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#51 | |||||
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Mola mola
Join Date: Dec 1969
Location: Grassy Knizzle
Posts: 3,145
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Also, I don't think we've seen any bombers stationed on destroyers - their flight wings, as LOAF mentioned, are comprised primarily of medium fighters, ostensibly for defensive and screening purposes (as befits the role of the destroyer). The flight wing of a cruisers certainly isn't something to scoff about, and indeed it seems that by the time of Vukar Tag Confed was classifying the Waterloo as a carrier ... but they're less capable than fleet carriers (and, SO2 notwithstanding, generally do not seem to carry bomber wings). Ship design is a manner of tradeoffs. Hey, why don't we make a cruiser-sized ship that acts like a carrier, but drops the offensive weapondry (which a carrier should never, ever have to use) in favor of more space for torpedo stockpiles and fighter wings? Presto, you have an escort carrier. Quote:
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Aboard one destroyer, [Admiral Jacky Fisher] saw the sign "UT VENIANT OMNES" in gold letters mounted on the bridge. "What does that mean?" he asked. "Let 'em all come", replied the youthful lieutenant in command. Robert Massie If it's stupid but it works, then it isn't stupid. |
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#52 | |||||||
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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- Generic Bartender, Privateer Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#53 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#54 | ||||||
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Brigadier General
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Posts: 1,375
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In other words, they're probably, as pilots, as good as anyone else in the squadrons Blair flies in; everyone who has a name is at least a solid flyer if not an ace themselves - and you'll note most of our missions throughout all three games took the Tiger's Claw behind enemy lines, which again means the opportunity for more kills. These were not, by any means, 'normal' missions we flew. That seems to have been the responsibility of other carriers along the front. ![]() Quote:
LOAF's already noted one of the quotes from the bartenders in Privateer - while it may be subject to hyperbole, the fact that Confed loses hundreds of fighters a year, and quite a few capital ships, is not in question - through WC1 to WC3, we've lost most of the Carrier fleet, and it gets to the point where Victory and other 'to be scrapped' obsolete carriers end up being front-line ships. SO2 saw the Sixth Fleet get annihilated in Deneb sector, and after that we've got the Battle of Earth documented where another half-dozen carriers were either destroyed in their dockyards or in battle. A few months, we lose the Concordia in a rearguard action over Vespus. However, note that at no time do we seem to be short of fighters - production on them is fairly constant, and 'new' models keep showing up or get developed; WC1 introduces the Rapier, WC2 shows up the Crossbow and Morningstar, then WC3 throws out the Excalibur. Fighter production seems to be going along rather well - it's just the capship production that suffers, especially seeing that Confed didn't have enough to begin with... and then the Battle of Earth shatters a lot of the Inner Worlds as well as some of the shipyards and bases in Sol system. We're also horribly short on trained pilots, but they still seem to come faster than capships, to judge by what we're flying off of by WC3. There does seem to be a significant base of fighters to work with, to judge by how quickly we got fighter replacements in the WC3 novel. Quote:
It is noted that Confed did not have enough shipyards are the war's start, both in the novels and in the WCP documentation, and that it takes 'five years to build a carrier' after building the shipyard and training the people there, which takes another five years. Many of those fighters are already on the bases which you state should exist (and do) - home defense, system defense, and so on. Many of those fighters are second-line craft, which are obsolete compared to the current front-line equipment on the carriers, and more are sold as surplus or end up on the black market. You've also got the problem of training crew to fight those carriers and to repair those fighters. That also takes time to get them up to speed. Quote:
