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#1 |
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Brigadier General
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I'm looking to put together a few ideas for this project...This is an open forum...The mod is based on post Secret Ops information, Including plenty of Info from cancelled projects but also based much on S*S arena info.
Now what I'm looking for here is information of what "YOU" the fans of WC would "LIKE" to see in the mod...and what you would "NOT" like to see....Kinda like a wish a list...and I'll see what I can do...I'm open to anything except truly ludicrous ideas. Think of projects like Standoff, Unknown Enemy, things you liked...things you didn't like...I'll elaborate as we go, on what I'd also like in the project, where I'd like it to go, and you can comment. So fire away and we'll hit some tail together as fans of a great franchise ! |
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#2 |
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1st Lieutenant
![]() Join Date: Jul 2004
Posts: 221
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I can only speak for myself, but whatever you do, if its Kilrathi i'm interested. New ships, old ships, own designs, maybe a base or two.
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#3 |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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A background setting where the cats and confed join forces to push back the nephilim.
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#4 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,555
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Well, here's the thing. I've been watching your threads in the Editing Forum for quite a while... and I haven't the slightest idea what you're doing. The designs you post are usually (I don't love all of them, but who cares?
) very neat... but what are they for?What I mean is, looking through the CIC's news archives, I find three pages' worth of updates about Collateral Damage. Lots of impressive screenshots, showing that not only you know what you're aiming for, but also, you have the technical skills to make whatever models you need and import them into WCP. But about the only thing I've found about the project as a whole is a vague note about it bridging the gap between Secret Ops and Arena. That's really not much info to go on, especially given the sheer diversity of ships you've posted (there's Confed, Kilrathi, Nephilim, Border Worlds and even Firekkan ships!). Right now, I'm finding it hard to imagine how exactly all these ships come together into a single story (...but then again, I don't even know if you're planning on having a story - maybe this is a multiplayer mod you're planning?). So, my fan input would be a suggestion that you make a website, and put up some information about your project in general. Do you have a particular story planned? Write us a blurb for it. Don't have a story planned yet? That's ok too, at least write some basic background info. And don't worry if the info you write is still subject to change - putting it on a website doesn't mean it's set in stone forever . At this point, seeing all this work you've done, I'd love to be able to support you at least by offering handy advice on what to do and what's a bad idea, but it's hard to offer any advice when I don't know what it is you're doing.
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#5 |
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2nd Lieutenant
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I think that the Kilrathi working together with Con Fed is a good idea but Prophecy did that when the cult of silvar help the midway fight that nephilim so if you do that I would like to see a large scale battle group something like UE did when you got that Fralthi on your side. Also fling in a Kilrathi fighter or two would be fun but as for the story if your fighting the Nephilim how did they get were ever you fighting them is one thing I think should at lest be said some were in the game. Maybe just say that they intel says they opened a new wormhole gate and that’s all and the rest of the game be your task force working on clean out a group of systems. But the biggest thing for me is that it’s a long game if it can be done something that even if you do great and get the good ending it will take a good long time to end something like red point was say it was going for 64 missions.
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#6 |
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Brigadier General
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As far as the story is concerned...I have that pretty much mapped out, But your right. A website needs to be done and a few blurbs here and there are needed for where the story will be going.
