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Old 06-04-2006, 16:00   #1
ChrisReid
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WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

We've got a new fan project to announce for the first time today, and it's already looking pretty sharp. Aaron Thomas has been building a mod for Homeworld 2 that recreates it in Wing Commander 4's image. WC4 is a very popular game among fans (it's in the lead in our current poll), but relatively few mods are based in that specific era. A variety of ships and features have already been implemented. The shots below reveal Banshees, Bearcats, Hellcats, Excaliburs and a Concordia class Fleet Carrier. Ships look very nice and detailed in the Homeworld engine, and the interface should allow for a good mix of fighter and capital ship combat. Right now Aaron is working on the project alone, but there is quite a precedent for solo individuals creating fantastic finished works. In the future, fellow fans will probably be able to help by contributing feedback, minor graphical elements and other material. Hit the 'discuss' link below to let everyone know what you think so far.







Quote:
I am working on a game MOD for Homeworld 2 that converts it to the Wing Commander 4 universe. Also I would require a small amount of assistance in some of the technical info about certain ships, some data is not available on your site such as the dimensions of the Durango class carriers, etc. I realise this info may not exist anywhere in writing, but for sake of the creation of this mod, it would really really help if I could correspond with someone from your site about info like this. I'll eventually need UI icons and some other material that I'm sure the community can help me out with this. I however would like to stress - NO DEADLINE [release date] - just in the case that people start asking when it will be done and stuff. I am doing it alone, getting it done and it will be great. That's my promise.

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Original update published on June 5, 2006
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Old 06-05-2006, 17:58   #2
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Well it looks really sweet...unfortunately I'm getting tired of all the announced mods that for RTS style games and yet we haven't seen a single release of anything from anyone. Sorry to sound pessimistic...the screenshots look pretty darn cool but...I want to see a release before I get excited about it.
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Old 06-05-2006, 18:04   #3
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I'm sorry but I have to agree, I need to see something more substantial than a few ships to convince me to have faith in this mod.
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Old 06-05-2006, 19:19   #4
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--
Original update published on June 5, 2006[/quote]

If I recall my WC4 history correctly, the length of the Durango class is 530 m. It is basically a kitbash, with a custom hangar/bridge area (that was neve shown in one piece; in the game the bridge module has been blown apart as Blair arrives on the ship for the first time and never repaired. The command center we see is the backup CIC, buried in the ship's hull.) The engines/turret mounts are modified Tallahasee hulls, turned sideways and refitted to operate in that dimension, with engines where the Tallahasee hangar used to be.

Now, for a ship-strapped Border World economy, this of course makes no sense, as kitbashes never do - companies seem to use 'em anyway, as it's easier to use elements of existing models in designs than it is to create completely new ones....but that's a academic's argument.
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Old 06-05-2006, 19:45   #5
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Quote:
Originally Posted by Maj.Striker
Well it looks really sweet...unfortunately I'm getting tired of all the announced mods that for RTS style games and yet we haven't seen a single release of anything from anyone.
Fleet Action, the original Homeworld RTS mod, had some sort of release. Something like PiArmada probably counts as a turn based strategy game. And I think this looks better than most of the Nexus stuff and other strategy game mods that were started and fizzled out.

Quote:
Originally Posted by Lt.Death100
I'm sorry but I have to agree, I need to see something more substantial than a few ships to convince me to have faith in this mod.
It didn't take more anything more than screenshots of a few ships to give you faith in WC Saga. http://www.crius.net/zone/showthread.php?t=20156 Or even a few sentences about "boring stuff" http://www.crius.net/zone/showthread.php?t=20200 And they've been working on it for five years and are still months away from their preview release.

People need to be very careful about carrying over feelings from other projects onto new ones. Most fan projects fizzle out and go nowhere. You can't escape that. But people were quite skeptical of Unknown Enemy back in the day. People's experiences with other teams caused them to be quite pessimistic about that one. And beyond it turning into a great mod on its own, it directly continued into Standoff today. Chances are against any individual mod working out, and everyone should have been keeping this in mind when we got a flurry of new projects at the beginning of this year. But each project has to be judged on its own merits, and this one looks neat.

