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#1 |
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Super Soaker Collector
Administrator |
Drop Bomber Ballots Here (March 6, 2010)
The new poll asks what your favorite bomber is. There's plenty of fighters that can take out a massive warship and many ways to launch a torpedo, but what's the best ship to do it in? You have quite a few to choose from!
The last poll inquired about landing methods. Different ships we've flown off have markedly different touchdown routines. Although far less technically advanced than zooming through the Victory's flight deck (the 2nd place winner), the most popular option was lining up with the Tiger's Claw's nose. What's your favorite way to land? Lining up with the Tiger's Claw 33.11% ![]() Roaring over the Concordia runway 16.29% ![]() Zooming through the Victory's bay 25.76% ![]() Clearing the Intrepid's ceiling 6.70% ![]() Picking a rear bay on the Midway 5.12% ![]() Ducking around the Cerberus gun 2.63% ![]() Entering a Gemini landing zone 10.38% ![]() Ended on March 6, 2010 | 761 votes -- Original update published on March 6, 2010 |
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#2 |
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Rogue Leader
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This is a really hard one as I like several of those craft listed, but for various reasons. Many of them serve different purposes and also behave in different ways due to the different ways the various games worked.
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Soli Deo Gloria | wedge009.net |
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#3 |
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Mpanty's bane
Join Date: Feb 2001
Location: Wiesbaden, Germany
Posts: 4,888
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The best bomber feeling for me comes with the WC2 Broadsword (and Crossbow).
But taking out capships was always easiest with the Morningstar for, which I voted for. Closely followed by Armadas Gladius and WC4's Vindicator. Very fun was also leeching a Ralatha with Academy's Wraith and then destroying it with guns.
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"Khasra! I have heard enough of Khasra!" For the Glory of Sivar! |
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#4 |
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1st Lieutenant
![]() Join Date: Jul 2005
Location: Krakow, Poland
Posts: 162
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Lance - do you mean Black Lance Dragon?
If so, all I can say, it is definately the ultimate bomber! It can cloak, has grat speed, shields and armour (important for torpedo runs) and It's got something more - flashpacks! I wish I had one of theese when I was fighting two elite Fralthras. It would take me like 1 minute to kill them both with this avesome vessel. |
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#5 |
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Major
![]() Join Date: Dec 2005
Location: Germany
Posts: 511
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Well... Just love the Devastator. Very heavy load, nice look...
ps: it's very sad we never seen the Dev teaming up with the Shrike carring the wild weasel loadout...
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"...I love my Duress..." ........................................ ... Ser Deacan Tron ID - 7909D Privateer, Crius |
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#6 |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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Morningstar all the way
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#7 |
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Rogue Leader
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Because it wasn't really necessary or effective? Devastators need agile fighter protection to counter its low speed and manoeuvrability.
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Soli Deo Gloria | wedge009.net |
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#8 |
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1st Lieutenant
![]() Join Date: Mar 2009
Location: South-West England, United Kingdom.
Posts: 239
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I might get flamed for this, but shouldn't the Thunderbolt be in this poll? I know she's classified as a heavy fighter, but she's got Torpedo capability, and surely if the Sabre are Gladius are included, the 'Bolt should too?
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#9 |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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I would tend to agree. The Tbolt is certainly as much a bomber as the Sabre or Glaudius, and far more so than the Banshee.
It looks like the poll is just a choice of "craft we fly in the games that can carry torpedoes". Except they left off the T-bolt. I would define "bomber" a little more narrowly...I would say to qualify as a "bomber" and not a heavy fighter, it has to carry multiple torpedoes and have at least one turret. |
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#10 | |
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Super Soaker Collector
Administrator |
Quote:
In coming up with the options for the poll, you quickly find that it's very hard to define bombers. The Vindicator is classed as a medium fighter, but it's got 3 torpedoes and a rear turret. Something like the Morningstar has no turret and is certainly more nimble than traditional bombers, but it has two torpedoes and the incredible Mace. Academy recognizes it "as the current Confederation state-of-the-art capital ship destroyer." The list grows fast. |
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#11 |
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Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 1,148
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Broadsword, definitely. Nothing feels as much like a bomber as a broadsword.
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#12 |
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2nd Lieutenant
![]() Join Date: Nov 2004
Location: Near Seattle
Posts: 95
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What Vinman said. Most of the others are a lot of fun but feel more like heavy fighters to me, and I like the more extreme transition of switching to a broadsword. With the broadsword, I can keep on making my approach and fight ships off with my turrets and superior shields, while with the others I feel like I have to dogfight like I was in a normal fighter to avoid getting clobbered. And it has no afterburner.