As far as gameplay is concerned. Your a "Pilot" on board the Coral Sea (Midway class ship). I'm going to have a fairly in depth intro as far as bridging the gap so to speak. We come to a time when Confed has there hands full with 4 different Wormholes that are open, Premise: The Coral Sea (CVX-4) had been dispatched to the gemini sector where one of the Midway class ships (The Mistral Sea CVX-2) has been destroyed trying to defend the sector....The Coral Sea was able to escape a Kraken squadron, with the help of the Midway and her escorts. But was badly damaged and had to be dry docked (If there is such a thing in space) Bwahaha. Anyways your charecter (Previously part of the Border Worlds Militia for a short time until he met a high ranking Confed officer...."Dancing with the stars", while fleeing a Nephilim encroachment) was supposed to be stationed on the Corel Sea but due to her being repaired at the moment, you have been stationed on the TCS Sampson (An Updated Sheffield Class Destroyer) with a few other notables, One of the Coral Sea group escorts. She's a fine ship with a list of Successful Nephilim engagements. You will serve on the Sampson until repairs and updates to the Coral Sea have been finished. And by the way, Good luck pilot I hear the Sampson is going to be stationed in Torgo with the Tafanda Bay (CVX-3) force for the time being. They've been holding there ground but are in desperate need of reinforcements and supplies. That's a fairly short intro on where you'll start. Also the Kilrathi ships will be aiding in the war. On a few large scale engagements. There is a few Nephilim ships which I chose to exclude from the mod (Ray, Raynodes) I like the idea of the ship but I had to axe 2 ships and those just happened to be it. They've been replaced with 2 other ship classes (Puffer, & Thresher). |
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#7 | |
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Brigadier General
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Quote:
![]() BTW my 1000th POST ! ! ! YAHOOOOO! ! ! ~
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#8 |
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Super Soaker Collector
Administrator |
That's good background info, but what would also help is an understanding of what the key features and framework of the game are. It sounds like a mission-based/story-driven mod like Standoff or UE, is that right? Like Quarto mentioned, it could also be multiplayer focused or a Priv-style free-form game. Clarification on this type of stuff would help people provide better input for what they'd like to see.
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#9 |
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Brigadier General
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Yea It's a story/mission drivin MOD, similar to Standoff or UE, In the vision engine...Or really even similar the original Prophecy game (Minus Live actors).
If possible I would love to make it a multi-player game or even have that as an added feature, that would make it that much more awesome and people love multi-player games, But I'm not even sure on where to start I mean making models and stuff like that isn't really the problem it's the interface and how well it would perform for the multi-player enviroment .... But what's not more fun then blowin the bits outta your friends ! I can imagine making a series of multiplayer areas.... Like Carrier engagements, Free For All, or even Transport escort where one team defends and one team is the attacker...Maybe even picking different races (Terran, Kilrathi, Nephilim, etc....), I think that would be really cool but....My question is how....and how well would it perform? I could always make the charecter Privateer esq; where he may be stationed on a confed ship but is part of a highered mercenary team. And make charecters around that team. Which wouldn't be too far off from Arena. We see alot of confed pilots are now mercenaries. That's not a bad idea and I kind of dig it... |
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#10 |
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Brigadier General
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I was even thinking to keep it semi vintage...To have talking heads! That would be wild....I mean 3d modeling is great for charecters and stuff but it's just not that hard to make talking heads and it's easy in photoshop. Plus there's a million references... for diff charecters, etc..etc..
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#11 |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 914
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Your models are fantastic. So come up with a story line, make the missions, and let us play. Let's not get carried away with multiplayer.
__________________
Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#12 | |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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Quote:
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#13 |
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Brigadier General
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Multiplayer is potentially something that can be added in the future. It's actually fairly far off from my mind at the moment
Mace: I think that it would be possible in the vision engine, I mean the "Independent Hack" of the multiplayer works for Prophecy. So it wouldn't be a totally hard thing to make it, if the foundation is there for it. Eddie: Thank you, I've come up with a story line, charecters, plot line, etc.... I just haven't posted too much information on that. A website is in the works, at the moment where I post up much more information on the said information. So that people aren't totally left in the dark. But thank you on the models... That has oddly enough been the longest process for me. Was making the models that I wanted...In the mod...That's still not even over... But I've gotten better at doing the models. |
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#14 |
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Brigadier General
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I'm getting wrapped up with the website. So you guys will know much more about characters, the storyline, a little bit of back story for the characters, I revamped this section of the fiction and have made a pretty good backdrop of some things to come....It involves confed hiring out for help.... Hopefully a majority of you will like the backdropped storyline...
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#15 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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my wishlist:
i liked the idea to join forces with the kilrathi in wcp. unfortunately the alliance was, well.. not pretty lovely staged. so how about a stronger alliance between kilrathi and terrans? I could imagine kilrathi wingman, kilrathi characters with a personality etc. or flying in a battlegroup which is mixed in terrans and kilrathi and/or firekkans (since you made a firekkan ship). another cool idea would be a pilot exchange between kilrathi and terrans, for instance " the kilrathi loose in some point of the game a lot of pilots, so therefore terran pilots must be transfered to kilrathi carriers etc." i know all this sounds a bit epic..
