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#1 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Wing Commander Standoff: Episode Five Released (August 11, 2009)
Here's the news you're all here to read: Episode Five of the Wing Commander Standoff fan mod is now available for download. I don't think I'm overstating this: Standoff is, perhaps, the single grandest achievement of the Wing Commander community -- a more than fitting tribute from a team of more than talented people. Here's the official word and download links:
Start by downloading Standoff Prologue + Episodes 2, 3 and 4 Bundled (270 MB). Then download the Episode 5 upgrade (173 MB)! The combined Episode 1-5 package will be released later this week, but it will be the same as the separate 1-4 & 5 packages that are available tonight. Quote:
-- Original update published on August 11, 2009 |
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#2 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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Bah don't let Quarto scare you...the game seems to only crash in a few select missions. Taking the above advice though will help prevent the crashes. During testing I found that the problem missions tended to crash 3 out of 5 times. Not a great ratio, but still not too bad. The problem is the missions it crashes in Episode 5 are pretty epic and difficult, so it really sucks when it happens.
I also have to thank the Standoff team. I came onto the team before Episode 4 came out and have been testing every since. I've learned a ton of stuff (who ever knew that Quarto really is that big of a jerk? ) and had a great time helping to create this Wing Commander experience.I hope all of you enjoy it as much as I did in play testing it. Have fun...oh and remember to save Earth while you're at it.
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#3 | |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 1,085
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Website Update, August 10th
And here's the last of our weekly updates to Standff episode 5's release. Hope you had fun following us as much as to play our game !
Quote:
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PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#4 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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...Weekly? Why, it's only monday... nobody told me we still had four days
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#6 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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It's nice to finally see the new website up.
And all of us should enjoy the night...tomorrow it will be back to work to kill that damn bug...finish the sim missions...and put Dundradal in eternal hell of finding any bugs he may of missed...
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#7 |
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Guest
Posts: n/a
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Here's a bug... None of the ships appear during flight mode. They're there as far as the game is concerned, but they're not visible to the player at all.
No, I have no idea what's causing this. Coin toss between Wine (running it under Linux, bleh) and my rubbishy Intel video chipset. |
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#8 |
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Cadet
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Hey guys, awesome job. I played a few missions tonight and really enjoyed the experience. I forced myself to stop so I can ration it over the next few days. I havn't checked to see if yall fixed the bug that crashes it on my desktop, which is a shame because I have my desktop hooked up to my 32inch TV.
It does however play flawlessly on my laptop. Cheers guys! Great job and thanks for the fun!
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For those who have fought and nearly died for it, freedom has a taste the protected will never know. -Anonymous |
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#9 | |
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Guest
Posts: n/a
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Quote:
Black screen? Me too. |
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#10 |
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Guest
Posts: n/a
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No, no black screen, the starfields and the movies show up fine. Ships just don't appear at all. I have my HUD and I have space and stars, and no ships.
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#11 | |
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Captain
![]() Join Date: May 2005
Location: Arctic
Posts: 432
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Quote:
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I Like Ptarmigans. |
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#12 |
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1st Lieutenant
![]() Join Date: May 2006
Location: Madison, WI
Posts: 282
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I'm getting a black screen too. Only when I use HDR though. I have a 9600M GT card and the FAQ says I should be able to run HDR... unsure what's up.
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#13 | |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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Quote:
As for the other gfx issues...those are strange and new. We'll look into them and definitely see about fixing the situation. EDIT: Iceblade also mentioned something I forgot ....yes update your vid drivers
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#14 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Guys, update your video cards to the absolute latest. I didn't think it would work so well on mine (what with it being just a black screen) but it worked perfectly.
This is actually something that probably needs to be said in the news update, since I ep. 5 requires mid-09 drivers.....very few people bother to update their drivers that often. EDIT: PS I found a typo in the second cutscene of the game, the word was "against" The error is minor and therefore hard to notice esp. for game dev.
__________________
Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#15 |
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2nd Lieutenant
![]() Join Date: Jan 2003
Location: Athens, Greece, EU, Earth, Sol
Posts: 137
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Could it be that those cards lack proper OpenGL support? IIRC, the new patch was using OpenGL for all the new graphical updates. Unfortunately many cards, especially those on laptops, don't support OpenGL, at all, so, unfortunately, something like what you wrote about, happens.