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People who are not in the industry do not understand that it is like making sausage… You don’t want to know about the process, just enjoy the end product and shaddap. |
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#13 | |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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Quote:
However, I disagree that it was the only one. I think both the Longbow and the Devastator "felt" like bombers. In both of them you only fired at fighters if they came at you, and instead relied on your fighter escorts, turret, or (in the case of the Longbow) a flurry of Pilum FF's to keep you safe, while you concentrated on making runs on the big boys. |
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#14 | |||
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1st Lieutenant
![]() Join Date: Mar 2009
Location: South-West England, United Kingdom.
Posts: 239
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Quote:
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Teaches you how to dogfight in even the heaviest of ships, WC2 turret gunning is IMO the best to control in the series. See what I did there eh? With the spoiler?
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#15 |
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Captain
![]() Join Date: Oct 2001
Location: Nottingham
Posts: 478
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I would concur with the Broadsword sentiment, for me, its got that "Flying Fortress" feel for the preconception I've got of what a heavy bomber is from watching WW2 films.
I get a similar feeling off the Devestator as well with its sluggishness and the four turrets.
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"Fire some kinda laser thingy at 'em... right now!" Almighty Tallest Red |
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#16 | |
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Super Soaker Collector
Administrator |
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They both have the same designation (A-17/B-17).
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#17 |
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I was going to say something funny about what you did, but looking at this silly robot made me too happy to remember what to write.
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The Dragon was definitely the most effective bomber. You can't beat the ability to sneak up on a ship while cloaked, uncloak and knock it out with one flashpack. Kilrathi fighters were the first to show the powerful effect of a cloaked capship attack when they destroyed the Tiger's claw.
The Dragon's ability to knock off fighters was nice too, but probably not necessary for destroying bases and capships since you can use a good sneak attack against the large target. We see Seether using Bossman's technique of knocking out the Hellcats first, but that was probably with the goal of leaving no witnesses, or else due to his aggressive perfectionist nature.
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"Being a Christian isn't always a cruise ship to heaven. It's often like boarding the TCS Midway surrounded by Nephilim, stationed at the gates of Hell, and getting a refit in Heaven." |
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#18 | |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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Quote:
The ability to sneak up, get a torpedo lock, uncloak, and let fly is certainly powerful, which is why cloaked attack fighters are so fearsome. However, it's probably worth noting that cloaking and countercloaking technologies are probably constantly evolving...just as stealth and counterstealth technology is constantly evolving today. Plus, there's cost. Something could be the best bomber in the world, but if it costs too much to field more than a squadron of them, you're not going to build too many of them. I've read (probably non-canon) descriptions of the Lance/Dragon that imply that each one cost more than a star system. Now, that could certainly be an exaggeration, but I'm sure they weren't cheap. |
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#19 |
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Brigadier General
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I have love for both the Longbow and the Broadsword... They both not only looked cool....but could Blow S*it UP !
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#20 | |
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Super Soaker Collector
Administrator |
Quote:
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#21 |
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1st Lieutenant
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Man, I couldn't stand flying the Broadsword. Every time I'd get in one, I'd have to take out some kind of fighter cover composed mainly of ships I should have no problem taking out (Sartha, Drakhri). These silly escort fighters would seem like Kilrathi super ships, simply due to the fact that I didn't have the speed to keep up, and could not compensate by scooting around with afterburner pushes to get myself back into firing range. Jalkehis and Griks weren't too much of a problem in it, though, because those were slow, and the 'sword could soak up a lot of damage.
Of course, the 3 Mass Drivers had a good punch, if your target wasn't constantly "out of range." I would keep thinking: "Man, I wish I could have used a friggin' SABRE for this mission instead. These damn Drakhris wouldn't constantly be out of range if I could do something besides plod along like a warthog through molasses." Made torpedo runs hellish, too, especially if the object I am trying to torpedo is going to take more than one torpedo to kill. I'd get a lock and fly toward the cap ship, my shields soaking up whatever flak gun damage came at me without going down lower than 45 or so. I'd launch the torp and pull out, and suddenly, as I was flying away, my shields would drop faster than Tiger Woods' popularity. Before I knew it, I was getting chewed to bits and could not make a speedy getaway due to the lack of afterburners. Lost lots of missions due to my ship being blown to pieces as I was trying to get away from a stinking stationary cap ship. Ugh! Broadswords definitely LOOK cool, but God, trying to fly one? Sabre, please.
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Battle not with monsters lest ye become a monster. And when you gaze into the abyss, the abyss gazes also into you. |
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#22 |
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gh0d
Administrator |
Dude, one word: turrets
After coming out of autopilot, start flying away from the escorts. The AI is stupid enough that they'll line up behind you nicely so you can mow them down with your rear turret neutron guns, and thin out their numbers some before they get close enough to engage.