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And as I've pointed out before, it only takes ONE missile or torp to do enough damage to stop fighter operations from a ship, which is far less than the four or so required to destroy it, if it has but one launch bay and is cruiser size or smaller. You've also forgot one other crucial factor - if you lose one Waterloo, be it a mission-kill (stopping its fighter operations) or total destruction, there's no room to land extra ships on the other ships - space is already tight on one of those craft, to judge by the in-novel descriptions of their hangar bays. That means you're going to lose all the fighters that were launched off that ship, if not the pilots as well. One carrier's easier to defend, and it's a lot harder for a bomber to penetrate a fighter screen of 252 craft than it is for a bomber to go through 36 or so fighters, especially if the bomber has its own escorts to keep the enemy cruisers' fighter screen busy. Confed's already tried throwing bombers at ships that were that heavily defended - in Fleet Action, they lost almost all of them in two strikes, over five hundred craft in all. This didn't even count the anti-fighter defenses on them. Quote:
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. Last edited by Haesslich; 05-25-2004 at 07:10. |
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#55 | ||||||||||
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Cadet
Join Date: May 2004
Posts: 56
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Second, since the books are quite explicit on the number of carriers (we're talking around 10-25 on both sides), that implies that the total carrier fighter force of around 1000-2500 fighters turns over completely (gets eradicated) AT LEAST every 26 days. Or that the total carrier fighter force is less than 7% of total fighters. Last, you are not addressing the fact that it makes no sense to building tens (hundreds?) of thousands of fighters which will never see action until they're obsolete, while you have a shortage of capital ships and/or pilots to carry/fly them. It's a waste of energy, resources, labor, and time. They would divert resources from making fighters to making capital ships. In the course of trying to cover up a continuity hole, you're just pointing out another continuity hole. Your explanation for why it's no big deal to lose 1000 fighters in a year (by only 7 pilots) is basically that Confed and Kilrah are stupid. Quote:
By the way, in addition to the fact that we see Fralthra being guarded by Gothri in SO1 (which strongly implies the Fralthra carried them), and that we see Grikaths all over the place with no carrier in sight, the Gettysburg in SO1 also is testing out the Crossbow bomber. So they can carry bombers just fine. Quote:
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#2 -- Who cares? Confed has tens of thousands of fighters just sitting around collecting dust according to you guys. Dump 'em overboard! Quote:
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We don't see the Vesuvius fight a battle against 10 fleet carriers so I don't really see any evidence that the Vesuvius is somehow superior to an equivalent number of smaller ships. |
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#56 |
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Captain
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I feel like I'm watching Ping Pong.
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Dust cannons, Artemis missiles, forward shields, Afterburners and Autoslide. It's all you need! |
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#57 |
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Destroyer of assclowns
Join Date: May 2003
Location: In the surf zone
Posts: 1,071
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This thread still makes me sad
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Pain Train, coming through! |
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#58 | |
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Captain
![]() Join Date: Mar 2004
Location: Wyoming
Posts: 387
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"I'm in charge." - former Secretary of State Al Haig |
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#59 |
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2nd Lieutenant
![]() Join Date: Aug 2003
Location: Milwaukee
Posts: 99
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One thing that hasn't been brought up yet is the greater offensive potential of 7 Fralthra vs 1 Hakaga. There is a theoretically equal amount of striking power between the two forces, but 7 Fralthra is not only more defensible, but much more maneuverable on the offensive as well. For example, you can wait and hide out in one of the ever-present quasars/nebulas/whatever happens to cause interference that the WC universe has all over. Send out 3 of your 7 Fralthra to go out and make a bunch of noise and divert the system's defenders from the remaining 4 that can scoot on in to their objective. You can almost do this with the single Hakaga, by splitting its fighter force, but then the diversionary force is left without close support, and cannot rearm and refuel. The same objective can be accomplished, but at a higher cost in fighters. Not to mention if the Hakaga happens to go down in the strike, then the entire fighter complement is lost.
