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Old 02-26-2005, 18:40   #1
FlashFire82
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Projections on a release date?

Hey guys!

First of all I wanted to thank for all of the hard work that you've done. Now... I just ran out and bought a copy a Freespace 2 just so I could play your MOD. :-) I know, I'm a dweeb... but still... it's bargain bin material.

So... without trying to twist your arms or anything... have we got a projected release date yet? Just curious... I know that you're probably very busy and trying to get this thing out as soon as possible without providing a crappy product, but it's just a curiosity.
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Old 02-26-2005, 20:07   #2
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Actually I believe that owning Freespace 2 will be unnecessary. I recall one of the mod members mentioning that they are making a stand-alone version of the mod, so you didnt have to go buy it. I could be wrong though.
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Old 02-27-2005, 01:03   #3
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Even if that is true... a little late to tell me now, eh?
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Old 02-27-2005, 01:39   #4
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This same thread has happened a bunch of times. Freespace 2 itself is free to distribute online, but it's not necessary to play WC Saga.
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Old 02-27-2005, 04:55   #5
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That's correct. Both, the prologue and the main-campaign will be standalone, there is no freespace-cd necessary. I will update the FAQ-Thread with that.

As for a release-date, it is still hard to tell. Since I have now received most voice-lines I can finish the missions. Though there are still some models to upgrade, which makes no real progress at the moment. Beta-Testing will certainly took
2 weeks or so.

But I really hope that it will be only a matter of weeks from now on. (but don't be
angry if it will take a little longer, since we want to polish everything as good as
possible so there will be as much of a wc-feeling as possible).

As soon as I finished the mission, we will be able to announce a release-date.
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Old 02-27-2005, 07:10   #6
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Quote:
Originally Posted by ChrisReid
This same thread has happened a bunch of times. Freespace 2 itself is free to distribute online, but it's not necessary to play WC Saga.
actually only the source code is completely free, this does not apply to the full package, although neither Interplay nor Volition really care. Anyway, we have based our stand alone package on the FS2 Demo, which is free.. more or less

The release date is not fully set. I can safely say, that we need one month for balancing, and as Starman stated, some models will be replaced before the prologue comes out.
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Old 02-27-2005, 08:21   #7
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You're not exactly at a loss if you bought Freespace 2. At the risk of sounding like a heathen, it is better than Wing Commander.
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Old 02-27-2005, 08:31   #8
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Quote:
Originally Posted by bbobb
You're not exactly at a loss if you bought Freespace 2. At the risk of sounding like a heathen, it is better than Wing Commander.
it may have better graphics and more dynamic missions, but Wing Commander has an outstanding story with remarkable characters. It is something I miss in FS 1 and 2 entirely.
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Old 02-27-2005, 23:18   #9
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Actually I am having quite a bit of fun with Freespace 2... but I have to say... I'm drooling over the prospect of using this engine for Wing Comander, and having mission creation at my fingertips with FRED. You people may very well have made my life complete if this MOD comes out to be what we're all expecting (and hoping for).
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Old 03-08-2005, 18:38   #10
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hope we can have a taste of what's to come soon
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Old 03-09-2005, 08:42   #11
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My god...Tolwyn was banned....
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Old 03-09-2005, 09:30   #12
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I think the mods are mopping up the remaining members of the evil saga team. Let's hope they leave Psych since he's more of a freelancer. And let's hope saga will still be released. no matter how nasty the team might be, I'm still looking forward to making my own exciting WC missions/campaigns.
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Old 03-09-2005, 11:54   #13
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Cool it, people. People in this community have had difficulties with the approaches, ideas, opinions and techniques used by the Saga team; and from all I know some of it may be fact. But there's no reason to call all of them villains.

Saga will be released eventually (as far as I recall sometime soon, at least this year), and it will be anyone's own decision to go and get it.

