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#51 | |||
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#52 |
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Guest
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People, for my project, am I allowed to replace "fcgameflow.mp3" with the music from "wing commander - swing commander.mp3" from the CIC?
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#53 |
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Super Soaker Collector
Administrator |
That's fine, but it is not okay to continue to conduct your project business with an unregistered name. You've been told several times already. You must register and use a Crius account.
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#54 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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What do you think of the new Krant texture that looks better?
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#55 | |
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Major
![]() Join Date: Nov 2005
Posts: 509
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#56 |
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Super Soaker Collector
Administrator |
Doesn't seem too bad.
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#57 | ||
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Major
![]() Join Date: Nov 2005
Posts: 509
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This message was posted by me |
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#58 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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#59 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Quote:
. However, infinite fuel and gun energy is pretty excessive, so it definitely would be a good idea for you to reduce it. What you can do is play WC1 and try to figure out some appropriate numbers based on what you see in the game.
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#60 | |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Quote:
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#61 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Looks pretty good to me. Seems very reminiscent of WC1 sprites, only it still looks pretty decent in the FC engine. Couldn't done any better myself--worse probably.
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#62 | |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Quote:
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#63 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Do you guys know why I am holding up on my WC1 Remake Project? It's because I need voice actors. Can one of you please volunteer to do comms for Angel and send them to me? I just need 2 files in WAV format. I would like the comms to be when Angel says yes or no to your orders.
BTW, I am not kidding when I said I would be working on an improved script and mission pack. I will release it with the third episode, WC1 Remake: Gimle System.
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#64 | ||
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Super Soaker Collector
Administrator |
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#65 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Yeah, the game supports branching campaigns already.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#66 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Yeah, I would have to agree with Chris on this on.
A suggestion, though: Create two systems per episode. You also probably should go back to episode 1 and 2 to include the lose path systems while you wait for voiceovers. Another piece of advice, judging from your news posts, you might want to have a few people beta test your game before releasing it. Even though the file size is small, making people continually redownload the game is not a good thing. Also, if you are not already using Wedge's WC site, I'd highly recommend it as it is extremely comprehensive, IMHO. Just some helpful advice. -Iceblade
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#67 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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I think it would be easier if it were one download, and one campaign.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#68 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Yeah, since your just replacing a limited number of FC files, having separate downloads is not necessary. Also it won't take you quite as long to make this mod considering most all of the fiction (if not all) is done, and there is little to no creative work required for the missions, etc. Basically, most of the time consuming work for the mod is done, especially if your not planning on adding cutscenes and stuff. So really the main purposes of having an episodic mod are not there downloads and time.
People can wait, but I can see why you would want to make it episodic considering just the number of missions in WC1. Well, good luck Kevin.
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#69 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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So you need voice lines for Angel? Okay, we can look around and try to find an actress . Who else do you need voice lines for?
By the way, does anyone remember how Angel responded to commands in WC1? I'm thinking it was something like, "Oui, mon ami" but I don't remember.
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#70 |
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Rogue Leader
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That was what she said in WC2. In WC1, she said something along the lines of "Oui, mon capitaine." I'm not sure if she changed it according to the player's current rank.
Then again, it's been a while since I've played WC1, so I could be wrong.
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Soli Deo Gloria | wedge009.net |
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#71 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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Well, I'll see what I can do.
Once again, are there any other characters that need voices?
__________________
What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#72 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Good Evening fellow fans.
I have planned to enhance my WC1 Remake project by making the computer screens green instead of that WCP cyan. I converted it to a palette image with NCONVERT.EXE and I modified it with Macromedia Fireworks MX 2004, then I converted it back to Flight Commander Format. NCONVERT.EXE may have mystical powers of conversion. It is said to be able to convert any image to an 8-bit bitmap, while leaving the image fully intact. It must be very complicated code, and very effective too. Even Reaconverter cannot do as well of a job as NCONVERT.EXE. I will be releasing WC1 Remake Gold Edition with Editor's files, the modified interface, the lua scripts, the improved missions, and the Wing Commander 1 Remake Gold edition campaign.
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#73 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Do you like my Starlancer to Wing Commander Secret Ops Conversion and the new menus on WC1 Remake?
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#74 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Kevin:
First, I'd like a download will all the files needed for the remake in it, so you can just unzip it on top of a flight commander install. I'd suggest not including some guys converter program in the download. Also, I'd suggest playing through each mission at least once before releasing. Be sure to do a separate release annoucement so people can see it. I'll give it a try once it's all in one file.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#75 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Check out my site. The new version of the WC1 Remake is the answer to all this that you have been giving me for no losing campaign.