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#16 |
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Brigadier General
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I am in love with the idea of "Kilrathi Wingmen" and Kilrathi Characters.....I also agree that the Kilrathi in Prophecy should have been fleshed out much more than it was....I'm including Kilrathi Transports, "Relaxath" Heavy Destroyers, And updated looking Kilrathi Corvette, and a few familiar fighters, Darket, Paktahn, Dralthi "Striker", Dralthi IV, Vaktoth, and a newer Darteck fighter.
As for the Firekkan's We will see them in Firekkan areas of space but it's a very limited space....I'm designing actually a Firekkan Medium Fighter that has a bomber loadout also. The First Firekkan Ship that can be found here http://www.crius.net/zone/attachment...5&d=1217126217 & here http://www.crius.net/zone/attachment...6&d=1217126217 I've dubbed this light fighter varient "Valtar" & the Forthcoming Medium Fighter/Bomber will be named "Helbraus" Both from the Privateer Online that never was. Also a Firekkan Transport is on it's way that is dubbed "Warrax" .....There is definitely big things coming....it's all just time consuming
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#17 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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the idea of keeping the firekkans very limited is a good one, since this game should focus on the main plot/conflict and therefore should not loose itself in details and sideplots. however the firekkans are a nice gimmick
![]() do you have a possible release date already?
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#18 |
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Cadet
Join Date: Oct 2009
Posts: 51
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I like the Valtar.
hmmmmm... I notice similarities to the Raven's Claw from the Star Wars games Jedi Outcast and Jedi Academy. May I ask if it is accidental? http://images4.wikia.nocookie.net/st...RavensClaw.jpg btw if you want to include multiplayer, I highly recommend that you ask HCl for help.
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#19 |
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Brigadier General
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Originally When I was designing the Valtar I had waaaay too many not just similarties but (exacts) to the Raven's Claw model, sometimes it's just the creative process. But as I went on I started to steer away from that model and I started trying to get it more similar to one of the proposed "Wing Commander Online - Border World" Ships...That I thought would be more appropriate to mimic. The shot on the left is then "FINAL" model of the Valtar and on the right is one of the Could should but never was in the Wing Commander world that I used in the creative process.
![]() Also a release date is Unknown at the moment
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#20 |
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Brigadier General
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Also Here's a list of Capships that will be, will not be, and perhaps a maybe, in the Mod.....
TCS Midway CVX-1 "Updated Textures" (Seen Briefly, Once or Twice in the mod) TCS Corel Sea CVX-4 Relaxath Heavy Destroyers Sha' Kar Class Transports Kamrani Corvettes TCS Sampson (Updated Southampton Destroyer) Unfortunately No Indomitable or Kiranka BattleCruisers Unless someone would like to model one....
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#21 |
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2nd Lieutenant
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The idea of the firekkans in the game is cool yes but will be short cause if I remember right the firekkans stay in there system and the only time you’ll see them is when your in there system. Also an idea for the models you may or may not use remember there’s always sim missions and you could also use the models in the briefings by show a while you’re doing this there doing that it would make the briefing longer but you’d still be using you models in game. A Kilrathi/Terrean alliance is a good idea but it would most likely be a small one I don’t think that all the kilrathi would work with the terrenes. But I would like to suggest that there be more missions were I could pick my fighter and then that determine my mission assignment.