Oh, and if I remember right, today's Tolwyn's birthday.
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Old 03-09-2005, 12:17   #14
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The release of our prologue will be in the near future, but since there is still some polishing to do, I can't give an exact ETA yet. But we are working hard on getting it done.
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Old 03-09-2005, 12:41   #15
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Evil saga team, my ass. Most of them are nice guys usually. Why that stupid brainfart happened, I have no idea, it was probably full moon and the lack of oxygen for what I know. It's very sad that tha happened, but with any continuation of this the shit levels up on both sides equally, so if you feel like making an ass out of yourselves in public you are free to try, no matter what side your with. I'm sure there are a lot of nice people who will help anyone who tries.
All that is like that retarded brother of your neighbour - it just happened, and now it's best to hide it in the attic and tell visitors that those sounds coming from there are made by rats or something.

As for some members being banned, that's probably because they didn't abide to the rules and not because they are saga members, because banning them because just of that would meant that there's something rotten in the state of denmark, and I just hope that's not the case. Andbeing banned doesn't mean that all life functions cease and that they fall into a coma, so fear not, they're still canalizing their...stuff into something useful.

As for the release date, it's ain a few weeks, though we don't know the exact date. Stuff is almost done, but we're polishing the hell out of it right now and also are preparing some surprises that both maximize download size and enjoyment of WCSaga.
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Old 03-09-2005, 16:40   #16
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well i think that you guys are doing a great job so far. and i believe that the whole ordeal was a misunderstanding on both parts and poor choices of words (no offense). but i hope it'll settle down after a while. after all, families have fights but what's important is sticking together in the end. but what gets me is that guy that posted on a trolling board telling them to attack our forums
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Old 03-10-2005, 05:42   #17
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Quote:
Originally Posted by Lynx
As for the release date, it's ain a few weeks, though we don't know the exact date. Stuff is almost done, but we're polishing the hell out of it right now and also are preparing some surprises that both maximize download size and enjoyment of WCSaga.
I'm glad to hear that.
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Old 03-10-2005, 19:34   #18
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Originally Posted by Dyret
I think the mods are mopping up the remaining members of the evil saga team. Let's hope they leave Psych since he's more of a freelancer. And let's hope saga will still be released. no matter how nasty the team might be, I'm still looking forward to making my own exciting WC missions/campaigns.
I'm still here, but now I dissapear and reappear without notice.
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Old 03-10-2005, 20:08   #19
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Quote:
Originally Posted by Lynx
As for some members being banned, that's probably because they didn't abide to the rules and not because they are saga members, because banning them because just of that would meant that there's something rotten in the state of denmark, and I just hope that's not the case.
The fact that Lynx is still able to post this should show that's not the case.
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Old 03-15-2005, 11:27   #20
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Ahh well. The Saga team are not bad guys. We have to understand that some people here, definatley myself included can be a damanding and anyoing. So really we cant say that anyone on the Saga team is Evil and if you do you're misguided.
BTW: I hope that I made a good point and welcome back Psych
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Old 03-16-2005, 05:07   #21
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I forgot to add the sarcasm tags when i wrote "evil". I thought it was quite obvious.
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Old 03-16-2005, 05:25   #22
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Still waiting to play this one...it may be the only mod of the recent three I can run on my pc. Privateer Remake locks up about 5 minutes into the game and I can't see any of the equipment to purchase, Standoff runs but also locks up indiscriminantly (I'm assuming it's an XP issue). I do know I can run Freespace 2 though...
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Old 03-16-2005, 05:36   #23
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Greetings, faithful fans! This is just a quick update on our progress towards releasing the Wing Commander Saga Prologue. We are in the last months of our game dev cycle and despite our widely divergent schedules and area or Country codes, the experience has been well met. There are some house cleaning things and last repairs to take care of before we can go to the next step.

I'm sorry, but although new screenshots were promised, I have not had the time to prepare them. Rest assured, however, that they will be updated before week's end!

Our bug-hunting efforts have progressed well during the past weeks, and we are happy to say that the delay has been positive - the final release of the Prologue will be a much cleaner game than it would have been.