NCONVERT is extremely useful. It's license agreement said you may make unlimited copies. Just type in nconvert -colors 256 <filename> and you will have an 8-bit image that looks almost the same as the 24-bit original image Also, be sure to check out my latest post in this thread
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#76 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Where's the link to the download? I tried http://www.ciinet.org/kevin/wc1remak...es/wcrgold.zip but it didn't contain all the files apparently. I tried this and it didn't even get to the first mission, a bad user experience. You need to do a clean FC 1.3 install to a new directory, extract your stuff on top, and then see if it actually works. Only then should you release.
Also, get rid of nconvert, nobody wants to download it. Just link it if you really like it so much.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#77 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Ok, Eddieb.
I have another question for you... How do I implement different simulator music. I know the file is called Simulator.mp3, but I want to use different sim music for WC1 Remake. How am I supposed to encode my new MP3 For use in flight commander? How do I get it to even work in FC?
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#78 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Yes, any mp3 should work. Just copy a new mp3 on top of any existing mp3.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#79 | |
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Super Soaker Collector
Administrator |
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#80 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Problem solved. I released the WC1 Remake Gold edition, trying to keep as much original files in there as possible, but no new simulator music, since I cannot get it to work with Flight Commander 1.3. One question: Will Flight Commander ever have atmospheric battles and atmospheric fighters? And planets with atmospheres that you can enter?
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#81 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Hmm, can you try just changing the sim music on fc 1.3 without changing anything else and see if it works.
As far as atmospheric and planet terrain, I'd like to get the space combat working wonderfully first.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#82 | ||
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Major
![]() Join Date: Nov 2005
Posts: 509
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Quote:
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__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#83 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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How do I get a higher frame rate with the OpenGL Renderer?
Is someone going to answer this question? I have not heard any response lately and I have been sitting here for days and days waiting, but still no reply.
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#84 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Get a new video card, or turn down the Flight Commander settings.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#85 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Hello, Eddieb. I am having problems getting a new Ship Viewer Logo working. I made it with the Milkshape 3D Text generator and made the tex coordinates with MS3D's Texture coordinate editor. It's in the same font as the FC Logo (The font name is "Loxx" BTW). I made a new gradient with GIMP (I used the FC Gradient before) and it does not work! I suppose the whole thing is textured. I suppose it is Totally Triangulated (Because MS3d does it automatically). Can you suggest something to help me make it work?
I modified fclogo.ship.xml to display my new logo
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#86 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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What do you mean does not work? First try making something 1 solid color, and get that working first. Don't remember how I generated mine, it was so long ago. And yes, Loxx is the font I've been using.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#87 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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When I try to make the FC Ship Viewer view my new logo, the game either crashes or freezes. That's what I mean by "It doesn't work." I don't really think that the texture really has anything to do with it...
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#88 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Never Mind, Eddieb. I got it working. It was because the thing had no vertex normals, so I had to re-convert it so that it had vertex normals and so that FC would accept it.
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#89 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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Hey people, I think I need help now. I want to make a losing cutscene for my mod, and I need some help with the camera movement. I want the camera to do a close-up from 1200 m away, with the camera moving in the same direction at the same speed as the scimitar, but I want the camera looking at the Scimitar.
I think that is going to be really tricky without someone's help. Can you help me please?
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#90 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Kevin:
Did you download the beta yet? Please let me know how that goes. You probably want to do some object relative camera stuff.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#91 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Try experimenting with the different camera functions and see what works best. It's what I have to do.
Try using the camera interpolated functions first.
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#92 | ||
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Major
![]() Join Date: Nov 2005
Posts: 509
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Quote:
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__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#93 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Yeah, probably a look at relative would work best and just control a ship's AI to do what you want it to do.
Oh, eddie wants a beta-testing report on any problems encountered.
__________________
Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#94 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Yeah, or just an "ok, no problems found" message would be great too.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#95 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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I figured that 1200 m was too far away. I am going to stick with 700 m instead. I wish I knew how to change normal numbers into these special FC Values.
Example: The colour numbers in the cockpit XMLs are really tricky to know what they are.
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#96 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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On the colors:
Go to mspaint, pick out a color, write down the rgb values. Then take each value, and divide by 256. That's it. To convert distances, its either a multiply or divide by 10 from what's displayed in the cockpit, I think. Or you can just fly around and print out the locations that you want.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#97 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Oh yeah, if you look at my cutscene example lua, there's a function called
function printlocation that may be handy. You can use it to print out the player's location continually.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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