Quote:
Originally Posted by johndmes
If I recall my WC4 history correctly, the length of the Durango class is 530 m. It is basically a kitbash, with a custom hangar/bridge area (that was neve shown in one piece; in the game the bridge module has been blown apart as Blair arrives on the ship for the first time and never repaired. The command center we see is the backup CIC, buried in the ship's hull.) The engines/turret mounts are modified Tallahasee hulls, turned sideways and refitted to operate in that dimension, with engines where the Tallahasee hangar used to be.

Now, for a ship-strapped Border World economy, this of course makes no sense, as kitbashes never do - companies seem to use 'em anyway, as it's easier to use elements of existing models in designs than it is to create completely new ones....but that's a academic's argument.
The design is a lot more distinct than a couple cruisers joined with a flight deck. The only similarities are a few angles near the front. It's pretty much all new. "Kit-bashes" are very rare in Wing Commander. There's a couple creative ones in Secret Ops.
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Old 06-05-2006, 21:35   #6
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That's pretty cool. Guess I should say you [Aaron Thomas] did what I couldn't do: Getting the HW2 modding tools to work (it's a long and depressing story which ivolves multiple reinstalls, system failures and general madness from WinME).
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Old 06-06-2006, 00:34   #7
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Hi everyone, as the developer of this mod, i realise the pessimistic outlook of most WC fans. but if anyone thinks i am not going to follow this through and there are just a few ships done, go ahead and check out the official relic forums thread with some more goddies (http://forums.relicnews.com/showthread.php?t=95176). sorry Chris i knew you said that we would post the pics as a later update but i got the thread going over there and i could hardly wait to hear what other modders had to say as well as get some technical problems addressed. plus lets use this as an oppertunity to boost the faith a little. and let me tell you there are still more ships completed in game that i have not released screenshots of yet

also thanks to the responce on the durango class. i think however, that i am going to first finish up the confed ships. anyone have an idea on the length of the tallahassee. right now ive got it slightly longer than the conordia class carrier. i really hope its not the stated 500+ meters that is listed for the wc3 version. this ship is going to be the major firepower for the confed so id like it to have some presence on the battlefield. plus does anyone have any idea what that lovely head-light on the front of the cruiser is supposed to be? a sensor array or a weapon? if so i can add it to the ingame ship attributes.

thanks in advance
- aaron
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Old 06-06-2006, 00:57   #8
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Whoa. Even if the gameplay mechanics can't be 100% authentic especially in regards to shields, the eye candy alone has it sold.

Looking forward to more updates!
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Old 06-06-2006, 03:52   #9
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Last I checked, the Concordia class fleet carrier was some 800 meters long.
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Old 06-06-2006, 07:14   #10
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Quote:
Originally Posted by ChrisReid
It didn't take more anything more than screenshots of a few ships to give you faith in WC Saga. http://www.crius.net/zone/showthread.php?t=20156 Or even a few sentences about "boring stuff" http://www.crius.net/zone/showthread.php?t=20200 And they've been working on it for five years and are still months away from their preview release.
This is a brand new mod, WCS has been in the works for quite a while.
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Old 06-06-2006, 09:20   #11
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a small upate. The tallahassee in its borderworld uniform. new guns, engines and paint. was going to finish the destroyer class ship but i misplaced some files so it will probably only be ready tomorrow. c&c everyone. also still waiting for the info on the tallahassee length and glow light on the front. anybody?








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Old 06-06-2006, 12:04   #12
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Glowy Tallahasee bow

AFAIK, nobody really kows, since nothing's ever been seen in any of the games coming out of that port.

Most of WC's gameplay was fighter-centric, there really weren't any capship battles seen in WCIII - WCIV that involved the Tallahasee. IIRC there really wasn't any mention in the novels either about the ship's fighting capabilities - the focus was always on other classes of ships.

