1. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Everyone cool down - this is a mod discussion thread, not a canon thread. We're going with WC1/WC2 style art as seen in the games released on the PC. Case closed.
  2. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    We're going with the WC1/WC2 style. WCA is pretty close to that, so we can take elements there as well. Also, apparently the ship we see in WCA is NOT an Epee. However, LOAF suggested a way around that. We shall model the ship like it is seen in WCA, with those big ass engines, and name it...
  3. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Chillyche, just relax. I know it may seem a bit convoluted, but everything is canon. You're not the first to make this argument - some fans in 1994 were incensed that the WC3 ships looked nothing like the ships from WC1-WC2, but you almost never hear that argument anymore.
  4. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Also, what about treating all the capships like corvettes?
  5. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    We could always run some experiments later down the line. One thing I wanted in this mod was not quite as many ships, but make them harder to kill. I want a capship kill to be a reward, and to be somewhat difficult to do with just guns, making the availability of torpedoes a bonus on any given...
  6. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    EDIT - Sorry - thought I was editing my previous post here. Also, as an aside, perhaps 2657 could be the year that the pendulum swings back and torpedoes are required once again to penetrate capital ship shields.
  7. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Quarto, would it be possible for me to have the game treat Capships as a fighter instead? That way AI ships will attack them with guns? I was still planning on using torpedoes though, as we see them used in WCA and they are obviously in use by the time of this mod, as we see Strakha's use them...
  8. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Update for everyone - I've finished the outline of all the missions for Act I. There will be twenty missions created for Act 1, with the player flying approximately 12-14 of them depending on your progress in the campaign. Once I actually get any of the main missions coded, the hope is to do an...
  9. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Unfortunately as the engine was developed in-house by Origin Systems back in 1997, they really didn't provide documentation for it. However, the source code for Unknown Enemy is available, and its well annotated by that team. Popsicle Pete and Quarto both programmed that game, and they have no...
  10. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Spike, I would love to have you onboard! I've actually decided to program using the Vision engine, which is what was used to create Wing Commander Prophecy/Secret Ops and what the mods Unknown Enemy and Standoff are based on. It uses a program called WCPPas which is based on Pascal. I'm in the...
  11. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Well they made the gun convergence what the model actually looks like and not what it was in WC1. I'm going to change it by just having the two laser cannons converge at their maximum range instead of firing straight ahead.
  12. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Okay - so it looks like the Epee wasn't in service till 2661....however....the Arrow and Ferret are possibilities to supplement the Hornet. I've started to code a couple of practice missions. Later on we're gonna modify the Hornet model so the gun convergence actually allows you to hit...
  13. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Wow! Thanks for all that info LOAF. Drats on the Epee...I was kind of hoping to include it for two reasons. One showing the transitional period of the game, and two because then I wouldn't have to change the Standoff Hornet model to fix the terrible gun convergence :P. I'll definitely check...
  14. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    The visual differences are indeed glossed over. We're going to be using the original Wing Commander's art style, possibly with some blending from Wing Commander Academy (especially when it comes to things like seeing the Hellcat and Arrow). I'm in the process of learning WCPPas....I think we're...
  15. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    Well we can just have our PC ferrying Blizzard and Archer....which takes care of that can of worms. :P
  16. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    The Arrow and Hellcat are set to make an appearance, as are several of the Privateer designs (Tarsus and Orion especially).
  17. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    I actually like that idea - it'd be cool to see some of the Academy pilots again. I may even feature one of them later in the campaign.
  18. Sylvester

    FRED

    Well of course its a mod, as its a development of the Freespace Engine and what Saga already built. What I mean is how easy would it be to create a separate .exe for Eagle Rising?
  19. Sylvester

    FRED

    Are your mission editing tools exclusive to the Saga.exe? What I mean is that if I want to develop Eagle Rising as a full game (with of course all due credit to you guys for creating these tools), is there a way I can separate the eagle rising .exe from the Saga one? That way we can create a new...
  20. Sylvester

    Wing Commander: Eagle Rising - A Game Idea

    You know Mincemeat....that's a great idea. We could make one mission, set in say 2654, with the PC ferrying the new pilots (and hence the game tutorial). Then after they survive the attack, she is recommended for fighter training. Then the actual intro titles and cutscene play. Kinda like a...