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#22 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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I agree on the short firekkan/terran alliance, I think a short alliance is completly sufficient since this game should focus more on the conflict between terran-kilrathi and nephilim.
however I disagree with the small alliance between terrans and kilrathi. The kilrathi acted very loyally and thankfull to the terrans in wing 4 and accepted the terrans as the supreme race ( Melek in wing 4 :" the kilrathi are a beaten race, we no longer present a threat to you"). Still, I also believe there are renegade kilrathi who do not accept the armistice between their race and the terrans, these could act as pirates in the game, analog to that, there could be of course also terrans who do not trust the kilrathi and act as pirates themselves. |
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#23 |
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Brigadier General
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You guys are very correct.......I am looking to have a few more Kilrathi Characters on the terran side, with also some friendly Kilrathi ships, Tranports, Capships, Wings, wtc... As far as a full blown Alliance of some sort where your able to fly Kilrathi ships...etc...Personally I don't see it happening, The Kilrathi at least I've always thought have been a race that is full of pride and even tho that pride may have been broken by there homeworld being destroyed, I think they're still willing to fight for there honer. But not at the expense of forming some alliance to be allies with the Terrans in fighting the war against the Nephilim, I do believe though that the Kilrathi will be helped by Confed in potentially putting back together the Kilrathi society, (So to speak).
They had a cease fire meaning we're not going to continue having a war with you. But it doesn't mean that each and everyone is our friends, Those of which are not are considered pirates, But for the most part there will be many Kilrathi that are allies, certain Kilrathi will fight alongside the Terrans while others will want to battle and I think that is the way they've been fleshed out in "Arena". That also have different clans some of which (from what I understand from reading a few unmade games and background info), are pretty much different classes of Kilrathi, from being workers, to military, to lair mates (Sounds silly right). But anyways enough on my rant about the Kilrathi in General...You will see them in the mod and they are a force that will larger than what you see in Prophecy and Secret Ops. I mean some of these Kittens really wanna play. Also the FPA (Firekkan Planetary Alliance) as they're referred to at this time. Will be in a very limited area.. Basically They stay within there space at least as far as military operations & defense are concerned. But I think it would be safe to say that they may use trading routes to surrounding systems..... Does anyone agree with this? Because this is where I've been going with these races. |
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#24 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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Do not forget, that the kilrathi have a common enemy with the terrans in the nephilim. it would be foolish to fight against potenital allies and enemys at the same time. so the main part of the kilrathi would ally with the terrans against the nephilim. those who do not, are considered pirates and will even attack non kilrathi pirate pilots, because they consider them to be traitors to their own race.
plus the main part of the cats, consider confed especially blair as a hero. think of pasqual 7, where blair defended the kilrathi against the attacks of the black lance and their bioweapons. quote sosa: " I have been hearing the kilrathi are naming babys after you (talking to blair)" therefore the main part of the cats are thankfull to confed and only the brute kilrathi are the pirates, which appear to me the kilrathi faction in "arena". to make it short in my opinion: kilrathi position: 70 % loyal allies to confed in the nephilim conflict. 30 % kilrathi conservatives, who still fight the war against terra firekkans: like you said, a defending and passive race, probably very peaceful and just intreseted to keep the enemy out of their systems. threfore short termed allies. |
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#25 |
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2nd Lieutenant
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I just like to see at least a few mission were the kilrathi are being attacked and confed comes the rescue and then confed is under attack and the kilrathi come to the rescue. Something like a Kilrathi cap ship is attacked and you save it help repair it and for a shot time that ship is part of your fleet until you escort it to a Kilrathi battle group and then you on your own again but in that time that ships with you, you fight side by side with the Kilrathi. I think something like that would be cool to see. An idea for flight kirathi ships if you do pirate missions then why not say that if you capture a base or cap ship that there fighters were added to you ships fighter complement it is possible to do that I think. And yes I think that the Firekkans would patrol some trade lanes close to their system to insure trade with the out side.
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#26 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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we had that short period terran kilrathi battlegroup in wing 4, I think it would be more intresting to have a permanent battle group consisting of the coral sea and a kilrathi destroyer with a few ships, dont you think?
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#27 |
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Seventh Part of the Seal
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Perhaps a guest appearance by a few vintage ships? Like make a Confed dreadnought or something like that, like one of the older ships nearing mothballing get blasted by the Nephs.
Perhaps even a Firekkan Pilot who either wants to defend his land or get revenge on the Nephilum for attacking his space, joining your squadron, if only temporarily. I think that would be kind of cool.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#28 |
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Brigadier General
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Frosty.....