If I had to venture a guess, I'd assume that either that was a monster capship missile launcher, OR a light phase cannon. It wouldn't make sense as any kind of a long-range sensor (WC sensor arrays are simple dishes/antennae, not Star Trek-like glowy ports)

For Homeworld purposes, I'd make it a ion-frigate style ion cannon - making it's niche a ion frigate that can fight off fighters
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Old 06-06-2006, 12:27   #13
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Quote:
Originally Posted by johndmes
If I had to venture a guess, I'd assume that either that was a monster capship missile launcher, OR a light phase cannon.
Phase cannon?
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Old 06-06-2006, 13:14   #14
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the Tactics Nexus mod didn't fizzle out...

There just happens to be a lack of people working on it.
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Old 06-06-2006, 16:44   #15
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Quote:
Originally Posted by Dyret
Phase cannon?
In the novels, at the defense of Earth some of the major capships (Concordia and others) had been equipped with a "phase cannon" - a monster energy cannon that was able to penetrate phase shields, but used enormous amounts of energy to do so. Kinda a variant on the superweapon in the WC II expansion. As WC III/IV take place long after the defense of Earth, I'd assume that the technology wasn't thrown away, but refined and made so that something less than a battleship/fleet carrier could carry a lesser variant.
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Old 06-06-2006, 20:39   #16
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Quote:
Originally Posted by czacen
sorry Chris i knew you said that we would post the pics as a later update but i got the thread going over there and i could hardly wait to hear what other modders had to say as well as get some technical problems addressed. plus lets use this as an oppertunity to boost the faith a little. and let me tell you there are still more ships completed in game that i have not released screenshots of yet
This is as good a time as any. Post any pictures you'd like.

Quote:
Originally Posted by czacen
also thanks to the responce on the durango class. i think however, that i am going to first finish up the confed ships. anyone have an idea on the length of the tallahassee. right now ive got it slightly longer than the conordia class carrier. i really hope its not the stated 500+ meters that is listed for the wc3 version. this ship is going to be the major firepower for the confed so id like it to have some presence on the battlefield.
The Concordia carriers are some of the biggest ships Confed has at the time. The 530 meter figure for the cruiser should be correct. That shouldn't change anything for your project though. Cruisers are supposed to be major firepower on the battlefield:

"Tereshkova wouldn't have believed it possible for the
Kilrathi ship to hold out this long. Even a Kilrathi carrier
wasn't supposed to be able to handle a stand-up fight with
Terran cruisers. Their primary weapons were the fighter
squadrons they carried, and with a few exceptions they
hadn't been able to launch fighters with their hangar decks
crippled in the first exchange of fire.'

Quote:
Originally Posted by Lt.Death100
This is a brand new mod, WCS has been in the works for quite a while.
Exactly, and all they have are pictures.

Quote:
Originally Posted by johndmes
Most of WC's gameplay was fighter-centric, there really weren't any capship battles seen in WCIII - WCIV that involved the Tallahasee. IIRC there really wasn't any mention in the novels either about the ship's fighting capabilities - the focus was always on other classes of ships.
False Colors, the book where we get the name Tallahassee, starts with a furious battle between two Confed cruisers and a Kilrathi fleet carrier. http://www.wcnews.com/fc.txt

Quote:
Originally Posted by QuailPilot
the Tactics Nexus mod didn't fizzle out...

There just happens to be a lack of people working on it.
I'd call that fizzling out.

Quote:
Originally Posted by johndmes
In the novels, at the defense of Earth some of the major capships (Concordia and others) had been equipped with a "phase cannon" - a monster energy cannon that was able to penetrate phase shields, but used enormous amounts of energy to do so. Kinda a variant on the superweapon in the WC II expansion. As WC III/IV take place long after the defense of Earth, I'd assume that the technology wasn't thrown away, but refined and made so that something less than a battleship/fleet carrier could carry a lesser variant.
WC3 takes place a matter of months after the Battle of Earth, and only a few short years after the events of Wing Commander 2. The Phase Transit Cannon was so large it formed the keel of the huge Confederation Class Dreadnought. It was only utilized on this class, and it was abandoned shortly before WC3 because it was too unstable.
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Old 06-07-2006, 09:37   #17
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this may sound kind of weird, but can anyone tell me where the 3 remaining turrets go on the concordia? ive got only 8 of the 11 so far.


