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#1 |
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Brigadier General
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WC:CD Screenshot Dump
So for everyone who wants to see the actual ships from the mod so far in the vision engine....Here ya go.... There are no capships yet....and also I didn't do any Nephilim Screenshots (I have done the Nephilim Ships tho) I've just run outta time and have togo to work....I'll post up Some of the Nephilim tomorrow. The Shots were taken on a laptop which takes dark shots so I had to lighten all the shots and also note these were taken using HCIs High Res (Direct 3d) patch. Enjoy so far....You can see what the fighters have for gun armaments.
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#2 |
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Brigadier General
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Screenshots 2...
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#3 |
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Brigadier General
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Screenshots 3
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#4 |
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Brigadier General
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And last but not least....The Wyvern
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#5 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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awesome work
![]() say, have you named the yellow hurricanes "yellow hearts" squadron? I cant see an squadron insignia on them |
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#6 |
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Brigadier General
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Nah I figured in not naming things on ships....then I'm stuck....with that being strickly the "Yellow Hearts" even if it's not the "Yellow Hearts Squadron" ya follow. Like I can't exactly call the Vendetta Pirate ships....a certain squadron name....I have to keep them generic. Same with the Firekkans....Do I really know if they even fly in squads? who knows...So I gotta keep em generic. I can have a few different colors to be a lil different but ...no squad insigs sorry
I do have to say the the most fun fighters to fly are oddly enough.. The Arrow(You can "Almost" run circles around fighters) <Until you run outta missiles then it gets tough>, The Broadsword (It's a tank), Wyvern (It's great as a gauntlet fighter) |
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#7 |
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2nd Lieutenant
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Thats some wicked looking fighters Jason. Most impressive.
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#8 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,555
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Nice work! You need to talk to Alex and Pete about adapting the OpenGL patch to your project soon, though, because, to be honest, those screenshots look horridly awful
.Just one question - are those engine flames from Standoff? If yes, I hope you asked Eder for permission (or at least changed the textures). |
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#9 | |
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Brigadier General
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Quote:
The blue ones are from Standoff and no I didn't ask permission (I'm still in the process of changing the textures)...The Yellow ones are using the sti_aft shape....but with a texture I made... I'll probably be making some red ones for Kilrathi ships...Some Yellow and different hue blue ones for Terran ships....I am using the Standoff shapes tho... Hope you guys don't mind. And if you do mind...then I can easily just revert back to SO shapes... Either way I could care less I just thought it would be nice to give an ode to whomever made those flames..Roc On ! |
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#10 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,555
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Quote:
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#11 |
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Brigadier General
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I do my own texture 24 bit for the burner....which is similar to Eders but pretty much different color hues...then I make an alpha (8 bit b/w) then... I use Bmp2mat...but it comes out looking like the Cloaked Afterburner that the Standoff Sartha has for some reason....What am I missing anyone know?
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#12 | |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 1,088
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Quote:
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#13 |
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Brigadier General
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Yea I have an older Nvidia card on both my laptop and desktop it's a 5500 gt (I think) on these comps...Even tho the drivers are updated...they won't take the screenshots at all.... My newer comp has SLI on some 8800's which work much better but I can't swap em out due to this being so old (Old Motherboard). Just as long as I can keep the project goin
But the new comp I have to replace the motherboard (It fried out on me)
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#14 |
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Rogue Leader
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I have never been able to take screenshots with the OpenGL patch - all I get is mostly a black image with one or two columns of corrupted pixels. But then, I've only ever had the initial release that Alex made for WCP and SO when the OpenGL patch was first released on Standoff. I know the OpenGL mode in Standoff has improved significantly since then, but I was not aware of there being any new releases of the renderer for WCP/SO. Has there been, or am I just misunderstanding everything?
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Soli Deo Gloria | wedge009.net |
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#15 |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 1,088
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Oh, yeah right. I forgot about that. Alex and I were working on an update of the OpenGL for WCP/SO before the Holidays but it's not done yet, still has some small issues to work with HCl's DVD patch... I guess we should get back to it.
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PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#16 |
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Rogue Leader
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Thanks for the update, Pete. And no hurry, either. I was just worried that something was released without my noticing it. OpenGL patch and DVD movies would be an even greater incentive to replay WCP and SO. (:
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Soli Deo Gloria | wedge009.net |
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#17 |
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Brigadier General
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I took a few mins to make an Updated Excalibur Wallpaper. Enjoy
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#18 |
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Brigadier General
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Also in the Wallpaper above... I didn't want it too look "Refined" I wanted it to look a lil....ehh...junky
(I did it for a reason)
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#19 |
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Rogue Leader
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You think the Kilrathi ever returned the Excalibur they captured Blair in? Would make a great museum piece or collector's item.
"Hey! I have the Excalibur that killed Kilrah!" (:
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Soli Deo Gloria | wedge009.net |
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#20 |
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Brigadier General
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Bwahahah LMAO ! One would only hope right? It's probably sittin in the hanger of the Victory bwahaha
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#21 | |
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Seventh Part of the Seal
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Quote:
Plus the Kilrathi had at least one fighter that was superior to the Excalibur.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#22 |
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1st Lieutenant
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Considering that Victory is a Museum it makes perfect sense
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"... it is when the foe is near vanquished that he is most dangerous..." - Emperor of Kilrah |
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#23 |
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Brigadier General
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Since Eder sent me the bsp.dll (Which could be found nowhere) I want you guys to know... That I've been able to find out how to implement the collision trees so that I may finally be able to move on with implementing Capships. I'm took me a little while today to figure them out....but once I did the results were pretty right on....Of coarse there's tinkering around todo but...It's definitely...