I think everyone is getting lost in dogma at the moment. sea_monkey is making some valid points, mainly that the Hakaga is not a doomsday superweapon that cannot be countered. And indeed, he has been proven right BY THE BOOKS WHICH HE HIMSELF ESCHEWS. After all, Earth was saved (bar just a few weapons of mass destruction) and the Hakagas were defeated and Confed won the war. But, by pointing out this basic flaw in the books, everyone seems to feel the need to rip him apart for making the supposition that carriers aren't the be-all end-all of space warfare. Just because something is canon doesn't mean you have to assume he's wrong for having ideas that are as yet unproveable. Indeed, to follow canon and logic, all he's suggesting is that Confed won and the Kilrathi lost because Confed concentrated on small, fast, expendable vessels (escort carriers), and the Kilrathi built gigantic monstrosities that were too large to use. (Leaving out a certain Colonel Blair and a T-bomb, of course) The Kilrathi simply put too many of their eggs into one basket. The folly of this was also seen with the Behemoth. |
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#60 | |
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Mola mola
Join Date: Dec 1969
Location: Grassy Knizzle
Posts: 3,145
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Aboard one destroyer, [Admiral Jacky Fisher] saw the sign "UT VENIANT OMNES" in gold letters mounted on the bridge. "What does that mean?" he asked. "Let 'em all come", replied the youthful lieutenant in command. Robert Massie If it's stupid but it works, then it isn't stupid. |
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#61 | |||||||||||||||
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Modus Tollens (MT) says that if p=>q is true and q is false (not true), then p must be false. MT is essentially equivalent to the Law of indirect Reasoning (below) and is the basis for proof by contradiction. To roughly apply to your earlier 'example', if Santa Clause Exists (p) Reindeer must be able to fly (q). Since reindeer are not able to fly (~q), then Santa Clause does not exist (~p). (I apologize in advance for disappointing LeHah with this news.) Quote:
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![]() Intro Killboard: Iceman 28 43 Bossman 25 37 Paladin 42 34 Hunter 25 32 Knight 18 23 Angel 22 20 Spirit 11 14 Maniac 5 6 Quote:
That said, having 100,000 fighters spread over 400 systems isn't the same thing as being able to have 100,000 at any place whenever you want. Why not? LACK OF CARRIERS. Quote:
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World War II example: the Germans never bombed the United States - but the East Coast was criss-crossed with reserve fighter squadrons ready should such an attack ever be launched. Sure, these fighters were "wasted" in that they weren't on the front lines... but the fact that they were there to prevent any possible attack was equally important. Wing Commander example: in Armada (yay) you have a single carrier... when it moves somewhere other colonies are left defenseless. So you build a fortress, which keeps a sqsuadron of fighters local to defend the base. It's just common sense. Quote:
The Crossbow bomber part is a half truth - we're specifically told that the normal complement of the Gettysburg is Ferrets and Epees in the same dialogue. They just have a pair (or a single, in the losing endgame) of Crossbows that are being tested. (Presumably this is the *purpose* of the Crossbow - a bomber smaller than the Broadsword to be carried on escort carriers... but I digress.) Quote:
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Snakeir are from SM2, not WC2 - there's no in-game WC2 carrier model. Quote:
(Seriously, though, weren't you just chastizing the novels for not taking SO1 seriously? And now it's too cartoonish? That seems like a bit of a contradiction.) Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#62 |
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Lieutenant General
![]() Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 1,591
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Issues of power vs. cost aside, a major part of the supercarrier approach is psychological. Seeing a massive vessel that is individually much more powerful than any other type in the fleet is very good for the owning sides morale, and equally bad for the opposing side's morale. It's like sending in a single tank with a company of infantry--sure, the one big vehicle has less total power than the many lesser units combined, but it strikes fear in the hearts of opponents, especially if they do not have something equally imposing on their own side.
One might equally ask why, instead of building the Behemoth, Confed did not build a whole fleet of smaller such ships which when firing together would be capable of destroying a planet. Certainly such an approach would have made it possible to keep the planet-killing ability even if a portion of the fleet was killed en route to its target, but there is a psychological difference between having a planet destroyed by a massive fleet, and having it annihilated in a single shot by one vessel. As such, the power of the Hakaga does not come from it having more firepower than an equal financial/labor investment in lesser vessels would produce, but rather from the psychological value. Enemy forces will look at it and say "Damn, that's one big Motherf***er" and stare at it in fear and awe as a number of their own forces that would annihilate a regular carrier hardly affect it at all, despite the fact that a larger force still could have killed it as dead as any run-of-the-mill ship.