Those are some great ideas...I never really thought of either of them...I mean when you think about it. Both are definitely plausible and I can still fit it in, as a good plot point |
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#29 |
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2nd Lieutenant
![]() Join Date: Dec 2003
Location: wherever Sivar sends me
Posts: 89
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What do you guys think? Maybe I'll do up a paper cut-n-fold version of the Firekan fighter too?
JasonRocZ ... post front, side, and top views of the ship please. A bottom view might help too if it's got a bit of an odd design. |
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#30 | |
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Seventh Part of the Seal
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Quote:
Kinda corny and probably over done, but hey, it works. PS I second Triple-B's idea of having a permant kilrathi escort that, like Concordia's escort, gets blasted at the end.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#31 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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after all, we should not forget that this is jasons mod and his project, we are just giving him some ideas on his own project. I might hope,that he favors some of our ideas, but still he got the last word on all this
![]() maybe we are lucky and jason manages to fit in all of our ideas a bit
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#32 |
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Brigadier General
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This is all really good feedback for sure...That's not a bad idea Frosty I like that kinda thought...I mean you should get rewarded for doing things right?
Anyhow I'm actually working on a Firekkan insignia of sorts at the moment and should be posting something up in a little bit....I've got a pretty good idea of the shape of the insignia. It seems they don't have one at least from me searching a million sources I couldn't find one. also I have to redo some of the textures for the Valtar it seems because of my comp trouble a few months back it might be on the old hard drive that I had to remove (The OS junked the bed), but those files are still on there. I wasn't able to find the actual updated textures...But I'll just being doing them quickly then I'll post up screenshots for ya rapier ![]() And also I don't really think of this project as "My Mod" I'm really doing it for fans of Wing Commander in general. Sure I could have some team of people to help me on this but...I don't...It's a one man show at the moment. But When I need community help on doing audio clips or anything I'll be posting it up..Also if anyone had a good idea for a model that you've been doing or thinking about I'd be happy to hear about it, I mean right now I'm still working on the Nephilim ships, and also different types of transports, Large, small, private, Kilrathi, Firekkan, Confed (Terran), even Nephilim...If there are any ideas or if you've been working on any, I would love to include them in the mod...It cuts down on time and effort on my part of trying to create something that is already out there ....I really want to set a few ships on the map because I think that alot of the space should have more randoms in the Wing Commander series then it had at the moment. I really have to get all the ships that are going to be in the mod in there and also the game engine buttoned down so it's easier to do the missions...I've done a few missions (just for practice to see how easy it is) and to be honest on a scale of 1-10 on the frustration scale it's a high 8. |
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#33 |
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Seventh Part of the Seal
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Hey J, just a thought, since you're redoing the Firekkan design... I was thinking the dorsal wings should be a bit longer, kinda more like in the sketch. It looks really cool though,
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#34 |
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Brigadier General
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Alright well I changed the rear dorsal fins as suggested by Frosty (Without it looking totally outlandishly silly from being too big)
![]() After doing the textures over a bit more here's also a number more of screenshots of the ships and also an ortho view...So that Rapier would be able to make a great plane on this one I'll be posting up the FPA Insignia in a bit too.
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#35 | |
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Brigadier General
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Well maybe not totally a logo but....something I could use as a Firekkan targeting ID |
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#36 |
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Brigadier General
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I actually just figured I'd use the Firekkan Figure for a "Targeting ID" .... I mean think about it ....Not much is known about them right? So it's perhaps safe to assume that they have ships that Confed doesn't see everyday.
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#37 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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well, look what I found on http://www.dougie.uk.com/characters.html
each presented character comes with his insignia and K'Kai has his own (see in attachments) |
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#38 |
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Brigadier General
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But What I'm wondering is where exactly is this symbol in one of those books because I don't have any Wing Commander books.... If it is something that is concrete then I'll use that but if it's made up on that site...It's a no go
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#39 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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I checked the novels. there are no picutres in it. so therefore no insignias also.