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Old 06-07-2006, 12:23   #18
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small update. these guys are going to play a important role for the BW side.





still waiting for the concordia turret info guys. thanks in advance
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Old 06-07-2006, 14:32   #19
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The mod looks really promising, czacen -- seems like you've put in a lot of development time already!

Regarding the turret placement on a Concordia Class Fleet Carrier, I don't believe there has been any official documentation/reference images as to the exact placement, so it would probably be best to extrapolate from the TCS Victory (Hermes type Light Carrier according to Loaf's Ships List V2.0) which appears structurally similar but comprises significantly less tonnage than the Concordia class.

Your Concordia model appears to derive from the WC4 Lexington (referenced in-game as Concordia class, although it uses the WC3 Victory model in the game engine. The Concordia class is larger and substantially more powerful (carries over twice the fighters/bombers) than the Hermes class and while they appear to share the same design heritage, the Concordia class has its conning tower noticably on its starboard side versus the Herme's port-side.



I think Loaf mentioned in another thread last year that Origin intended to produce a high-res Concordia class model (and presumably lower-res, in-game, gameplay version too) for WC4 but had to shelve the idea, probably due to time constraints.

These images from WC3 gameplay may prove useful in determining the placement:

_

Some more reference images from the WC3 cinematics:

TCS Victory Ref 01 (19KB)
TCS Victory Ref 02 (16KB)
TCS Victory Ref 03 (18KB)
TCS Victory Ref 04 (25KB)
TCS Victory Ref 05 (23KB)

Hope this helps!

Cheers,


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Old 06-07-2006, 14:45   #20
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Quote:
Originally Posted by BrynS
Your Concordia model appears to derive from the WC4 Lexington (referenced in-game as Concordia class, although it uses the WC3 Victory model in the game engine. The Concordia class is larger and substantially more powerful (carries over twice the fighters/bombers) than the Hermes class and while they appear to share the same design heritage, the Concordia class has its conning tower noticably on its starboard side versus the Herme's port-side.
That's a WC Saga mistake. The Concordia class also has its tower on the left.



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Old 06-07-2006, 15:08   #21
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Thanks for the correction, Chris

I was cognisant of the Concordia design and conning tower placement as it appeared in WC4, but seem to have been "convinced" by the discourse elsewhere (most likely in the Saga sub-forum) that this was not the intended design. I think I'll feign insanity and claim I was under the influence... of too much Saga noise.
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Old 06-08-2006, 08:22   #22
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The models are GORGEOUS. I really like the fighters in the Homeworld forum.

I really hope this one will get done. HW2 is a very good spaceRTS game.

The Tallahassee is especially pretty.

BTW, why don't you use the Vesuvius as one of the two main factions' Mothership?
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Old 06-08-2006, 10:28   #23
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As far as stats go, you might want to check out the fleet tactics website. It only goes up through Wing Commander 3, but most of the ships from 3 were also in 4, so it'll help some. I'm not sure how accurate it is, but it all sounds pretty reasonable.

http://tactics.solsector.net

That should help some with the weapons and ship descriptions. I didn't know if you'd been there at all or not, so I figured I might as well post it and see what you thought.
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Old 06-08-2006, 11:19   #24
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I strongly recommend that you DO NOT check the Fleet Tactics website as several portions of the information is inaccurate, fabricated or exaggerated. If you want information on specific pieces I'd recommend contacting Loaf or Chris Reid. Both are administrators of this site and have been around the WC community longer than some of our members have been alive. I'd suggest looking for your information in the CIC Resource section (specifically WC4 since that is when your mod seems to be focused) and then asking questions about any pieces that you feel are ambiguous or incorrect.
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Old 06-08-2006, 12:37   #25
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thanks to all for the reply on the concordia.

Edfilho, i dont think it would be fair to have the vesuvius just handed to a race as the starting mothership. it will be way too unfair since the vesuvius is an unbelievable warship. it is something to wait and struggle and earn with honor and add to your fleet when you really want to pound your enemy to dust

new images today. the all time famous transports. this model comes to you in confed gray-blue or borderworld red-rust







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Old 06-08-2006, 17:59   #26
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Quote:
Originally Posted by Maj.Striker
I strongly recommend that you DO NOT check the Fleet Tactics website as several portions of the information is inaccurate, fabricated or exaggerated. If you want information on specific pieces I'd recommend contacting Loaf or Chris Reid.