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Those who live by the sword...get shot by those who live by the gun. |
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#63 | |
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Sanctioned A$$hole
Join Date: May 2000
Location: Blackmane System
Posts: 7,419
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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#64 | |||
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Lieutenant General
![]() Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 1,591
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Think about this: The United States of America has only a few hundred fighters aboard its ten Nimitz class carriers, yet has over ten thousand fighters located at stationary bases across the globe. The idea that only a small fraction of Confed's total fighters are aboard carriers is quite sensible in that context. Now, how long would it take for the United States to concentrate a large number of fighters in one place? Note that the USA has an advantage compared to Confed in this context--on Earth, the farthest reachable location is only two days' flight away, whereas it can take weeks to cross Confed space from one end to the other. In sum, there are plenty of fighters to garrison each individual system--enough that any valuable system would normally be able to hold off at least one attacking carrier group without needing to call for Fleet support, but even jump-capable fighters can only go one or two systems away from their bases. It does you no good to have all your fighters in Perry system when the Kilrathi are hitting Blocade Point Charlie. Quote:
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Those who live by the sword...get shot by those who live by the gun. |
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#65 | ||
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#66 | ||
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Last edited by SabreAce; 05-26-2004 at 07:54. |
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#68 | |
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Brigadier General
![]() Join Date: Mar 2001
Posts: 1,375
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Killing carriers, on the other hand, seemed to require full wing-sized strikes and capship support, IIRC, unless you've stripped them of their fighter defenses. Again, the main reason you have carriers is because they are effectively 'floating bases' and thus can provide support and transport for more fighters than cruisers can typically carry. They're never meant to go right into battle with the enemy capships - that's what cruisers and destroyers are for. They're also relatively easier to defend, given that it's a) one target to keep track of for the defending pilots, and b) unlike the cruisers that have been mentioned as possible staging points for fighters tend to have more anti-fighter defenses. They're awful against capships in direct combat, but they're never meant to fight like that - they're floating docks and transports for their strike craft. The Concordia and the Kilrathi Dreadnoughts are probably the main exceptions to this rule - they're equipped with heavy capship weapons or planetary-siege weapons on top of their fighter complements, and have enough armor to survive close combat. There are cruisers which carry fighters - but they're useful only in a limited set of circumstances, and are too expensive to risk in the way you'd normally risk a normal cruiser or destroyer. They carry enough fighters to cover themselves and a few transports, but they don't usually pack the same sort of heavy firepower or staying power that a carrier is expected to; remember that, throughout the games, it's not the cruisers which are expected to do the deep strike missions. Most cruisers can't carry enough bombers to make it worth the effort, due to volume and storage limitations - you might be able to fit a bomber squadron onto the decks, but forget about carrying any escorts for the bombers. As a practical matter, you'd better served using even a light carrier for the job - at the very least, it's already designed to carry fighters, so you've got space available for the bombers and their munitions. Remember that cruisers are supposed to be fast and well-armored and armed; that'll take up a lot of internal volume, which means that you're going to have fewer fighters or smaller ones on-ship.
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. Last edited by Haesslich; 05-26-2004 at 08:37. |
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#69 | |||||||||||||
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Cadet
Join Date: May 2004
Posts: 56
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Blair died for our sins you ungrateful asshole. Quote:
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Second, I'm not claiming the books are not "valid." I said I don't like parts of them, explained why, and was wondering if anyone had the same thoughts. I personally don't consider them "strictly cannon" but I could really give a shit if anyone else does or not. I actually like the basic idea behind escort carriers, Vukar Tag, the Hakaga, and the Battle of Earth. I just don't like a lot of the details (and the characters, for that matter.) Last, no, you cannot prove a negative, and that's basic logic. Quote:
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Regardless, they all die while the TC pilots go on to keep killing.Quote:
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Last edited by sea_monkey; 05-26-2004 at 20:12. |
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#70 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,059
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One thing I think you have not mentioned in all your arguments is the actual population of each side. Talking about a 1000 fighters when you have a population in the trillions is not the same thing as thinking about it in current terms, which I think you might be in without knowing.
Each side occupies probably thousands of planets and bases in hundreds of systems. The inner worlds of the confederation are most likely very overpopulated (just curious if we know the population of Earth LOAF?). Kilrah is also the center of kilrathi culture, as such billions of kats are on that one rock alone, although they do not colonize as in depth as the confederation, they nonetheless still have a vast population. Frathla are in the time of wc1 light carriers. It is probably safe to assume that the kilrathi have specifically designed heavy carriers, as has been mentioned before, just because we don't see them in all our encounters does not mean they don't exist. I would suggest evidence in AS as an example, but since your lack of faith in the books is the subject of the thread, I doubt such examples would help. The kats have other heavy carriers. There are many examples in the novels and the games...
