![]() |
|
|||||||
| Register | Rules / Ranks | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read | Scoreboard | IRC |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Seventh Part of the Seal
|
Random Q's from an annoying Newb
First off, I'd like to say that this game is genious. The graphics are better then Prophecy (no easy task), and the game play rocks. Everything looks pretty close to accurate and the storyline revolving around the Novels is pretty cool itself. I've always wanted to fly off a Wake class, so this was a dream come true. BRAVO, and keep up the awesome work.
On to my questions; 1. I noticed that one of the screen shots of the Rapier II's cockpit was that of a Shrike bomber, was that an early test run that you guys took a shot of? 2. Aside from the Crossbow, will there be any other new fighters that will be used during the missions? 3. Is "this is not over heretic, we'll be back!" an Idol threat, or will we see them again (I LOVE RETROS!!) 4. Are the rest of the add-ons going to see the Squadron flying off the Firekka, or will we see a transfer to the Wolfhound or the Leyte Gulf? 5. Will we be flying escort or defense for the Concordia at any given time? Are you planning on incorperating the part about how she takes a couple direct torpedo hits and is transfered to backwater duty? 6. How many torpedoes is it going to take to bring down a Hagaka? 7. Having Stingray make an appearance was awesome! You portrayed him really well, can we expect any other WC2 cast members to make an appearance? 8. Did the Concordia class carrier undergo some kind of major refit after the war? The bridge and forward flight deck look different from the Lexington in WC4. 9. When do we see the Lexington in Standoff, and is it the same one as in Wing Commander 4? 10. Some of the screen shots look a bit different then what I've played, like the sunset hue near a planet or nebula. Do I need some sort of patch to get those or are those in later mission. 11. Once Standoff is complete, what then? Do you intend to make more games like this? Whats next for the standoff team? I apologize if any of these have been asked before and will understand if any can't be answered right now. Once again, great work on the game, YOU GUYS ROCK! |
|
|
|
|
|
#2 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Great questions.
I'm not a team member, but I'll answer at least what I can for you. 4. The Firekka is our home. 5. One can only imagine how these guys are going to do one of the biggest battles of the war. 6. Put it this way, 4 Mk IV heavy torps didn't even scratch one. And no Hakaga was destroyed by torpedoes, all those that are damaged or destroyed are done so with anti-matter mines placed well inside the ship. 8. I have a feeling you aren't looking at a Concordia, but instead a Jutland maybe. Either that or the WC2 paint scheme might just be the cause. 11. I think the guys will take some time off. They've already done more than enough for us and I'm sure will all be very busy blasting each other out of the sky in Arena.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#3 |
|
Mr. Standoff
Join Date: Apr 2001
Location: Sao Paulo, Brazil
Posts: 3,337
|
Hey there, glad you like what we've done so far. Stay tuned for more.
![]() Here, have some answers. ![]() 1. Yes, that was an ealier screenshot. Standoff started out as a much less ambitious project, and there were no plans to replace some things. The very first screenshots on the site show a few more graphics that didn't make it to the final version, like some planets in the background and some gun effects. 2. Not during the campaign missions, those are limited to the Stiletto, Gladius, Rapier, Sabre and Crossbow. Unless we have a surprise planned. 3. There will be no Retros in the next episodes, we left them in Gemini where they belong. ![]() 4. You will fly off the Firekka until the end of Episode 5. The story is much more about Bradshaw and his first experiences as a Wing Commander than about the war itself, so changing carriers would be bad for the drama. ![]() 5. The next episodes will have more missions involving the Concordia depending on which path of the campaign you take. However its transfer to backwater duty is something that happens after the end of Standoff - Standoff ends where the Battle of Earth ends, and depending on your performance the Concordia won't even be in that bad a shape. ![]() 6. Many. The novel mentions that some of the Hakaga's components had armor that made them nearly impervious to torpedoes (hence the desperate Marine attacks). To give Standoff that same feeling, we've made it so that for a Hakaga to go down, you need something like a whole wing of Confed bombers landing all of their torpedo hits. 7. I don't even remember if we ever cancelled this or not, but we had a Doomsday cameo planned for Episode 5 (at that time, he was onboard the Tarawa, which will show up in Episode 5). 8. Not officially, no. Those models are just my way of saying I like the WC2 looks better than the WC3 looks. I tried to make sort of a bridge between both styles with the Concordia-class and the Wake-class (and Lynx's Jutland). 9. It will show up in the next Episodes. It's the same Lexington as in Fleet Action (I'm not sure if it has ever been stated that this is the same one as in WC4, specially since *another* Lexington shows up between those two events), but it will look like all the other Concordia-class carriers, and not like the WC4 version. 10. I'm not sure what you mean there - there are no patches that change or update any of the graphics, it just depends on your video card and in-game graphics settings mostly. 11. I can't speak for everybody, but I'm out. I intend to make a "shipset" out of Standoff, with at least some of the models available in an easy-to-use file format, so that future modders can benefit from it... and that's as far as my Wing Commander modding related plans go. I can also say that there won't be a "Standoff 2", since me and Quarto have nothing else planned for the characters we created.