I hope this has helped clear up any confusion. As always, if there are any questions or comments, let us know! Keep the faith - Wing Commander Saga Prologue will be soon available!
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Old 03-17-2005, 08:39   #24
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@Tolwyn
Oh man you know how to keep us busy...telling them anything from soon release and so ^__^

Well their has been quite some progress...
Frigate, Destroyer and Cruiser class ships have been updated and carrier will follow
(aka Caernaven, Sheffield, Tallahassee and Ranger)
I am also waiting to see the final results on the Ranger experiment...if it works...well you will see.

On my own department I am developing new shine-maps that give the model some nice details when watched in the right light.

Starman should have nearly all Missions ready and the voiceaction also seams to get finished.

Their are also some new HUD graphics in development and music and sound FX.

That all sounds like a lot of progress but it also is quite some work...means that we have to do quite some bughunting, cleaning our folders and so.
So Tolwnys "soon" is still quite relative (ok I am passimist ^_^ )
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Old 03-17-2005, 09:24   #25
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Yes, but I think this time when Tolwyn says "soon," it actually means what most people think by the word "soon." Of course, since he's an Admiral he gets to have a little freedom with definitions. But, it really is close (that doesn't mean the rest of the work to be done is easy, though).
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Old 03-17-2005, 10:04   #26
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Quote:
Originally Posted by gevatter Lars
On my own department I am developing new shine-maps that give the model some nice details when watched in the right light.
Didn't you have some problems with those earlier?
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Old 03-17-2005, 10:22   #27
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Thats right thats why I am doing new one.
If you mean the general lightning...well thats everyones personal thing.
At the moment the taste ranges from Ambient ~70, very dark but realistic to ~100 which is more like the WC3 lightning and you can even see the details on the "dark" side of the ships.

At the moment I have asked not to release any pictures of the things I am working on, cause I don't want to give the people any hopes and then I can't keep up to what I promised.
If it works out well you will become a complete picture collection.
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Old 03-17-2005, 10:53   #28
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Quote:
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Didn't you have some problems with those earlier?
nope, we had no problems because we had no real shine maps Just placeholders.

And speaking of my definition of the word 'soon': Soon means that the game will be released BEFORE the Winter 2666.

Seriosly: the delay had a very positive effect. The most important achievement is that the game is completely stand alone now.
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Old 03-17-2005, 11:32   #29
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It's probably asked before, but is there going to be some multiplayer mayhem?
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Old 03-17-2005, 11:43   #30
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Quote:
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It's probably asked before, but is there going to be some multiplayer mayhem?
but of course. The team will test multiplayer functionality during the next week.
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Old 03-17-2005, 12:37   #31
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Yes, by winter 2066 I should have enough free time to actually play the thing! I can understand that everyone is tugging at the reigns (believe me, I feel the same way). However long it may be, I really feel comfortable saying that it will be worth the wait.
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Old 03-17-2005, 12:43   #32
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Quote:
Originally Posted by Sphynx
Yes, by winter 2066 I should have enough free time to actually play the thing! I can understand that everyone is tugging at the reigns (believe me, I feel the same way). However long it may be, I really feel comfortable saying that it will be worth the wait.
You surely mean winter 2666 (it was not a typo ).
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Old 03-17-2005, 13:08   #33
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Ah, yes. Winter 2666. Maybe I'll have enough for retirement by then (although I can't vouch for my flying reflexes at that age! ).
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Old 03-17-2005, 13:23   #34
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...the game is completely stand alone now.
It's great that you guys have made it possible for people without FS2 to play this mod, but I'm interested to know if there will be a version which will run off an existing FS2 installation (i.e. I already have FS2) in order to minimise the size of the whole package. There are no problems at all if it will be stand alone only... I was just wondering .
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Old 03-17-2005, 13:28   #35
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the compressed package won't make much difference. 20mb at most.
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Old 03-17-2005, 13:30   #36
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You should be able to run the mod with your installation of FS2, but their could be some problems...for example with your pilot. Using your old Pilot you would loose your "savegame" of the FS campaine.
Also the differance in size without the FS2 files is small...when you have allready downloaded the rest of the mod the FS files just take a small part...I guess about 2-3% of the entire pack.
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Old 03-17-2005, 13:41   #37
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Thanks for the replies. That's surprising. I would have thought that the freespace files would have taken up more space than that. An extra 20MB is nothing for a modern hard disk, so I guess I'll just stick with whatever you have done.