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#71 | |||||||||
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Please. No one's treated you with anything but respect in this thread - even when you've started ranting about how in your amazing fanfic universe (consisting of WC1, WC2 and part of whichever manual supports your claim at the time) Confed discovered that you were right because they found space station debris. We've even treated it like a serious debate after you've completely ignored everyones responses over and over. Freaking ugh. You know at the start of the thread how everyone was all "you should be mean to the kook" and I shot them down because I thought you were somehow serious? I even yelled at Chris, for crids sake. Okay, I'll admit it: I was wrong. I was really, really wrong. Quote:
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(The novels all take place after those games. Fleet Action also specifically mentions the Concordia's history: In the seven years I've been in command of Concordia we've taken out eight carriers, a score of capital ships, countless fighters and bombers, and fought in nine major fleet actions. Of course, in your universe every ship destroys one other ship and is then destroyed itself. [{QUOTE]Ok, so your *theory* is that Confed and Kilrah are too stupid to divert resources (energy/metal/labor) from their fighter building facilities to capital ship building facilities, because they'd rather build up massive stockpiles of fighters that will never be used and never be there when you need them (Earth). Sorry, that doesn't work for me.[/quote] My 'theory' is that having resources spread across 300 star systems isn't the same thing as having them all in one place. And that without building fighters to defend your system in the first place you won't last long enough to build a carrier yard (10 years). It's almost like they established rules for an entire universe and then built their storylines off of those. Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#72 |
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Sanctioned A$$hole
Join Date: May 2000
Location: Blackmane System
Posts: 7,419
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This is turning ugly right quick.
To coin the old quote, "I smell an era of blood and prominent banning."
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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#73 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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I'm not going to ban someone for having a dumb opinion, but I'm not going to treat them with respect once they start whining about how oppressed they've been.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#74 |
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Sanctioned A$$hole
Join Date: May 2000
Location: Blackmane System
Posts: 7,419
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I'm sure theres a mathmatical equasion of some type that could show the statistics in which a CZ Member (a) starts to whine (x) and then gets banned (n) because of an overwhelming amount of stupidity/whining/flaming/etc (y).
I can't do jack shit with math, so someone else take a stab at it.
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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#75 | ||
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Brigadier General
![]() Join Date: Mar 2001
Posts: 1,375
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You know, I had an intelligent post in response to all this, but then I saw the 'Church of Wing Commander' bit and decided to /dev/null it so I could respond in kind.
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As far as going after the carriers first - if they hadn't gone after them, the fighter and bomber wings off those ships, once they'd had a chance to land and rearm (which they were doing when the Craxtha got hit by Commodore Polowski's suicide mission using a whole destroyer squadron), then they'd have been able to pulverize the remaining fighter forces and then nuke Earth at leisure. Those ships are dangerous because of the reasons others have mentioned before, being floating bases which allow rearming and refueling of strike craft. The death of Destroyer Squadron Three in battle against the Craxtha and her fighter defenses also illustrates one reason you don't want to put too many fighters on a destroyer or cruiser; they're designed for the mission of escort and direct capship combat, and such battles are often lethal. You lose that ship, and your short-ranged fighters aren't going to have a home to go to, should they survive. On the other hand, your carrier was designed to NOT mix it up at close ranges, but instead to stay on the fringes and act as a support ship and transport for strike craft. Putting a cruiser out at that range is a waste of resources, given that you've either sacrificed weapons and armor to put fighters on that ship, or else you've got a piddling amount of fighter craft on it... and then you have to keep it out of the way anyhow, so that your fighters have a place to go home to once the battle's over.
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. |
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#76 |
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Cry some more!
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I don't know why you people bother, the guy made up his mind and no amount of logic will sway him.
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#77 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Yeah... that's generally the case in a debate. I guess there's a few reasons to do it anyway:
* The people *reading* the debate might not have made up their mind. Look how this thread started - the guy ranting about the novels actually introduced a bunch of people to the fact that there *are* novels. And there are a lot more lurkers than there are crazy argument people like you and I... I've come across my own stupid WC Movie debates repeated by other people simply because they watched me make a good case at some point -- and that feels good. * Argument is like a sword; it's a skill that needs to be sharpened with practice. Silly as the subject may be, debate is an intellectual pursuit that will be useful in more serious arguments. Plus... it's an enjoyable passtime. There's a rush behind making a good point, up until someone makes it personal. And sadly that sort of happened here. You didn't think I argued with you for all those years at agwc to change your mind, did you ?
