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#51 | |
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Captain
![]() Join Date: Oct 2001
Location: Nottingham
Posts: 479
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Quote:
actually, now I have thought about it I would take that one off my list, it did something out of the norm compared to other fighters in the game I would place the WCIII corvette up there to, but its not really a fighter, although I agree, its dangerous as hell until you blow that rear tachyon turret off! Perhaps its my poor/lazy flying but i can vivdly remember getting shredded by the quad meson turret on the sorthak more than once. never really struggled against the paktahn, unless there was more than one in a formation and the turrets were all blasting at me,
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"Fire some kinda laser thingy at 'em... right now!" Almighty Tallest Red |
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#52 |
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I was going to say something funny about what you did, but looking at this silly robot made me too happy to remember what to write.
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I'd still go with the WC4 cloaking Arrows, but I thought I'd post to second Ilanin's post. Without the missile threat, the WC3 Dralthi is likely the same clay pigeon type target drone that it's appearance suggests. On Nightmare however, they swarm you with missiles that are rarely effected by decoys. I played on the Mac version, so I'm not sure if that was a glitch or was the same as the PC version. They'd cause me to waste nearly all my afterburners and decoys. They seemed to like coming at you from all directions on certain Navs. If the mission allowed it, I'd generally afterburn and slide my way out of their ambush and towards the next navpoint. Sometimes they'd roll in to the next Nav out of afterburners after I finished fighters from the next Nav, and I'd mop them up relatively easily.
Rock ships were annoying too since my tactic of choice is to fly close, but they required me to keep my distance. Paktahns were hard by yourself, but with group tactics they were easy. When you order your wingman to attack your target, there's two of you behind it and it's rear gun can only attack one of you at a time. The other advantage of this group tactic is that it allows you to fire faster than the enemy shields recharge rate, which is handy on the heavily shielded big guys. This group tactic also made Sorthak's and Rock Ships much easier. A danger is that your wingman isn't as smart as you and might fly into a Rock Ship mine.
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"Being a Christian isn't always a cruise ship to heaven. It's often like boarding the TCS Midway surrounded by Nephilim, stationed at the gates of Hell, and getting a refit in Heaven." |
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#53 |
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Cadet
Join Date: Mar 2010
Posts: 47
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I'm playing through Wc3 for the first time in years, and Hard is so easy so I bumped it up to crazy ....
All of a sudden if I'm in a thunderbolt I...CAN'T....KILL....DRALTHI Vaktoths are cake, but I just can't keep my guns on an afterburnering Dralthi long enough to destroy it, and they never seem to die from IM-REC hits, Leeches are usually evaded as are FF's... Man I'm trying to do the first mission in Laconda, I want a Thunderbolt so I have a torp for the optional destroyer - but the first group of 4 Dralthi that attack after the 2 vaktoths annihilate my armor and use up my decoys with their constant stream of missiles. I like how they love shooting missiles as soon as I turn to face them, tricky devils.... It might be ok if there wasn't another group of 4 later in the mission! def my least fav ship..... |
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#54 |
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Cadet
Join Date: Aug 2008
Posts: 71
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The Dralthi is a pain, but in most cases it can be dealt with. There are a few tricks involved:
Don't try and chase the Dralthi at afterburner. You're unlikely to hit it and it waste burner fuel you need for evading missiles. The best times to hit a Dralthi are at the beginning and end of it's attack runs, as it turns towards you to start firing and away from you to set up for another one. You can try head-to-head runs in a T-bolt given it's a heavier craft, but not if you're very outnumbered. Remember you can hit E for an IFF scramble when you've used all your decoys up. They only have a very poor chance of throwing a missile off but you have unlimited usage so you can just hammer the E key while flipping burners on and off and flying evasive. Flipping between targets is an excellent idea on harder levels - basically the AI switches between aggressive and evasive modes and you always want to be attacking the ones going aggressive - they're easier to kill and they'll do you more damage. None of this has got me past Alcor 1 on Nightmare yet but then I haven't really tried very hard yet (I'd probably do better if my joystick's fire button worked more than 50% of the time). |
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#55 | |
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I was going to say something funny about what you did, but looking at this silly robot made me too happy to remember what to write.
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Quote:
The only key I've found to beating Nightmare is to fly the Arrow as much as possible, turn on your burners to start your fake retreat, and use the shelton slide. Kilrathi are aggressive and will afterburn towards you and often fire missiles. After the Kilrathi afterburners are gone: turn off your slide, head back towards them, and mop 'em up. Be careful because they may still have some of those pesky IMRECs left. Later in the game you can use the same technique with the Excalibur. This doesn't work on every mission, but at least it limits the amount of missions you have to play over and over again. On some recon missions, you don't even have to engage fighters, just shelton from Nav to Nav until you've visited all of them, then head back to the Victory. Sometimes the enemies even follow you back home and it can be fun to watch the big ships take out those fighters.
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"Being a Christian isn't always a cruise ship to heaven. It's often like boarding the TCS Midway surrounded by Nephilim, stationed at the gates of Hell, and getting a refit in Heaven." |
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#56 | |
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Cadet
Join Date: Mar 2010
Posts: 47
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I've gotten the swing of things on crazy, - against a group of 4 dralthi in a T-Bolt I do alright if I manage to kill one quickly, usually by firing a burst head to head then immediately launching a missile so it hits before they break, after that I can usually juggle targets and find enemies making their runs and wear them down. If my luck is bad and I have to deal with four simultaneously it does still get a little rough, as evading missiles takes so much time... I wish all ships could shelton sometimes.... |
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