I'd also like to add that I'm really looking forward to this mod. You have done a great job from what I have seen so far.
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Old 03-17-2005, 17:38   #38
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As for the FS files, let's just say that in WC Saga, a whole lot of files have been replaced by the team members. You'll be very surprised, and pleasantly so, I believe. Let's just say I think it is a very nice blend of WC, FS, and a little bit of personal style from the creative team. I don't think you'll be dissapointed.
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Old 03-17-2005, 17:43   #39
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Quote:
Originally Posted by Tolwyn
You surely mean winter 2666 (it was not a typo ).
At least its not 2669, although i daresay i engoy conemterary flight sims
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Old 03-18-2005, 01:27   #40
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Quote:
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Thanks for the replies. That's surprising. I would have thought that the freespace files would have taken up more space than that. An extra 20MB is nothing for a modern hard disk, so I guess I'll just stick with whatever you have done. .
I guess you misinterpreted me: I was talking about compressed data package Uncompressed it may range between 50-100 mbs. These are mostly interface files, that will be replaced by our own interface only by the time the full game will be released. Until then, we are going the same way as The Babylon Project. We are using FS2 interface as a template and add a fancy render as a background.
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Old 03-18-2005, 06:53   #41
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Quote:
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I guess you misinterpreted me: I was talking about compressed data package Uncompressed it may range between 50-100 mbs. These are mostly interface files, that will be replaced by our own interface only by the time the full game will be released. Until then, we are going the same way as The Babylon Project. We are using FS2 interface as a template and add a fancy render as a background.
Oh, right. When you said compressed package I thought you meant a compressed package of FS2 which will contain everything needed to play Saga . That was a pretty stupid way of interpreting it when I think back. Oh well, thanks for clearing that up anyway.
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Old 03-18-2005, 09:00   #42
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on the other hand, luminon, the full game will contain almost no FS2 files
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Old 03-20-2005, 14:31   #43
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Yeah, the interfac is one of my biggest dislikes there. But if the rumors are true, we'll get an easy to mess with template file sometime in the future that'd allow us to make fancy WCish computer interfaces with screen borders around them and all.
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Old 03-20-2005, 16:47   #44
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That's nice. Will you get it before the demo release?
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Old 03-21-2005, 00:55   #45
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Quote:
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That's nice. Will you get it before the demo release?
The answer is simple: no. There are many reasons for this; most importantly it is very difficult to implement. And even if it would be done in time, which I seriously doubt, we will have to replace 1000 of interface images.
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Old 03-31-2005, 07:12   #46
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I want saga now, surely the time is ripe. How long do you think it will be chaps. I realise that you all have other things to do as well and these things take time but in my defence I am inherently impatient and want to play a new WC very very soon.

Any idea would sooth the soul
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Old 04-01-2005, 06:42   #47
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Can't say any date but as soon as the betatesting for the prologue is finished and hopefully all the bugs are gone.
You see we have some progress going...its not that long anymore...I guess ^_^
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Old 04-01-2005, 06:56   #48
Tolwyn
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well it depends on how many bugs will be encountered while beta testing, but I am confident that the heavier ones are already gone. The exact release date depends on the engine development by the SCP team. Actually the release could be in two weeks. But it could also take 8 weeks to implement features we need.

On the other hand: I'd like to ask people for patience. Otherwise give me the magic formula for creating a huge game like this in a 3 months with a team that is on a part time schedule. Believe it or not, we want this game completed more than anyone but we are not going to release a buggy, boring and visually lacking product.
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Last edited by Tolwyn; 04-01-2005 at 07:02.
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Old 04-01-2005, 07:37   #49
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that is fair enough chaps. I can understand that you can't rush these things. We all want it to look and play great. I'm just a naturally impatient type of guy. Helps get things done I find.

Keep me posted and I will be a happy teddy.
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Old 04-01-2005, 08:32   #50
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Quote:
Originally Posted by climber
Keep me posted and I will be a happy teddy.
will do
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