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Old 02-12-2004, 19:16   #1
AUSTIN CREWMAN
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Tiger Claw Pic

Hi all,

Just like to show you a illustration i did for a small sequencial work base on wing commander first game.

TIGER CLAW PATROLING VEGA SECTOR

All remark is welcome.


Thx.

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Old 02-12-2004, 19:24   #2
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That's a cool comic book style.
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Old 02-12-2004, 21:56   #3
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The 'tower' looks a bit 'squished', but I really like it (probably because it reminds me of my favorite rendering/reimagining of the Tiger's Claw )


C-ya
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Old 02-13-2004, 07:09   #4
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Looks really good. Reminds WCA a little.

But wait, no green?
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Old 02-13-2004, 07:39   #5
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Plenty of green. The picture the thread about is the one Austin Crewman linked to in his post (very impressive, BTW).

The other picture in this thread is one of the WCA presskit images.
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Old 02-13-2004, 07:45   #6
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hehe, sorry for the confusion. The one I posted is WCA's TC (my favorite). This is Austin Crewmans image (albiet nowhere near as big or clear, since I had to tweak it down to post it. Follow his link for the full size).

C-ya

Edit: oops, LOAF beat me to it and that little image doesn't even do the tweaked image justice
Attached Thumbnails
Click image for larger version

Name:	TIGERCLAW2.jpg
Views:	254
Size:	87.1 KB
ID:	357  
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Old 02-13-2004, 09:19   #7
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Looks very good indeed.
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Old 02-13-2004, 10:23   #8
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The original pic was not opening. Now this looks very good. A very sleak and agreesive, WC1 colored Tiger's Claw.

What was it for exactaly? A sequencial work?
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Old 02-13-2004, 10:47   #9
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No, it's a non-sequencial work... the next panel will be the Tiger's Claw under construction.
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Old 02-13-2004, 15:36   #10
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But what exactaly is that?
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Old 02-13-2004, 15:47   #11
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I was kidding - I'm not sure what it's for.
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Old 02-13-2004, 16:22   #12
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Very beautiful. The redesigning is very well done, it still captures that feeling of the original. Good job.
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Old 02-14-2004, 14:40   #13
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Is that realy handdrawn or is it something 3D modeled and then overworked and is there a bigger picture of it?
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Old 02-14-2004, 16:30   #14
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Here the pencil of TCS Tiger Claw not my best work ever but i am working on it.

Thx for all those comment it's helping me alote, it's true the brige tower look too much squished.

and overall it need refit.

And a funny thing is: the sequencial will have the tiger Claw under construction.

(So in a way LOAF was right)

The story is following the ''McAuliffe attack'' with the Tiger Claw first Bengal Strike Carrier been made in Trojan 4 Spaceyard.

WC CIC is a great place for all the need for that sequencial art (story and graphic)

I will post more image from the project here if you like.

Thx all.

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Old 02-16-2004, 08:50   #15
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I would certainly like to see more!
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Old 02-16-2004, 18:29   #16
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Your work is freaking brilliant.
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Old 02-27-2004, 04:46   #17
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Excellent work!!, i would like more of those, please!!!..
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Old 03-01-2004, 06:58   #18
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Very nice!



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Old 03-05-2004, 09:12   #19
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Page one

Thanx all for those nice comment!

Here the first page from the comic for those who like to see more about it.

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Old 03-05-2004, 09:47   #20
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Bravo, I give it a 10!
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Old 03-05-2004, 12:01   #21
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I didn't tihnk it was squished at all, I like just that way. I actually think the UE bengal is too "tall". The "real" proportions of the 'Claw are in the Claw Marks.
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Old 03-05-2004, 13:44   #22
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The Dauntless has as much of the "real" proportions as possible - this also tells us that one of the views shown in Claw Marks is wrong.
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Old 03-06-2004, 13:35   #23
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This looks really great. I do have some observations though. During the first McAulffie engagement, the Kilrathi didn't slink around. Once Confed knew they were in the system, they knew where they were; it was just a problem of mobilizing. Also, in English, the first pilots question would be something like "Where the hell are those furballs hiding?"
Anyway, I'm really excited about this comic book type addition to the WC fan projects.

C-ya
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Old 03-07-2004, 06:51   #24
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Thanx Viper61,

I fix it right away. Those pilots are patroling nav point before the confed fleet move on the kilrath fleet. But it is true the dialogue is not really good, i am better with graphic then word.