Ah. My mistake. I didn't really know what was canon or not, but I thought i'd at least point out the option. Thank you for correcting me.
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Old 06-08-2006, 20:34   #27
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wow czacen!! how are you making the 3d models and textures of the ships so fast ? i did some work designing turrets and the Ranger class carrier for Fleet Action ( the homeworld 1 mod ) 4-5 years back and it took me ages to make the models in truespace and export them into .3ds which the project leader wanted them in.
BTW, does anyone know what happened to that mod ?
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Old 06-08-2006, 20:44   #28
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well the secret to the speed may be that i also do this for a living. i work at the biggest graphics studio in india. we work on 3D animated tv shows and films for the US and UK and France.
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Old 06-08-2006, 23:45   #29
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ok there's officially something screwy going on here. there is no way that the ship dimensions in victory streak are true. just look at the size of the destroyer (490 m) alongside the concordia (800m). No way the destroyer was ever that big in the game or movies! and the ajax --> the wc3 clip screens show it almost the same length of the then ranger-class victory (720m) but its only supposed to be 530m. is it me or does this look wrong to anyone else too? cant go ahead with the destroyer until i get the scale right, its a nuisance to change it after its ready to go into the game. i personally think it should actually be around 350+. much less than half the concordia, and the tallhassee around 700+. any ideas?





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Old 06-09-2006, 07:25   #30
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went ahead and got the destroyer ingame. i kinda eyeballed the dimensions. funnily enough it looks absolutely perfect at a stunning 270m... :0! the tallahassee is still too big though. need to drop it by ~70m. going to get started on the BW version destroyer later tonight. any feedback on the look please dont hesitate. C&C always welcome.







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Old 06-09-2006, 11:58   #31
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Either way, Makaan's flagship looks totally screwed in that last picture there.
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Old 06-09-2006, 13:27   #32
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Either way, Makaan's flagship looks totally screwed in that last picture there.
Which is why it's probably going to get replaced.
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Old 06-09-2006, 22:35   #33
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sweet work czacen. anyways, were in India are u from ? im from poona.
anyways, i think there might be a difference from what the movies show and whats actuallty there in the gameplay. the Ajax couldnt have been as big as the movies showed it to be and the distroyer was just a tad smaller than Ajax.
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Old 06-10-2006, 08:05   #34
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thanks Foxtrot. I live and work in bombay. anyways, didnt build any new ships today. just tweaked some nagging problems that were piling up on the existing ships. right now working on getting the confed build menus cleaned up and research menus sorted out. will have some screens of the confed build menus and tech-tree by tomorrow.
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Old 06-10-2006, 09:49   #35
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Wow, that's very impressive czacen! I think you're the 3rd person I know of who has attempted modding WC into HW2, but I think you're already farther than anyone I know of. It seems like you're taking a practical realistic approach to completion and I wish you the best of luck!

I'm not sure about how modding HW2 works, but if it's possible and not too difficult, the Vagr fighter formations would seem to work well with Border Worlds since they have more of an individualistic sloppier formation vs. Confed having the crisp formations that the Hiigaran fighters fly in.
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Old 06-10-2006, 11:50   #36
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well those nagging problems i mentioned earlier, one of them required me to build a new ship to find the solution. not a big ship but here it is. this will be the marine boarding craft for confed. fixed the nagging problem and the coast is looking good.







