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Old 06-02-2006, 00:44   #51
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Well, first thing first, we'll finish Standoff first. Have you tried it's first episodes yet ?
Of course, and Its fantastic, superior to UE even, Ive even done all the branching missions like "back route to sirrius", but theres something about the comm officer that makes you want to hit him when you've failed a mission, I'd like to see him go out and fight.
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Old 12-09-2009, 21:53   #52
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I`d just like to pull out the first post in this thread again
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Old 12-10-2009, 00:35   #53
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We're not working on UE2 at the moment. Actually, while I can't speak for the rest of the team, I don't ever intend to work on UE2.

I will admit, I am thinking about what I might like to do in a future mod - there's plenty of ideas, that's for sure, even if I'm still reeling from Standoff (and Standoff isn't finished! We've still got at least one more patch to go). But I would not want to go back to the UE storyline - there's far too much fun stuff in the WC universe to bother with sequels.

(and besides, looking back after all these years, there's quite a few problems in the UE storyline - it's a very fannish piece of work...)
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Old 12-10-2009, 01:19   #54
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why is standoff not finished? what kind of patch are you intending to make?

what kinds of problems are there in ue stoyline ? ( I havent played it)
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Old 12-10-2009, 02:36   #55
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You're asking about a sequel to a game you haven't played?

The problem with UE's story is that it was designed to incorporate as many features as possible. Not on a selective basis, but rather anything that occured to us and seemed like it might be fun was immediately written into the story. Some of that just means the game was a bit chaotic and overloaded with half-used features (e.g., asteroid fighters, jamming, etc.) - that we can live with. In fact, that kind of thing is usually a good starting point for a sequel. But then, there are also features that simply do not fit in with the rest of the universe, and spoil the story - things like the Border Worlds equipping their fighters with a rapid-fire capship-killing gun, and other such stuff.

As for Standoff, the patch is just basic maintenance stuff - there's still a few bug reports that we haven't taken care of. Besides that, we've also (still! Pierre, where are you? ) got some unfinished simulator missions - that is to say, they haven't been re-worked to work with the online scoreboard.
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Old 12-10-2009, 02:57   #56
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Yeah, I was just asking out of curiosity. I am planning to start UE soon and I just wanted to know, how long I must wait for the part 2

so to sum it up: no UE2, okay

thanks for the info on standoff

and besides: awesome work on that game, I am really impressed and happy that we got such talented people in the community. keep it up!
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Old 12-10-2009, 03:09   #57
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Thanks. It's always great to hear that someone enjoyed our work .

It might not be too good for you that you're going to play UE after Standoff - it's going to be a bit of a shock, because it's a much less polished piece of work. But hopefully, as long as you keep in mind when it was made (eight years ago) and under what circumstances (we were only learning to mod WCP back then, and had much less experience, not to mention tools), you should be able to appreciate the game. I do think that, for all of its flaws, UE was almost as good as we were able to make it back then. There's one or two small details we could have done better even with our knowledge at the time, but they're not worth quibbling about.
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Old 12-10-2009, 03:31   #58
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I played Standoff episode 1-4 in the past and just started UE to see if it runs, so far.

I realized quickly, that the graphics of standoff is much better and standoff is of a higher programming quality.

but I don`t care for that. I am some sort of a hardcore fan and played the games since I was 7 ( I am 25 now), so I saw everything from WC1 to WCP and I care more for the story and the gameplay than the graphics ( except for that glide wrapper.. I dont like the 3dfx emulating, HCL High res pack is much better )

and in fact I think UE is not too bad at all, I like the story with the border worlds
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Old 12-10-2009, 06:29   #59
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Besides that, we've also (still! Pierre, where are you? ) got some unfinished simulator missions - that is to say, they haven't been re-worked to work with the online scoreboard.
I am here, just very busy, man... also, why use the plural when talking of the single sim mission that isn't done yet ?
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Old 12-10-2009, 07:10   #60
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Oh, it's just one mission? I couldn't remember, so I took a look at the scoreboard, where there's more than one mission missing . I forgot that the other two are just waiting for release.
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Old 12-20-2009, 09:43   #61
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HAHAHA Quarto, if I were you, I'd be going out of my mind by now. You just finished Standoff and only a few months later, here we have the fans going, "It's awesome, now wheres UE2??"

The funny thing is, if you guys did do a UE2, the moment you got done with that, like clock work, you'd see a "Standoff2??" thread pop up.
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Old 12-20-2009, 09:50   #62
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you are bringing me to new ideas

since standoff is based upon the novel fleet action, how about "converting" all the novels to games?

this would fit the gap between the original wc games
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Old 12-20-2009, 22:57   #63
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There's already been more than a few questions about Standoff 2. It doesn't really bother us. I mean, it's nice to hear that people enjoyed Standoff enough to want a sequel, but we're not in any way obliged to listen to their demands.
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Old 12-21-2009, 04:54   #64
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you are bringing me to new ideas

since standoff is based upon the novel fleet action, how about "converting" all the novels to games?

this would fit the gap between the original wc games
The problem is most of the novels (those not based on games) have very little combat in them. End Run might be possible, but the others don't lend themselves to long campaigns...
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Old 12-21-2009, 07:45   #65
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The problem is most of the novels (those not based on games) have very little combat in them. End Run might be possible, but the others don't lend themselves to long campaigns...
IIRC, Freedom Flight is already based on the events of a game anyway?