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#78 | ||||||||||||
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Cadet
Join Date: May 2004
Posts: 56
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Where you get the "oppressed" or "whining" bit from is beyond me. Quote:
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Logic: A Rough Guide -- http://chuma.cas.usf.edu/~pinsky/logicguide.htm (Under Logical Fallacies): "Appeal to Ignorance (Proving a Negative): an argument that asserts a claim is true because no one can prove it is wrong; this shifts the burden of proof to the audience or opponent rather than the claimant" Note the Appeal to Ignorance part. Quote:
I got an idea -- when they say carrier they are referring to a Fralthra, since it is really a light carrier when get right down to it. Hmmm, that works. Quote:
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I find it amusing that you didn't address the rest of my quote, because I really think that was the heart of our disagreement: "I couldn't disagree more. The outcome of the games are different depending on how you played it -- what missions you did, who survived/died, what you said and ultimately what the endings were. The fan's place IS to determine all of this. And in the games/books, the universe isn't really fleshed out that well (and is often contradictory). So it's up to the imagination of the player to make sense of everything. So I would say the fan plays a very important role. I guess there are some people who really care about the "official" explanation for how Klingons grew mountain ranges on their heads right before Star Trek III, but I'm not one of them." Quote:
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There's too much to respond to "everyone", and most of it is redundant anyway. Quote:
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#79 | |
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Cadet
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Ok, what about THIS scenario: you have a carrier, I have 3 cruisers. Your fighters are all rubber-cemented to the flight deck ... the launch bays are all damaged ... the turret gunners got blasted the night before and are still drunk ... your carrier has a backup diesel engine that's leaking and now there is diesel everywhere ... and the cook served beans the night before and everyone in the engine room has been farting for days. I think I win that one. |
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#80 | |
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Sanctioned A$$hole
Join Date: May 2000
Location: Blackmane System
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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The two Fralthra in the last mission are important because they're the portion of the carrier group (a carrier group in modern terms is the combined force of the fighter wing and the escort ships) that's physically attacking Olympus - they're *not* the carriers (which, of course, wouldn't fight in a line action). (In reference to something you mentioned - no support ships show up in the last set of SO1 missions... just a whole mess of Fralthra.) Quote:
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There are plenty of fighters to defend the frontier. We see them throughout Privateer... and the games... and the novels... If {System X} does not build fighters to defend itself from Kilrathi raids it will never reach a position where it can build more carriers (according to the novel it takes ten years to build a heavy shipyard). The same situation exists on the other side of the lines - the Kilrathi must build fighters to maintain the status quo. This is why the Hakagas are suddenly important. They are a {magically created} carrier force that Thrakhath managed to put together without having to affect the status quo in the colonies - he injected new blood into what was essentially a hot cold war. Quote:
On the other hand, I've never gone ranting at a message board because I couldn't believe the audacity of the next game/novel/etc. for daring to suggest that I'd killed the third Dralthi at Delius. ![]() There's a huge difference between appreciating a fictional universe and believing that it has some sort of control over my actions. Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#82 |
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Captain
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give it up Seamonkey. you made your point and it was disregarded.
you, my friend, have been shot down like a Kilrathi kitten against a Tiger's Claw Ace.
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Dust cannons, Artemis missiles, forward shields, Afterburners and Autoslide. It's all you need! |
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#83 | |
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Cry some more!