I really can not say if this symbol is authentic or not. however using the "bird head" as the insignia is like using a kilrathi head for the kilrathi insignia. maybe you change the bird head in a heraldic animal or combine it with the K'Kai insignia perhaps? |
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#40 |
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Brigadier General
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I'm gonna keep it simple because I don't have the time nor the patience at the moment to come up with something better.. I gotta move on to better things like doing more of the transports ...etc..
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#41 |
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Brigadier General
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Also if someone does decide to tackle any models like the Indomitable Cruiser...I'd be more than happy to texture and or help with the model.
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#42 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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mmh, you know take the bird head instead
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#43 |
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Brigadier General
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Ok so I figured I'd waste my time on it a lil bit...Here's an insignia...I know for certain Kilrathi Ships I'm just using the Kilrathi Symbol but since Firekkans don't have much of an alphabet at all....This is what I came up with.
Also I want to make note that the Firekkan ships are very fast...Much faster than Confed ships... |
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#44 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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wow!
the insignia looks awesome. I think the red one would fit in best. to recall WC 1, the firekkans signed a treaty with confed and are therefore also equipped with confed weapons, maybe it would also be a good idea to let them have a few confed ships, beside the valtar |
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#45 |
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Brigadier General
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This is just the targeting insignia ...Usually there's a ship in there and depending on the damage it's green, yellow, then red. I'm just going to use this instead of making each and every Targeting ID for each ship that is Firekkan, plus I think it's best to do it this way because Confed doesn't know much about the Firekkans in general....I'm just gonna have one that will tell the player" Oh Hey, that's a Firekkan ship I'm targeting" ....And from reading Arena... I think the Firekkans have really broken away from Confeds help...And have started doing there own thing but even that is limited to there own systems....all part of the Firekkan Planetary Allience. I don't think they'll fly Confed ships...although they're able to get weapons it's conceivable that gentically the ships have to be different in general.. I mean none of us know the phyisiology of the Firekkan people I mean do they see normal? Do they have like Walleye Vision? I mean do they sit the same? Those are factors that make me have the Firekkan ships be there own. Certain technologies they may possess for example...Guns, Missiles, etc... but I think they should be flying there own ships.
The insignia is actually the former "Albany Firebirds" Insignia for there Arena Football team (In which I once was able to meet Bon Jovi)...which no longer are a team. But I figured I'd bring something from my home town to the playing field Of coarse I added in some of those Tribal Markings to the Insignia
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#46 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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Now I understand what you mean with targetting insignia. nevertheless you could still use that insignia on the firekkan ships ( on the tailwing for example).
from what we know from wc 1 is, that firekkans appear to be humanoid with the ability to fly and are about 1,80m ( 7 feet). but you are right, the ships for firekkans must have been at least modified to meet their pyhsicial appeareance. I have not thought about that. giving them same missiles and guns is indeed a good idea. what we need though is an explanation, why the firekkans trust the terrans and kilrathi. "The Firekkans remained part of the Confederation until the signing of the Confederation-Kilrathi cease-fire in 2668. Rikik withdrew Firekka from the Confederation in protest of this action, which she correctly believed to be a trick. By the year 2678, the Firekkan Planetary Alliance had been created and the Firekkans had claimed the nearby star system of T'kirsa." source: http://www.wcnews.com/encyclopedia/s...rd.php?id=1482 |
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#47 |
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Brigadier General
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I don't believe the Firekkans are really loyal to anyone....I believe they're more of an independent nation...And after the Confed-Kilrathi cease fire they had been striving to be there own nation state....The timeline that is going to be projected in this starts in 2685 a good 4 years after Secret Ops.... I think that the Firekkans have had 15 years to bulk up there defenses while also making themselves self sufficient, under confeds protection during the Kilrathi war. At the moment I think it's safe to say that the Firekkans are a Neutral race.....With no affiliations with treaties with any race. They probably want to be left alone is what I'm saying....But with Nephilim Incursion...Firekka has to defend what they've been building...and anyone who wants to be an allie and help....whether it be confed, kilrathi..whomever... I'm sure they'd be greatful.