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SubCrid Death Official Net.Nazi, LOAF's Merry Guild A Meeting of Minds - a (mostly) cliche-free "first contact" story; updated periodically If you don't fear ^Death_ then there's a socket loose in your fear factory, buddy. - The Book of LOAF |
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#23 | |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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Quote:
At least with the Broadsword you have enough torpedoes so you can have the enemy shoot one down with it's flack. But the idea of flying in a bomber without escorts is ridiculous in the first place.
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#24 |
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1st Lieutenant
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True, but you've got to do it a lot in WC2, anyway.
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Battle not with monsters lest ye become a monster. And when you gaze into the abyss, the abyss gazes also into you. |
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#25 | |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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Quote:
The 'Sword as an incredibly awesome gunnery platform (much like the Y-Wing in the LucasArts games)--it's mass and low maneuverability actually work to your advantage when you want to carefully line up precise shots, and it's ungodly armor and shields mean that you can go nose to nose with any craft you want, without having to juke or slide, and come out undamaged as long as you don't rush too many at once. So they give you this awesome gunnery platform--and arm it with some of the shortest range guns in the game, so you get one, maybe two shots max off before the light fighter(s) you're trying to shred are out of range. Meanwhile, the Epee, which has insane maneuverability and acceleration, but effectively no shields or armor, was good at dodging in and out of a dogfight, getting close in and firing quickly and then getting out, and yet it had, high damage, slow-firing, long range particle cannons. In an Epee, I generally was really close to my targets and didn't care for range, but wanted to fire off shots as quickly as I could. In a 'Sword, I wanted to line up shots carefully at range, since I didn't have the speed to dogfight. |
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#26 |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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In an Epee, you need to get the draw on a person/cat. It's no trading licks because you'll lose to a craft with a superior refire rate.
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#27 | |
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1st Lieutenant
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__________________
Battle not with monsters lest ye become a monster. And when you gaze into the abyss, the abyss gazes also into you. |
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#28 | |
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Rogue Leader
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Quote:
As has been mentioned by others, it seems to me that the Broadsword is meant to be more of a missile and torpedo platform, not for gunning down fighters.
__________________
Soli Deo Gloria | wedge009.net |
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#29 | |
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1st Lieutenant
![]() Join Date: Mar 2009
Location: South-West England, United Kingdom.
Posts: 239
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I love the Epee just the way she is, a light attack fighter with Torpedo capabilities - I particularly like the Standoff version, I'll be including Epees with torp in the missions I'm working on.
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#30 | |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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Quote:
I think it's a style preference. As designed, the Ferret requires you to get close in and dance with your opponents...darting in and out and dogfighting with them, relying on your speed, maneuverability, and the refire rate of your guns. The Epee is more suited towards using it's slow-firing, long range, powerful guns to snipe, and using it's speed and maneuverability to stay out of range of the opponent, instead of getting in close and dancing. I tend to prefer the former flying style by far. Sniping and using your evasive ability to play keep away was never fun...and frequently took too long when you absolutely needed to down incoming Grikhath. |
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#31 |
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Captain
![]() Join Date: Jan 2006
Location: Boston, MA
Posts: 387
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Incidentally, if we want to see what WC Game Designers, as a group, prefer (or at least prefer making others use), here's the breakdown by my count (based on the CIC game guides and not counting Standoff):
Avenger: 23 missions (allowed to select) Banshee: 18 missions (allowed to select) Broadsword: 17 missions Crossbow: 6 missions Devastator: 7 missions (possible, plus whatever is in Secret Ops...not finished counting yet) Gladius: 0 missions Lance: 9 missions (allowed to select) Longbow: 22 missions (allowed to select) Morningstar: 9 missions Sabre: 25 missions Shrike: 5 missions (possible, plus whatever is in Secret Ops) Thunderbolt: 23 missions (allowed to select) Vindicator: 22 missions (allowed to select). So the clear winner of the bomber we're forced to fly the most is the Sabre, which, if you fly every winning and losing path mission in WC2, SO1, and SO2, you're forced to fly 25 times. Some of the WC3 and WC4 bombers come close, but only if you pick a bomber every time (and who does that?) |
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#32 | |
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Super Soaker Collector
Administrator |
Quote:
I also don't have my Armada guide handy at the moment, but the Gladius does show up within the 15-mission Armada Confed Gauntlet campaign. |
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#33 | |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,776
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"I saw a monster come with speed, Its face of grimmliest green, On human beings used to feed, Most dreadful to be seen." - Excerpt from Horrors, Lewis Carroll, 1850 |
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#34 | |
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Major
![]() Join Date: Dec 2005
Location: Germany
Posts: 511
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Quote:
I would like to have as much HS, IR, FF or what ever type of antifighter missiles on my fighters as possible... Just my 2 cents.
__________________
"...I love my Duress..." ........................................ ... Ser Deacan Tron ID - 7909D Privateer, Crius |
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