The best for me will be to team up with a wing commander fan fiction hard core guys!


So any brave are willing?

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Old 03-07-2004, 06:51   #25
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Wow. This is by far the most impressive thing I have seen come out of the community in a while (though that's purely a matter of opinion). Just amazing work with really great style. I really hope to see more of it.
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Old 03-07-2004, 06:59   #26
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Thanx Corsair,

It will be fun to use the community to tell the next page (Story wise)... But it's only a sugestion of course!
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Old 03-07-2004, 07:07   #27
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It's a great idea.

Something I'm noticing is that these pilots are flying Hornet class light fighters, which I believe weren't introduced to Confed forces until just prior to wc1... It may be worthwhile just to scrap the whole McAuliffe motif, and set the story in a different system at a different time with a different Bengal class carrier to try and avoid continuity errors like this. It's what I've done with a series of animated wing commander shorts I'm working on and I find that it just makes it easier to have fun with it and tell the story. Especially if it will be written page by page by the community, seeing as not all of us are that well versed in the details of the battle of McAuliffe.
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Old 03-07-2004, 07:26   #28
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Maybe you want to do something in Custer's Carnival? That had the Tiger's Claw.

Or maybe you want to draw some Raptors and maybe young Geoff Tolwyn in the Enyo Engagement? That was in 2639.

I think the main problem with the McAulliffe ambush is that there were no Bengal-class carriers around in 2634, not ones of the WC1-game-type at least (movie version doesn't apply to this).
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Old 03-07-2004, 07:59   #29
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excellent art. I am looking forward to see more of it.

BTW, you can download models from this site here: http://wcmdf.solsector.net/ if you are looking for the general shape of WC ships. If you are looking for WC1 ships I should have a few models on my hdd
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Old 03-07-2004, 08:17   #30
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The "movie version" shouldn't look significantly different when rendered in the WC1 style - just a bit smaller.
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Old 03-07-2004, 08:52   #31
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The idea i have at first was to see just a bite from McAuliffe attack and then switch to one of the survivor pilot weaking-up from a bad dream (McAuliffe attack post-sydrom war) the same pilot will be then transfer to the Tiger Claw skeleton crew (Giving me the chance to draw the Tiger Claw under construction at Trojan 4).

It was just a idea i have.
No prob. to start from the begining if the community want to do something else.

We can even go panel by panel. (one panel by membre)

So lets talk about this!
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Old 03-07-2004, 08:53   #32
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Ho and thanx for the link Tolwyn but it's doesn't work!
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Old 03-07-2004, 08:56   #33
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Quote:
Originally Posted by AUSTIN CREWMAN
Ho and thanx for the link Tolwyn but it's doesn't work!

you must be wrong, it works flawless.

And you might find this interesting: http://www.crius.net/zone/showthread.php?t=7491
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Old 03-07-2004, 09:01   #34
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Thx it work!

Really interesting!!!
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Old 03-07-2004, 10:30   #35
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Quote:
Originally Posted by AUSTIN CREWMAN
The idea i have at first was to see just a bite from McAuliffe attack and then switch to one of the survivor pilot weaking-up from a bad dream (McAuliffe attack post-sydrom war) the same pilot will be then transfer to the Tiger Claw skeleton crew (Giving me the chance to draw the Tiger Claw under construction at Trojan 4).
Sounds pretty good to me. Though he wouldn't go straight ot the Tigers Claw, it would just so happen that he was transferred there. I'm a bit rusty, but isn't the first thing the 'right out of space dock' Tigers Claw participates in is Custer's Carnival? Give our pilot a chance to interact with at least one well known WC character in Paladin (if I'm remebering correctly about the TC and Custers Carnival).

C-ya
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Old 03-08-2004, 15:15   #36
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Custer's Carinval would be a better battle to render.
Straight from the enc...
Custer's Carnival
In 2644, Terran ground forces launch an attack on the fortified Kilrathi Kr'azna colony. Unexpected Kilrathi fighter cover causes the ground forces to retreat in their lightly armed transports. Since the transports had little chance against the pursuing heavy Kilrathi warships, the TCS Tiger's Claw attempts to intercept the Kilrathi warships and give the transports time to escape. The Tiger's Claw succeeds in allowing the transport to escape, but suffers heavy losses and damage. The Claw retreats in to Terran space with three quarters of its engines destroyed and half of its pilots injured. Two Gold Stars and numerous other medals are awarded to Tiger's Claw pilots. The Claw itself is forced to spend six months in spacedock repairing.
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Old 03-09-2004, 04:47   #37
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There's some confusion regarding the battle. Custer's Carnival was in 2649, and it was *not* the Tiger's Claws first mission.