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WC does NOT mean toilet you ^$#^%$#^% ! An amazing hidden gem, not many know about. |
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#16 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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The card is a Nvidia GTX 285. Its possible the initial drivers from December had no openGL support, but the update sure did. I know my old card (a 9800 series Nvidia) had no trouble. (pity it got burnt out....heat stress I think)
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#17 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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Yeah...blame Quarto...and me...I didn't have time to check the scenes with subtitles in today before I had to go to work...
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#18 |
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1st Lieutenant
![]() Join Date: May 2006
Location: Madison, WI
Posts: 282
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Updating drivers worked.
WOW the game looks -spectacular- now. I especially love the new explosion effects. And all these additional cutscenes inserted into the prologue are quite a treat! I lost all my old Standoff saves and so need to replay eps 1 - 4 to play ep 5, but with all these new additions it's going to be a REAL treat to do so! Viva la Wing Commander! |
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#19 |
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Major
![]() Join Date: Nov 2007
Posts: 672
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Ohh man! I'm excited, but you guys have some of the worst timing... I have to leave for Ohio for the week tomorrow! I just hope some of the remaining patches come during that time so that the wait was even more worth it...!
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#20 |
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1st Lieutenant
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Wow, there's a Kilrathi ~~~~ pilot on the first mission. That's completely unexpected.
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#21 |
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1st Lieutenant
![]() Join Date: Aug 2006
Posts: 241
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holy crap it's intense! My entire right arm is twitching after four missions. Have to take a break - can't shoot straight anymore!
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#22 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Quote:
.If it makes you feel better, I got the impression the timing was bad for most of the team, as well. For most of the weekend, we didn't have even a single tester on duty .
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#23 |
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Emperor
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Waiting for the Ep1-5 megapack.
Thanks guys!
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Trelane asked: ''What is the Buzz?'' Ghost replied: ''The Sound thatmakes the bee'' -Zensunni dialogues, Orange Catholic Bible- |
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#24 |
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Guest
Posts: n/a
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#25 |
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2nd Lieutenant
![]() Join Date: May 2008
Location: Helsinki/Vantaa, Finland
Posts: 93
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Hmm...is there any reason besides convenience we should wait for the megapack?
Great job, in any case! |
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#26 | |
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Major
![]() Join Date: Nov 2007
Posts: 672
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Quote:
. Oh, well. Still can't wait to play! |
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#27 |
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Cadet
Join Date: Jul 2007
Posts: 45
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Hey first of all congratulations on a great work and all
![]() I'm really enjoying playing the game again with the new graphics and new cutscenes for the first chapters. I got a suggestion for the complete pack with the 5 episodes though. If you still have the source material for the cutscenes maybe doing them in a better resolution would be a good idea. Of course is that is too much work, or if you don't consider it worhtwile, then no problem ![]() Also, I still want to do that spanish translation. So if you can tell me how to extract the file/files with all the text for episode 1, I could also start working on that. |
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#28 |
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Rogue Leader
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I haven't seen the new FMVs yet, but if they're a similar resolution to the ones in the first four episodes, I believe they're stored in a relatively low resolution in order to keep the file download size down.
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Soli Deo Gloria | wedge009.net |
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#29 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Sounds like an optional movie pack is in order....I'll download a high-res stmovie.tre
__________________
Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#30 |
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Guest
Posts: n/a
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Great game guys!
But in regards to the graphical issues, I've the latest directX, and latest graphics drivers (catalyst 9.7) and still get the no ships issues unless I turn off enhanced lighting. Also noticed in the ship viewer however with those options off, green and blue lighting doesnt do a damn thing, and red only changed the overall brightness. Could the hack used to improve the graphics be affecting the way the engine renders RGB lighting? Also a minor thing, but sometimes in larger battles Kitty VDU's come up with Confed images? Running on an intel dual core cpu and Radeon HD4670 card, hope this helps
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#31 |
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2nd Lieutenant
![]() Join Date: May 2001
Posts: 112
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You guys are amazing, thanks for the great game!
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#32 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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![]() ![]() ![]() ![]() Thats was totally awesome....flee kind of sad though with it ended (granted their are several other paths I need to explore, but sad nonetheless. Well, good luck getting the bugs worked....I'll probably wait for the additional fixes before trying the other paths.
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#33 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Quote:
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#34 |
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Cadet
Join Date: Mar 2009
Posts: 25
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YEAH! Now I just have to get it working (read my post in the "Drivers" thread) and I am going to enjoy pure WC fun.