__________________
Hi, I'm Ed. You may remember me from such great fan projects as 'Standoff' and 'Unknown Enemy'... |
|
|
|
|
|
#4 | |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
Quote:
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
|
#5 |
|
Seventh Part of the Seal
|
The Tarawa makes an appearance!? THAT ROCKS!!! But I have to ask... What can we expect from the Battle of Earth? Huge ship on ship combat that is seen throughout the Star Wars Universe? Or Nav points containing one or two ships per point. Cause honestly I know I'd like to see the Concordia, Tarawa, Lexington, Verdun (considering you've kept her alive), Firekka, plus some cruisers and destroyers against the full force of the Kilrathi fleet.
|
|
|
|
|
|
#6 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
Yep, Doomsday is still planned to appear - though since it's just a cameo appearance, you really shouldn't expect much from him. Like with Stingray, it's entirely possible to play the game without actually noticing him.
And yeah, I currently have no plans after Standoff either. Never say never, though - except for the bit about there never being Standoff 2, because that much you can indeed be sure of. Standoff is a one-off story, and I really would hate to spoil it with a sequel. |
|
|
|
|
|
#7 | |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Quote:
If you look at FA, for the most part the carrier groups stay at long range while, some capship squadrons do engage the kats, much more of the action was done with fighters I would expect to see more nav points containing a lot more than 1 or 2, but that way nonetheless. I'm sure you'll see plenty of fleet actions, but I'd expect to see more massive strikes flying in.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
|
#8 |
|
Mr. Standoff
Join Date: Apr 2001
Location: Sao Paulo, Brazil
Posts: 3,337
|
Also, the Standoff Tarawa even has "First to Kilrah" written somewhere on its hull. I think. I don't remember, we've had that model since forever and we haven't actually touched it yet, since it only shows up in the last two or three missions of the Ep 5 losing path, I believe.
As for the fleet battles, we won't have a hundred capships in the same navpoint, because we can't... but we'll do our best! You can definitely expect to see some of the largest battles the WCP engine has ever been dragged through.
__________________
Hi, I'm Ed. You may remember me from such great fan projects as 'Standoff' and 'Unknown Enemy'... |
|
|
|
|
|
#9 | |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Quote:
As much as I hate taking the "losing" path I can't wait to see the Tarawa come in and save the day by smashing Jukaga's destroyers.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
|
#10 |
|
Mr. Standoff
Join Date: Apr 2001
Location: Sao Paulo, Brazil
Posts: 3,337
|
Well, you don't have to take the losing path on your first play through, but all our losing paths will certainly be worth taking a look at. Same goes for the losing ending.