From the "Pride of the Fleet" section in Claw Marks:

Quote:
2644: The newly-launched TCS Tiger's Claw, on its shakedown cruise, carrying a minimal spacecrew and an under-experienced command, finds itself in the path of a surprise Kilrathi invasion force. The ship's unexpected presence along the Kilrathi flight plan, clever tactics on the part of the command crew, and performance above and beyond the call of duty by the spacecrews rout the superior Kilrathi force. Shortly thereafter, Tiger's Claw is given permanent assignment in Vega Sector.
Later sources have confused this action with Custer's Carnival - but they're not the same at all. (In fact, the same timeline goes on to describe the 'Claws involvement in Custer's Carnival five years later).
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Old 03-09-2004, 17:25   #38
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Austin Crewman,

If you do want to write about Custer's Carnival, then the retreating fleet that the Claw covered was 10 Draymans. It was mentioned in the official WC1 guide.

As I've said before, I'll very much like to see if you are willing to do the Enyo Engagement.
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Old 03-10-2004, 06:46   #39
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They considered doing another 'Action Stations' style prequel set during the Enyo Engagement (centering around then-Captain Tolwyn's involvement).
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Old 03-10-2004, 10:28   #40
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You know, the in game models and blueprints, even the WC2 intro don't match. In the game, the rear "slope" up to the engine area is steeper, the tower seemed shorter and the Claw had 6 engines, not 5.
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Old 03-10-2004, 10:31   #41
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Eder,
you are completelly right. I guess sometimes you get the wrong impression while playing the game.
and thanks for the picture!

BTW, The link on the top of the page is broken to me.
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Old 03-10-2004, 12:31   #42
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Quote:
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Eder,
you are completelly right. I guess sometimes you get the wrong impression while playing the game.
Oh, definitely. Specially when it comes to WC1 ships, I'd say, since for most of them not even the side and top views of each blueprint fit together very well... let alone fit with the sprites and the other in-game graphics.

The models used to render the WC1 sprites probably didn't look much like the blueprints either, so every time we see one of those ships in high res, it's bound to not look too much like (at least) one of the sources.

(If you want a real challenge, try to figure out what a Scimitar *really* looks like )
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Old 03-23-2004, 16:53   #43
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Any one have a picture/image of Trojan 4? for model pupose!
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Old 03-23-2004, 17:44   #44
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Sorry man, I don't think there is any picture of the Trojan IV shipyards. I guess this is up to your artist interpretation. Try looking at shipyards from other sci-fi series or at modern day shipyards to get a good background of what you need to do.

personally, I'm looking forward to see what you can do. It'll be neat to see row after row after row of capships being constructed.
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Old 03-23-2004, 19:03   #45
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Doesn't WC4 show the Vesuvius and the St Helens under construction?

(I always imagined the shipyards to be similar to the scaffolding shown in the Star Trek series.)
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Old 03-23-2004, 19:05   #46
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Somthing like what was in Star Trek the original movie one would be good. Just smaller, more boxy, varing in size between different docks, and have them attached together in an orbital fashion around a moon or, better yet, a planet.

Just my idea of a shipyard in space.
Good luck!
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Old 03-23-2004, 20:19   #47
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The Vesuvius wasn't built in a conventional fashion, though. It would be a bad example.
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Old 03-23-2004, 22:34   #48
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What about the models of the Speradon shipyards from WC4? I can't imagine the other shipyard facilites used by confed being all that much differant...
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Old 03-24-2004, 09:03   #49
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The shipyard in spearadon sounded more like a field refit station instead of true full blown shipyard.

I always kind of thought that Trojan IV would be a kind of massive box with the spiderweb construction slips along the sides, figured confed might be similar to the kilrathi and build the heavier carriers and larger ships in fully enclosed slips like the ones that the kilrathi had on kilrah's moon. That way people could work in fully pressurized environments while building them.

Probably way off, but just my poorly explained take on things.

The St. Helens and Vesuvius were built in very different ways from earlier carriers. Factory ships (kind of like the Andrew Carnegie) did all the work of several installations all on site.
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Old 03-25-2004, 19:04   #50
AUSTIN CREWMAN
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Join Date: Feb 2004
Posts: 18
Ok thanx guys, i will improvise something!
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