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Old 06-10-2006, 12:18   #37
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Great looking ships but I have a question. Will this mod have a campaign, or will it only be available in skirmish/multiplayer?
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Old 06-10-2006, 13:19   #38
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well you know i have given that some serious thought. however it is a big enough task to get fully working races in multiplayer alone. right now i see myself finish confed first, release it as a beta then move onto BW and the Black Lance, but single player might come much later once all ships are ready. if its any consolation you may be able to play the HW2 campaign with WC ships. im not ruling it out. it would be great fun to make, so who knows if people like the MP enough i might put in a SP later.
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Old 06-12-2006, 12:14   #39
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Sorry for the silence everybody. my computer was down yesterday. both ram slots on my MB seem to have given in. i am however working from my backup PC and all MOD files are backed up and safe - rest assured. however in the meantime i am moving to a rather large task. i need to build the confed fleet mothership, now my initial idea was to build confed HQ - the one that spins with separate arms.. the black thing floating off jupiter (i think) but i need some good image references to build it. can anyone point me in the right direction, or better still load some images here. Thanks in advance. if i dont get proper references ill go ahead and build some other base like thing, there were a few in WC4 but i wanted to morph them into shipyard like structures. anyway. thanks to all in advance. hope to get some good shots
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Old 06-12-2006, 14:20   #40
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Here are some images I grabbed from a couple of WC3/WC4/WCP video files I have offline:
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Old 06-12-2006, 14:21   #41
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And some more:
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Old 06-12-2006, 14:31   #42
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dude ByrnS you ROCK! Thanks. those are superb. gonna get to it!
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Old 06-12-2006, 15:05   #43
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It's really great how that station gets used throughout the later games.
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Old 06-13-2006, 07:35   #44
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hi everyone, still working on the confed HQ. i however have a spoiler image. please not that this is NOT the final version of this ship. its only about half way there. just thought id let everyone see what its roughly looking like so far. there are a few dimension issues (need to be a bit fatter i think) and of course the colour issue as well but its got some bigger problems with how the game engine seems to be rendering shadows on its surface. got to get thru all this so it will take a few days. anybody see any distinct problems other than above mentioned pls dont hesitate to post.
thanks again ByrnS, you wouldn't happen to have a few more shots preferably of the bottom of the centre structure?

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Old 06-13-2006, 08:07   #45
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Great work so far! Keep it up!
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Old 06-13-2006, 15:32   #46
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Comparing them it looks like a few details are missing but still looks mostly good!
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Old 06-13-2006, 16:09   #47
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Looking good, czacen -- you seem to be a modeling machine!

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... thanks again ByrnS, you wouldn't happen to have a few more shots preferably of the bottom of the centre structure?
Unfortunately I don't believe I have any other suitable video files offline that I could source reference images from at the moment -- I'm more than happy to trawl through the games (WC3/WC4 DVD/WCP) using HCL's movie player to sample some more images, but am heading off for a week's vacation tomorrow morning, so wouldn't be able to do it until next Wednesday.

I'm fairly sure the WC3 shots I posted are the only (external) ones of the station in the game's cinematics. I could be wrong, but I don't believe there are any more exterior shots of the station from WC4 either, apart from the one's from the intro that I posted. There should be a couple more angles from Prophecy I think.

AD has been working on a WC4 movie project for some time so will probably know if there are additional shots of the station in the game's cinematics -- there are some fairly nice sequences featuring a couple of other stations and platforms from WC4 too. Perhaps if AD has some time he may be able to post some reference images, otherwise I'll gladly look around next week.

Cheers,


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Old 06-14-2006, 07:26   #48
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Mmm... Homeworld 2. I haven't played it in a while but I'll have to give it a once over to refresh my memory. Will there be the possibility of mission or sound additions to this mod - or is it purely graphical (which I must admit looks beautiful)
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Old 06-14-2006, 09:54   #49
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well leHah, kinda posted abt the mission thingie already. but sounds, i did think of adding the weapon sound fx, once i add the weapon fire fx, but honestly that will be way on the backburner. i intend to make the hw2 universe as close to WC as i can, so that does mean sounds will have to be added but not in the first few releases. as for tonite, another WIP shot. i purposely put the sun in the shot... wanted to kinda compose the scene for this picture.even though the centre structure of the base is done, the arms remain and then all the extra do-hickeys.




btw, not the most flattering of angles for the base, but there will be plenty of those pics once the base is done.
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Old 06-14-2006, 10:19   #50
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Oops, I just noticed the earlier post about a campaign after posting about it.
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