And just wait until we release WC Saga (probably early next year?). That will rock the house too. |
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#35 | |
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Major
![]() Join Date: May 2007
Location: NY
Posts: 587
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Quote:
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#36 |
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Cadet
Join Date: Jul 2007
Posts: 45
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Standoff 2: Revenge of the Terrans! They attacked Earth, now... it's our turn! (to attack Kilrah, not Earth...) heh Anyway getting serious ![]() I'm sorry to hear you don't have the source material But well, the cutscenes don't look that bad, just a bit pixelated in high resolutions. Also maybe it's me but scenes in later chapters look better anyway. Also, about the translation? I know you probably are really busy searching and fixing the remaining bugs, but when you guys have the chance I really want to make this game avaliable for spanish people
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#37 | ||
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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It's a disease. You can't cure it, man. I am tired, I really am - I also know that in a few weeks, I'll be missing it. And, there's all those ideas...
But, let's be clear about one thing - there will absolutely never, ever be a Standoff sequel. Bradshaw's story ends at the Battle of Terra - I'm sure he did many exciting things in the remaining months of the war, maybe he even survived to do less exciting things after the war... but we don't need to know about them. There are other stories to tell out there. Quote:
And of course, the Episode 5 intro is twice the usual resolution - it deserved it .Quote:
. You'll get the tools, the files that need to be localised, and some basic info, but the actual job will be yours.
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#38 | |
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Cadet
Join Date: Jul 2007
Posts: 45
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Quote:
~~~, don't worry I wasn't planning on making you guys work more ~~~ ![]() Well I keep waiting for that package to be released
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#39 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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One time period I think would make a good mod would be to have it set during those 10 years Blair was on that station (obviously I don't mean the focus to be on Blair but on some of the other pilots, it could even focus on Maniac
). It would be interesting to see more of the war post-claw or even pre-claw. The war is so long there are countless stories to be told.
__________________
Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#40 | |
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Major
![]() Join Date: May 2007
Location: NY
Posts: 587
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Quote:
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#41 | |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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Quote:
__________________
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#42 |
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2nd Lieutenant
![]() Join Date: May 2008
Location: Helsinki/Vantaa, Finland
Posts: 93
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In other news, I got the Finnish gaming media covered by getting my news tip published on www.pelit.fi
How about you do the same for your countries? Let's spread the word and revive Wing Commander to the public eye, too! |
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#43 | |
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Cadet
Join Date: Jul 2007
Posts: 45
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Quote:
It's a good idea, but I think it would be better to wait until they fix the memory crash bug. |
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#44 | |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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Quote:
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#45 | |
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2nd Lieutenant
![]() Join Date: May 2008
Location: Helsinki/Vantaa, Finland
Posts: 93
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Quote:
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#46 |
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Guest
Posts: n/a
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a very big thanx to all the team behind standoff. i dled and started playing ep1 (although a wc vet, i dled standoff about a week ago). wc1+wc2/post-wc2 era is the one i like most from the wc "story" (wc2 was my favourite). to my surprise you did a formidable job in reviving a post-wc2 era atmosphere.
with wc saga, gemini gold/priv remake (i played those), and all the other wc fan projects, the future for the community looks primising and ABOVE ALL creative!!! i only wish x-wing/tie fighter/x-wing alliance had a treatment like wc has. i admire your passion and appreciate that a high-quality product such as standoff is made BY FANS FOR FANS! again, a big thanx guys! P.S: all of us realize that you need a period to get some rest (after all, everyone has a daily job!!)... but, if you decide to write another game, how about a priv1 story (involving InSys, Confed, Pirates, Retros, very minor Kilrathi presence, megacorps - espionage, intrigue, action, romance, vendetta), with a cyberpunk mood (instead of space opera), pink-floyd-ish music on a modern engine?? ok, enough of my mumbling... everyone here has an i-would-like-your-next-project-project-to-be-something-like-a-... idea... |
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#47 |
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2nd Lieutenant
![]() Join Date: May 2008
Location: Helsinki/Vantaa, Finland
Posts: 93
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Heh, "some rest" is indeed in order. I'll be pleasantly suprised if they start doing something else, but I bet life and gaming call.
And IF they start doing something, the spark for it has to come from themselves in order to finish it like Standoff, so it's no good giving them suggestions. |
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#48 |
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Major
![]() Join Date: May 2007
Location: NY
Posts: 587
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UE, Standoff, it might be time to retire...
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#49 | ||
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 1,085
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Quote:
Quote:
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#50 | |
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Major
![]() Join Date: May 2007
Location: NY
Posts: 587
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Quote:
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