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| View Poll Results: FC Mod of the year | |||
| Affliction |
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1 | 7.69% |
| A Perfect Plan |
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2 | 15.38% |
| Ranger's Glory |
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7 | 53.85% |
| Simulator Gauntlet |
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3 | 23.08% |
| Wc1 Remake |
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0 | 0% |
| Voters: 13. You may not vote on this poll | |||
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#1 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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FC Mod of the year 2006
The poll is open! Vote for your favorite Flight Commander mod. Winners will be announced New Years day.
For more info on each mod, go here.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#2 |
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1st Lieutenant
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Ranger's Glory all the way. All it needs apart from a release is an update on the website.
![]() Affliction This mod really needs a campaign file. A few problems with the wrong coms playing. No scripting, which unfortunately leads to repetitive game play. Enemies need to be placed further out from where you enter the nav. This mod really shows the main short comings of the AI. They hug you from the behind and are impossible to see with out slowing down. A Perfect Plan Some of the voice acting leaves a bit to be desired. One area doesn't have the voice acting done so the captions just fly by without you being able to read them. The Sonic Underground when you a returning home in some missions is in an odd position. Blah, can't comment, I made it after all. I only see its short comings and where it could have been better. I do however like the combat side to it. Turning has been increased quite a bit, so rear hugging isn't a problem. Combat is also much harder with the reduced shielding and armor, lone wolfing against two pilots is a big deal.Ranger's Glory Umm, game play wise I can't comment. It isn't out after all. However, Ranger's Glory have released Christmas Pack which I'd call an essential component to any classic Flight Commander modder's collection. They also have pictures out of Ranger's Glory, but they a bit old and aren't that stimulating. ![]() Simulator Gauntlet Oh yeah, the gauntlet. Zero for originality but a hundred for the sound. It also has some fancy coding under the hood that works. Game play wise it shares the same short comings as Affliction, enemies being to close to start and the back hugging business.Wc1 Remake Nice music and nice green visuals. However it crashed when I tried to load it. Most likely due to the introduction of captions. Over all I think Ranger's Glory will win, it has the largest team and is the most known. |
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#3 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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So true.
I hope to have something interesting to release this Christmas, but it is nothing major. I also just sent Cyberion (our webmaster) a news post, so hopefully he'll be able to upload it soon. I am going to post the update (like I usually do) in the news section of the RG forums.
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#4 |
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1st Lieutenant
![]() Join Date: Oct 2006
Posts: 234
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Affliction, my project; was made before I could script basic missions, I can now set armor, shields, force ejects, basic scripting. (Give me credit here, I'm not even in highschool yet but I can manage that much.) I am going to realise the complete part 1 of 3 as soon as i finish scripting it, briefings, will need to wait.
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Peppy- Do a Barrel Roll! |
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#5 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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It is usually not a good idea to make a release in pieces (eg. release missions then later release the scripts and at a later point release the briefings).
The briefings aren't that difficult to make and shouldn't be too difficult to generate in short space of time. I would suggest continuing to improve your missions' scripts and create the briefings for your missions. Then release part 1 as a more complete package. Plus, Christmas releases are always better. And if you need help in creating briefings, then start with this tutorial: FC Briefings
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#6 |
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1st Lieutenant
![]() Join Date: Oct 2006
Posts: 234
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Your briefing helped me a lot, Iceblade
. After I read it I got my first real working script to work! Still basic though, like setting shields and armor like I said above. More than likely yours is going to win this year, but mine will win next year when I do some major scripting . I made a mission with scripting, briefing sucks horribly, but you can see the scripting at least. www.geocites.com/Winnyfred2, and thanks to someones request, I made it's own campaign file!
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Peppy- Do a Barrel Roll! |
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#7 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Well, good luck next year. What about the briefings, though? They aren't that difficult...a bit tedious, but overall easy after you complete one.
Oh, and if you or any other FC mod wants a forum, I can provide a subforum over at the RG boards.
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#8 |
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1st Lieutenant
![]() Join Date: Oct 2006
Posts: 234
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That would be nice, but not now, I want part 2 to be finished before that.
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Peppy- Do a Barrel Roll! |
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#9 |
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Captain
![]() Join Date: Jul 2006
Posts: 362
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I voted for A Perfect Plan. It looks like it could turn out to be a great mod. I especially liked the part that has you dogfighting against Soopaha and Spite. That's a nice tough fight.
Ranger's Glory looks nice too, but I tend to like demos better than screenshots.
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#10 |
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1st Lieutenant
![]() Join Date: Oct 2006
Posts: 234
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I voted for my mod, although part 1 is unscripted, I posted on my website 2 new missions, and every other mission plus the campaign.xml. Look for Update.zip on my website.
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Peppy- Do a Barrel Roll! |
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#11 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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I'm the one who voted for the gauntlet. While all the projects are very nice, it has the most elaborate scripts, and I gotta support fellow programmers.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#12 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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The sim actually don't work for me. It is probably due to my edits to FC, though.
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#13 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Congratulations to Ranger's Glory, the Flight Commander 2006 Mod of the Year.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#14 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Thank you. Thank you. I would just like to thank the acade....just kidding.
Yeah, I let Cyb know but I am not sure when he will be back to post it up.
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#15 |
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1st Lieutenant
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I kinda saw it coming.
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#16 |
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Cadet
Join Date: Mar 2006
Location: Italy
Posts: 38
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Well, well, well...
It's a lot, but a very lot of time I do not come here... Also a lot of time I don't have time to make nearly anything... Had a lot of work to do and a lot of things that happened so fast that I couldn't stop them... But the most beatiful thing is come back here and see that someone still remember my work! Thanks eddie for putting the sim missions as a mod, and thanks everyone that voted me! I can't promise that I'll come back to work, but i'll make everything possible to re-start all the work I've made so far... So thanks again, and just now I'm upgrading to the latest Flight Commander version and upgrading myself to the lastest scripting... See you all soon!!!
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Wes "Venom" Lave |
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#17 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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I took a look at the gauntlet code and it definitely looks very advanced.
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