__________________
Hi, I'm Ed. You may remember me from such great fan projects as 'Standoff' and 'Unknown Enemy'... |
|
|
|
|
|
#11 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Will be hard let things go badly, but I guess have to see the world burn at least once. I know you'll make it worth it to us to witness.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#12 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
Yeah, making the losing stuff worthwhile has always been something we paid attention to. It's something of a long-standing WC tradition, after all - even in WC1, some of the most unique missions were placed on the losing path. I mean, you have to make the losing path interesting to explore, otherwise you might as well not have it at all.
|
|
|
|
|
|
#13 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
One of my favorite losing path series is Delius in WC3 with the Asteroid base. I thought that was worth it to take because you could still come back to win.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#14 | |
|
2nd Lieutenant
![]() Join Date: Apr 2007
Posts: 98
|
Quote:
(Don't get me wrong, I'm enjoying it enough -- but I'd also like an idea, once I've played it through, of what triggers what missions, here and there...) |
|
|
|
|
|
|
#15 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
At the moment, it's a matter of rolling up your sleeves and playing. You can always ask here at the forum, too.
|
|
|
|
|
|
#16 |
|
Seventh Part of the Seal
|
Oh yeah, one other thing i failed to mention earlier... there seems to be a rather large design flaw on the Concordia, being one of my favorite ships... I noticed it on her... for one thing, the forward-most section of this ship is supposed to be green (not gray) with two red lights on the front, and one on either side of the forward section...
Secondly, where there should be a communications array, there is instead a laser turret. right behind the # 65. Third, from what i saw in the images from Wing Commander 2, the keel of the ship is all green lined with red lights, its a dark gray in standoff. Fourth, the gun placements don't match wing commander 2. Please don't take offense to any of my criticisms. I would just like clarification on your thinking on this one... I love the game and most of the other ships seem close to almost perfect accuracy, so i was just wondering why the Concordia is so off. Especially if the WC 2 design is the favorite. |
|
|
|
|
|
#17 |
|
Super Carrot!
|
The WC2 Concordia is a Confederation class dreadnought... The Concordia class is the WC3 carrier, If that's what you're confused about. I think their Confederation model is quite accurate.
__________________
Glory to the many |
|
|
|
|
|
#18 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
No, I don't think he confused the Concordias - otherwise, he wouldn't mention the #65.
The reason turrets are out of place is simple - WC2 ships had almost no turrets at all, originally, and we had to add a whole bunch of them. I mean, if we wanted the gun placement to match, then we'd have to have no guns at all .As for the communications array and the textures... I don't know why they're different. In the case of the communications array, Eder probably simply didn't want to waste polys on such stuff, so instead he placed a turret there. And textures... most likely, he just felt like doing them that way .
|
|
|
|
|
|
#19 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Looks badass to me...
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#20 | |
|
Super Soaker Collector
Administrator |
Quote:
|
|
|
|
|
|
|
#21 | ||
|
Mr. Standoff
Join Date: Apr 2001
Location: Sao Paulo, Brazil
Posts: 3,337
|
Quote:
![]() Quote:
As for the red lights, they're not there because painting lights on a texture usually makes for a very ugly effect, as can be seen on some ships' engines. Therefore I tried to avoid that effect as much as possible (the red lights on the frontal part of the Gilgamesh's engines, for example, don't look as bad since it's a mostly plain black background).
__________________
Hi, I'm Ed. You may remember me from such great fan projects as 'Standoff' and 'Unknown Enemy'... |
||
|
|
|
|
|
#22 |
|
Cadet
|
(Please don't use this thread to advertise, Lance Casey. Also, you may want to re-read the rules, particularly Rule 4. - Death)
__________________
Lance "Iceman" Casey of the TCS Midway |
|
|
|
|
|
#23 | |
|
Seventh Part of the Seal
|
Quote:
Oh, btw, Does anyone else find it next to impossible to aim using the freaken Raptor heavy fighter? The mass drivers need ther own crosshairs... its funny and annoying at the same time. Good work on the cockpit though, really brought back memories.. |
|
|
|
|
|
|
#24 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
The Concordia could never get close enough to the Hakaga in order to fire her PTC - she'd be destroyed by Kilrathi bombers long before then.
|
|
|
|
|
|
#25 |
|
Seventh Part of the Seal
|
|
|
|
|
|
|
#26 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
Yeah, I can tell you it is quite an experience. I know that showing off about big capships is soooo 1997, but it really is something. Especially when you fly a Crossbow, and you need to get behind the Hakaga to get at his engines. It takes ages to get there
.
|
|
|
|
|
|
#27 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Remind me to find the guy that thought it was prudent not to install ABs on the bow and sword. I'll attach a AB to his....
