavy Cruiser Carrier and you had to replace those ship slots for ships or not use them at all(could...
  17. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    Venture MK 2 is just the same ship from WC1 with upgraded engines and weapons Vulture is a older ship designed around taking on destroyers than fighters(battle Frigate/Pickett Ship) it has 2 light torp launchers, 2 Light Antimatter guns, 10 Laser turrets Cortez no specifics on it really...
  18. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    *shruggs* funny part is how much you remind me of newcommanderontheblock
  19. StarSaint

    WCS:CL Mod Updates (UPDATED 11-20-03)

    LOL Psych get this clear, your opinion matters about as much as old penny to me. as for custom ships keeping them true to the lineage is top priority. to McDob i'm interested in your ship, but i'm not sure if WC:Movie ships will be used, obviously cause the Rapier and Tiger's Claw were...
  20. StarSaint

    Interface Art

    lol just do what i do, skip past his posts, they are pointless, typically moronic. i could really care less he says, obviously since i dont read his posts