A Milestone to be able to do this for the project... |
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#24 |
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Super Carrot!
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God, that Dralthi IX is sexy. Seriously, it's the coolest Wing Commander ship ever.
Good work with the other models too, they fit the Arena setting perfectly. The guns' textures don't always seem to 'fit' their host ship, though, I can't really put my finger on why.
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Glory to the many |
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#25 | |
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Seventh Part of the Seal
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Quote:
No offense Jason! Love you work
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#26 |
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Super Carrot!
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Ah, yes, the Jrathek is definitely up there, back when i first flew it in Academy I always though it felt, and looked like a luxury car in space.
Still, there's just something I love about the Strikers 'dangerous' appearance.
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Glory to the many |
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#27 |
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Brigadier General
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What's pretty cool is that in the game engine....The Dralthi Stats aren't exactly super fighter stats, but the Mass Driver/Laser Loadout really can tear it up. It's one of the more exciting ships to fly.
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#28 |
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Seventh Part of the Seal
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Hey Jason, I was thinking... you have two different versions of the Excal flying around, have you thought of maybe undoing an injustice? I am of course referring to putting the Reaper guns back where they belong and getting rid of that damn ion cannon. At least on maybe the older variant?
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#29 | |
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Brigadier General
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Quote:
4x Tachyon (Retains the original Tachyons, although a lil faster refire rate) 2x Chain Ion MK II (A lil faster Refire rate....packs a lil more of a punch) When I do the models I test them out... for almost what seems like hours. Just so that I can get it to exactly where I want it...What's great about this gun set up is it packs a punch and your also able to plug away at shields while you wait for the Tachs to refire. (This is essential for battling Devil Rays and Puffers or any other heavier fighters for that matter...etc..) believe me. The original Excalibur I've armed as follows..... 4x Meson (Less damage than the Ion, but an all around pretty reliable gun) 2x Ion (a Slightly faster refire, but the damage has been increased) To be honest by just increased the damage by like 10 points and the refire a little bit, Also I changed the sound...(It sounds pretty powerful)...The Ion is definitely back to kickin some A$$. You'll be happy with it. |
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#30 | |
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Seventh Part of the Seal
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Quote:
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#31 |
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Brigadier General
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Ehh just somethin different.....It seemed that the Meson was brought back during Arena times... because we didn't see it in Prophecy or Secret Ops. I just thought I'd bring it back. So no real reason just thought it would be a lil different...I got rid of the Cloud and the Pulse Particle...and they got replaced with the Meson and the Stormfire MK II
On the Excalibur, Changing it up from the Tachs to Meson....I just did....It actually performs just as well...so it's not a huge change. |
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#32 | |
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Seventh Part of the Seal
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Quote:
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#33 |
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Brigadier General
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#34 |
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Seventh Part of the Seal
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I loved the wc1/2 neutrons but wc3/4 it sucked. I am glad you brought back the meson blaster. The light plasma kicked ass even though it was a major drainer. So I can't wait to see all that in action.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#35 |
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Brigadier General
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I brought back a lighter Plasma cannon and main reason being is that...The newer Plasma Cannon on the Devastator seemed to be the same thing off the Cerberus...Just in a smaller version. Packing the same big punch and the extremely long reload time.
Well I made the Plasma cannon that is mounted on the Devastator,Longbow, Vaktoth, and Paktahn have less damage and a faster refire rate...and here's the reason why. I wanted more than just the Devastator to have a Plasma Cannon (Something to punch through capship shields etc..). And not the 1 shot kill fighter but...the same slower speed, slower refire rate, but high damage gun..Similar to what we see in Privateer. Here's actually the stats on the WCCD Plasma which pretty much is a light plasma. (The Cerberus is it's own gun seperate gun file so this doesn't effect that gun "Turreted Plasma Cannon"). Speed: 2000 Range: 5600 Refire Delay (Ms): 600 Energy: 100 Damage: 160 Tell me what ya think.
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#36 |
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Seventh Part of the Seal
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Sounds good to me... but what is the Dev armed with? Please tell me you didnt equip it with nothing more then a single tach and plasma gun.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#37 |
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Brigadier General
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#38 |
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Seventh Part of the Seal
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so it still has the one massive Plasma, nice.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#39 |
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Brigadier General
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Yea Damage is a lil less..refire is a lil quicker...n the texture is a lil smaller.
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#40 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Cool screenshots.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#41 |
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Seventh Part of the Seal
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fair enough.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#42 |
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Super Soaker Collector
Administrator |
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#43 |
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Brigadier General
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No this isn't part of the April Fools jokes....But I wanted to give you guys a bunch of really good wallpapers. You'll notice a few familiar ships to the WCCD mod...and a new one.....
In Which I'll describe another time. I took off a few weeks from touching anything with MOD and had to get organized with all my files on my comp... It was giving me a total headache for a lil while...But I've been back at it the past few days. Enjoy! These are all 1600x1200 in size so enjoy...
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#44 |
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Super Soaker Collector
Administrator |
That's cool. We did actually get battlecruiser renders from EA as a CIC birthday gift a few months after Arena came out. Maybe you were aware of that, because they're posed almost exactly the same. Pretty fun to compare them side by side. http://www.wcnews.com/news/update/8091
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