But personally, I would love to see an Action Stations mod that let you play through the Ambush. There's enough combat there for a medium length campaign.
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Old 12-21-2009, 08:06   #66
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I don't think I'd want to do another WC book adaptation. It was a fun thing to do, but doing the same thing again just wouldn't be enjoyable. If I wind up doing another WC project, it's likely to be pretty much the exact opposite of Standoff.
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Old 12-22-2009, 22:13   #67
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Quote:
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I don't think I'd want to do another WC book adaptation. It was a fun thing to do, but doing the same thing again just wouldn't be enjoyable. If I wind up doing another WC project, it's likely to be pretty much the exact opposite of Standoff.
You brain storming something totally original over there?
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Old 12-23-2009, 01:41   #68
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Not really. I *always* have ideas in my head spinning around, sometimes something evolves out of them. But for the time being, I have too much on my plate to even think about a new project. Maybe in a few months.
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Old 01-29-2010, 06:20   #69
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You're asking about a sequel to a game you haven't played?



The problem with UE's story is that it was designed to incorporate as many features as possible. Not on a selective basis, but rather anything that occured to us and seemed like it might be fun was immediately written into the story. Some of that just means the game was a bit chaotic and overloaded with half-used features (e.g., asteroid fighters, jamming, etc.) - that we can live with. In fact, that kind of thing is usually a good starting point for a sequel. But then, there are also features that simply do not fit in with the rest of the universe, and spoil the story - things like the Border Worlds equipping their fighters with a rapid-fire capship-killing gun, and other such stuff.

As for Standoff, the patch is just basic maintenance stuff - there's still a few bug reports that we haven't taken care of. Besides that, we've also (still! Pierre, where are you? ) got some unfinished simulator missions - that is to say, they haven't been re-worked to work with the online scoreboard.

**** CONTAINS SPOILERS ****

I have completed UE today and must admit it wasn't that bad, I liked the storyline with the inferior border worlds ships and equipment. I also enjoyed the bound between the kilrathi and the UBW.

the storyline was not chaotic, it made sense. however i must agree, that some cool features were not exhausted ( asteroid fighter, jamming, kilrathi fighters, kilrathi wingmen), this is probably due to the lack of missions ( 10 is not very much).

the stormfire gun was not imbalanced and fited the philosphy of the border worlds pretty good. like in wc4 the border worlds always tinker on their ships and guns.

too bad, that some cool ships from the sim were not flyable in the game ( avenger bomber, bearcat). instead most missions were flown in that lousy scimitar. I understand, that the dauntless was cut off of its main figther fleet, but still it sucked to fly the scimitar for so many missions.

i enjoyed the ficiton and the cutscenes and the creative ideas a lot.

still I am positive that a second part would round up the story, since the storyline is not exhausted after all.

the dauntless would receive back her whole squadron, maybe some new ships ( vindicator e.g.) and the story could continue of after WCSO, when UBW, Kilrathi and confed unite against the nephs.

the fans would be grateful and besides, you said doing another UE is not so time consuming after all
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Old 01-29-2010, 09:12   #70
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the fans would be grateful and besides, you said doing another UE is not so time consuming after all
A project like UE would not be so time consuming - but I would never stoop so low . After all the advances made in Standoff, how could we possibly backtrack to the level of UE?

Besides, regardless of how long it would take, let me just repeat this again: there will never be a UE2. If I wind up doing another WC project, it's going to take on a new subject. Even if I were to return to the subjects from UE (the Border Worlds, etc.), I would actually start from scratch, pretending that UE never existed, because I don't like a lot of the things we did in the UE story.
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Old 01-29-2010, 15:09   #71
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After all the advances made in Standoff, how could we possibly backtrack to the level of UE?

simple, it would preserve the "charme" of UE, call it an add on if you want

nevertheless, I understand your position.

however, I think there is a lot of potenital with border worlds and nephs in a game
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Old 01-30-2010, 01:05   #72
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Yeah, definitely - we'll see what Jason does with them in his mod.

(me, if I went back to the Border Worlds, I think I'd skip the bugs, and go back to tell some story either before or after the BL crisis)
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Old 01-30-2010, 02:09   #73
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mmh, telling the landreich story would be interesting

I cannot recall any game in the wc universe that broaches the issue of the landreich and their conflicts with the kilrathi / pirates
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Old 02-01-2010, 13:50   #74
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mmh, telling the landreich story would be interesting

I cannot recall any game in the wc universe that broaches the issue of the landreich and their conflicts with the kilrathi / pirates
Besides I think it would be interesting to see how the FRL takes care of the bugs.
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