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#48 | |
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Brigadier General
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Quote:
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#49 |
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1st Lieutenant
![]() Join Date: Dec 2009
Location: Berlin, Germany
Posts: 255
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I agree, they should be somehow neutral and just tolerating the alliance consisting of terran/kilrathi and themselves in order to prevent themselves from destruction through the nephs.
they should just be short termed allies for instance: for as long as the nephs are in their system, they fight on the terran side, when the menace is finished they retreat from the alliance and carry on their own business |
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#50 |
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Seventh Part of the Seal
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Ok heres my take on the next Firekkan campaign... take what ever you like from this and add it in. Though peaceful, the Firekkans are somewhat backwater. They are only starting to build their own craft so yes, what forces they have should be a mix of older, retired, confed/Landriech ships, perhaps civilian purchased vessels and their own craft. They are so despirate to defend their home, that they'd buy anything they could get thier hands on... except for Kilrathi ships as they believe those to have a stain of blood on them. The old confed ships should perhaps be repainted and rather decrepid looking covered with second rate replacement parts and very inferior armor. Give them superior numbers as you are in their home system. However, despite their overwhelming size, they have a massive disadvantage with the older ships only being able to take two, maybe three hits before going up in smoke. Perhaps give them an old Confed cruiser or something to use as a mobile base in addition to their own HQ.
As for an attitude... give the Firekkans their own code of honor. Not so much as a warrior race, but as defending their homeworld means more to them then their own lives. Perhaps some variation of Bushido. They are, as before mentioned, Xenophobic and they do not want anyone else in their system, ally or enemy. If their homeworld is to be saved, they have to be the ones to do it, or die. They don't like the idea of asking for help, even if they know they'll need it. Thier ability to fight off the Nephilum on their own shouldn't exist. Like perhaps your first foray in to the Firekka system shows massive amounts of Firekkan craft getting blasted away by the Neps and I mean totally slaughtered with maybe one or two losses to the Neps. Your forces would first need to save what is left of their squadron. As you clear out the Neps, the Firekkans turn their weapons and give you moment s to explain your presence in their space before they blast you. At this point after the slaughter of the war, the Firekkans have become somewhat Xenophobic. They aren't trusting of anyone outside of their space, especially those who have Kilrathi on their wings. After a short band of accusations going back and forth (including a shouting match of threats between the Firekkan and Kilrathi leaders), your CO agrees to leave their space, despite knowing that they can't properly defend themselves. As you are escorting your task force out of Firekkan space, you get a priority distress call from the single Firekkan capship (perhaps a Waterloo class cruiser). You race to their location and save their cruiser, only to recieve multiple distress calls from throughout the system, other squadrons, bases, and even their planet is under attack. Your squadrons spread out and attempt to save as much as you can. Your forces manage to save the main HQ the Firekkans built. Their main HQ should look like something the wookies would built. Somewhat archaic looking. The squad saves the base, but thousands of Firekkans died in the attack on the planet. At that point, the Firekkans agree to let you help push the Neps out. Win or lose, you manage to push them out... if you lose, the Firekkan system is laid to waste. But if you win, the Firekkans will enter in to a new treaty with the Confederation. Even consider having a wing of Kilrathi ships rescue a squadron of Firekkans. Perhaps have a small discussion between your Kilrathi allies and the Firekkans After the Neps have been pushed out. Firek leader: We are... in your debt, Kilrathi... Kilrathi Leader: You fought honorably, worthy of notation in the Tomes of Sivar. Firek Leader: You as well... I believe we have more to discuss then putting aside ancient hatreds... Kilrathi Leader: We will be honored when that day comes. As you escort your fleet out of the system, a wing of Firekkan ships (3 of the fighters you designed) confront your ships and the leader asks if his wing can join you. Now the Firekkan fighters are available for use and three pilots join your now dwindling squadron. With that, your fleet leaves the sector. Another thought, perhaps the end of the game should be one decisive fleet battle with combined Kilrathi and Confed ships, with the Firekkan Waterloo cruiser and fighters showing up at the last minute requesting to join your fleet in order to remove the Neph threat from Confed space once and for all. I should really write a book on this campaign... yes? Maybe?
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+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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