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#28 |
|
1st Lieutenant
![]() Join Date: Dec 2004
Posts: 167
|
Hey, it's been about 2 months since a progress update... any word?
|
|
|
|
|
|
#29 | |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Quote:
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
|
#30 | |
|
2nd Lieutenant
![]() Join Date: Aug 2006
Location: Australia
Posts: 86
|
Quote:
- unless your flying a broadsword or Stiletto. In some ways I preffered the dog fights in Unknown Enemy because they were much faster. The missions in Standoff are a lot more creative hence for that reason I prefer Standoff over UE. If your new to the Wing Commander mods check WC Saga out as well as they are also working on a very impressive project and have a demo out too. I also have a question - Will we see any Starbases, shipyards or drydocks in episodes 4 and 5? Cause the Sol System would have lots of infrastructure at that time - until most of it was torpedoed by the kilrathi fleet of course.
__________________
"The Price of Freedom is Eternal Vigilance" |
|
|
|
|
|
|
#31 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
We're not sure. Eder is working on a starbase for episode 5, but it's one of those things we'll be quite happy to cut out of the game if he doesn't find time to finish it - it's so unimportant to Standoff, we won't even put it up on the progress chart until we're sure it's going do be done.
|
|
|
|
|
|
#32 |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
The Battle of Earth gets a brief mention in the Wing Commander IV novel - Orion, the station with Tolwyn's offive, was rammed by a Darket while it was in low Earth orbit. That would probably require two ships you aren't planning on including, though...
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
#33 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
IIRC FA mentions some small bases getting destroyed as the kat fleet jumps into Sol, but most of the system's infrastructure was untouched except for the shipyards on the Moon and the cities destroyed by the AM missiles, but those strikes involved heavy capships slugging away at the targets.
Please, if it's not gonna make it, well it's not gonna make it. Just do your best to finish what's on your plate before going to get add some more. I can't wait to launch from the Firekka and see the rest of the 3rd fleet around me as we go to escort in the landing ships. Oh man oh man.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#34 | |
|
Seventh Part of the Seal
|
Quote:
... yeah, whos brilliant idea was it NOT to equip WC2 bombers with AB? I can kind of understand it with the broadsword, given her heavy defenses, but the crossbow has only a single turret! One would think that something as irreplaceable (and probably costly) as a bomber, would want it to have any and ALL possible advantages in combat. Seriously... this isn't star wars where they just equip the outdated, slower fighters with bombs and try to pass them off as bombers (Y-Wings). We all saw how that turned out... "Gold 5 to Red Leader, lost Tyree, lost hutch... They came from behind" ...BOOM!!!! What is so special about the longbow that it has an AB system? I hate that ship. Finally, I prefer the WC1/ late WC3 idea: have heavy fighters double as bombers with a simple loadout change. It works on so many levels, may not carry the 8 torpedoes that are used on Broadswords... but I played through WC2... and I never ran out of torpedoes... unless I somehow managed to launch one at an enemy fighter... which happened a couple of times... I see this dralthi hitting afterburners like crazy to avoid this large, slow moving, missile... i get tired of it and just blast it. Quarto, huge capships may be 1997... but it never gets old in my book, you keep bustin em out, and I'll keep finding new and more creative ways of bustin em up. |
|
|
|
|
|
|
#35 |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
The WC2 fighters give you an entirely new gameplay dynamic, forcing you to rely on your escort fighters and turrets (and truly terrifying you through torpedo runs). WC1/3/4/etc.'s "one guy can shoot down everything" is easier, but it's not quite the accomplishment that a WC2 torpedo mission was.
I have *heard* that the original 'trick' to the Crossbow was going to be that it added afterburners... and that this was lost somewhere in development. Having gained this knowledge you must never, never, *never* go around insising that the Crossbow is "supposed" to have afterburners. Also, Broadswords in Arena will be getting afterburners.
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
#36 | ||
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
Quote:
Quote:
|
||
|
|
|
|
|
#37 |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
I always thought the Devastator was underappreciated -- all the B-29 styled turrets make the ship a lot more interesting than it initially seems. Unique cockpit art would have made it a heck of a lot more memorable...
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
#38 |
|
Victory, you say?
|
What makes the Devastator so memorable to me is that it had a big plasma gun that allowed us to destroy capital ships without torps. Very useful.
__________________
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
|
|
|
|
|
#39 | |
|
Seventh Part of the Seal
|
Quote:
Which reminds me... what ever happened to the conventional plasma gun, meson gun, and the reaper gun? You see all the other guns from the pervious WCs, in prophecy and SO O(except for maybe the neutron gun... I can't remember). But besides maybe time consumption on the game designers clock... in prophecy, all the fighters that used to carry these guns have been modified not to anymore. The old Excaliburs carry 4 Tachs and 2 Ion, and the Thunderbolt... I can't really remember her layout... |
|
|
|
|
|
|
#40 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
After HCl released the WCP MP patch last year and we played a few games with everyone in Devastators watching those turrets fire is pretty impressive, makes for a pretty sight but very deadly piece of space.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#41 | |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
Quote:
Wing Commander has lost a lot more than just those three guns, though. There's the 'unknown five' weapons added to the continuity by Armada -- Electron Gun, Flux Cannon, Mass Accelerator Gun, Matter Disrupter and Sonic Accelerator. There's WC4's Fission Cannon, Righteous Fire's Fusion Cannon... the Photon Gun (Armada, WC3, WC4)... Academy's Plasma Bolt... Privateer's Ionic Pulse Cannon...
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
|
#42 |
|
Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
|
I think Armada also demonstrated why it's not really a good idea to have that many different guns in one game - the more guns you have, the less difference there is between them.
|
|
|
|
|
|
#43 | |
|
Seventh Part of the Seal
|
Quote:
Honestly had Armada, Privateer, and WC3 done that it would have made a lot more sense... and been a lot more fun customizing your ships. But thats just me. I will say this though; I love the laser cannon. I know some people don't, but I always have. Excellent range, minimal power drain, sleek... minimal damage... but who cares? You can lean down on the trigger and use it as kind of a rapid fire weapon. I think thats why I like the Tach gun too... its very similar in many respects, except that it drains more energy. I will say, I was hoping to see a triumphant return of the Reaper gun in Standoff on the Wraith, but I can see how little sense it would have made to bring it back for one ship. I'm also very curious, what is the weapons layout on the Tarsus if there is one... I've only seen it fire lasers and that was one time in Standoff, given its customizable features in Privateer. |
|
|
|
|
|
|
#44 | |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
Quote:
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
|
#45 | |||
|
Super Soaker Collector
Administrator |
Quote:
Quote:
Quote:
It shouldn't have. If you tried to launch a torpedo at a fighter, it would just give you a "Need Lock" message in yellow on your left VDU. |
|||
|
|
|
|
|
#46 | |
|
Seventh Part of the Seal
|
Quote:
4 torpedos, two on each wing... thats right... I don't know where i got 8... Its been too long since i played... I know, I can't explain what happened with that torpedo either, I'm positive it was one, but I don't know how it went after a fighter, i think my game has a glitch or something... |
|
|
|
|
|
|
#47 | |
|
Super Soaker Collector
Administrator |
Quote:
Since last November, there's been just one site update. An update every other month would be an improvement at this point, and even weekly updates wouldn't impact the timetable for the game. There's a bunch of one-person projects out there who let people know what they're up to several times a month, so if there is progress being made, it shouldn't be a big deal to mention it. |
|
|
|
|
|
|
#48 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
Technically the Broadsword can carry more. IIRC, FA implies that a Broadsword can carry 4 Mk IV Heavy Torps or 6 Mk III/II lighter torps. I believe the mention is during the Battle of Sirius, although Hunter also makes some mentions about new torpedo tech in the opening battle at Munro. But I do recall the mention of some BS's carrying Mk IVs while others carried the lighter versions.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
|
|
#49 | |
|
Seventh Part of the Seal
|
Quote:
|
|
|
|
|
|
|
#50 |
|
TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
|
It would never fit through the door
Sabres and Crossbows are fair replacement though, may not be the B-52 like the BS, but they will get the job done.
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
|
|
|
![]() |
| Tags |
| None |
| Thread Tools | |
| Display Modes | |
|
|