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And boy, did we debate back then. This shennanigans here are even light, when compared to the epic battle waged by us, Delance, Gene Tang, Krisv, Crid... Funny thing, you didn't show up as much in agwc and Crid posted like 10938728 posts a day, unlike he does here. I like this kind of debate too. but this one is turning up to be annoying. Sea Monkey simply ignores 86% of the arguments (I just made up this figure, so it must be true!) |
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#84 | ||||||
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If they let the bombers attack one cruiser at a time, then the cruiser's defenses are likely to be overwhelmed. We've had example after example in the games where a cruiser was the target of a single wing pair and the cruiser was blown away, if the attackers were flying heavy fighters or bombers. This was ONE cruiser, with some fighter support. Granted, putting 40 fighters around that cruiser's going to mean that a single wing-pair won't kill it, but 40 fighters flying point defense against up to 120 fighters and bombers minus whatever number is needed for BARCAP is long odds for the defenders, especially when the cruiser's already got limited anti-fighter defenses. This doesn't even consider what damage can be done by a destroyer or another cruiser, given the anti-capship weapons both of them pack. Fighter defenses, at least for either one of them, tend to consist of 'other fighters'. If the Fralthra under attack gets fighter support from the other two cruisers, then we're in better shape - then you've got the defenders outnumbered in critical areas (more fighters versus bombers, and you have enough fighters to keep the escorts busy). The problem here is that you've left your other two Fralthra with understrength defenses - whatever fighters they're keeping close, and their own guns are all the 'defense' that they can expect. If the Confederation's 'attack' was a feint, then that Concordia's battle group has at least one free run at a cruiser, and it only takes two torps to put it down, or one good hit on the landing bay to make sure the fighters don't have anywhere to go once fuel and missiles run low. On the other hand, while you're risking a bit more by putting all 120 Confed fighters on that anonymous Confederation-class dreadnought, the defense there is a little easier to work out given that the enemy has only one target to go for, and a limited number of strike options. Situation #2 would not exist, and their escorts could concentrate on damaging the enemy cruisers that were the attacking fighters' transports. If they're going with what appears to be the 'standard' cruiser complement (heavy fighters without torps), then there's no threat. If you've emptied out one Fralthra's complement and somehow fit a squadron or two of bombers on there, then the defenders still have an easier task... and if the Fralthra didn't keep any fighters close by, the Confederation's bombers could still make runs, while the carrier's anti-fighter defenses provided support to the point-defense squadrons. You know someone's losing when they resort to silly arguments like rubber cement. Incidentally, you never did prove that 'every ship has a hangar', especially given that corvettes are generally too small for them, so they either land on/in the hangar bays of another ship, or can dock with the station or other ship - while there's no way to walk people off the ramp, the absence of gravity does apparently let people use docking tubes to get on and off ships, to judge by the novel Fleet Action. There's also the infamous quote from the initial post: Quote:
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... What happened to the Fralthra not being carriers? Doesn't this mean that, if you're putting a lot of fighters in each one, which is a light carrier, that you're also following a carrier-centric strategy?
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. Last edited by Haesslich; 05-27-2004 at 18:30. |
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#85 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#86 |
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Sanctioned A$$hole
Join Date: May 2000
Location: Blackmane System
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We should call in Frosty on this one.
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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#87 | |
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Brigadier General
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(Edit: I should amend my earlier post, given I just spotted a major typo - the attackers are outnumbered in scenario #2, not the defenders).
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. Last edited by Haesslich; 05-27-2004 at 21:02. |
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Also, the first three games are set up as well as they can be. Probably 99% of the WC players will want to finish on the winning path with all the games so it's no big deal. The only real issue is dead pilots in WC1 but that can easily be rationalized away. Quote:
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At best you can hope for is a stalemate on this issue since we never see any carriers and it makes plenty of sense that they are referring to Fralthra the whole time. Quote:
No doubt there are garrisons at these bases, and the bases could probably carry 400 fighters, but there's nothing to believe they are always near capacity or there is some inexhaustible amount of fighters which makes the 1000 kills in 1 year by 7 pilots on the Claw largely irrelevant. Quote:
It wasn't the case in WW2 either. |
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If you send 120 craft against 1 cruiser, where the 3 cruisers are spread out and unable to help each other, then the other 2 will attack and destroy your carriers (with Gothri and Crossbows ). If they are bunched together, all 120 craft will be able to defend against your 120 craft. If you focus 60 bombers on one ship, that is a complete waste because while you will definitely kill that cruiser, you will have only a handful of bombers left for the 2nd and 3rd cruisers. The bombers attacking the 3rd cruiser will have had to survive 90 seconds of torpedo runs. No real advantage there. Quote:
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You know you're losing when you're resorting to semantic arguments. ![]() (But how about another hypothetical scenario: let's assume your fingers have been chopped off. You can't reply, so you have lost the debate. Do you see? There is no hope of winning.) Last edited by sea_monkey; 05-27-2004 at 22:05. |
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#90 | ||||||
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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He's a Major... and a dad! Quote:
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In Mission A Blair and Hobbes fly off to "nail that strike fleet". They encounter two Fralthra and (presumably) destroy them. They return to Olympus, where Paladin tells them that that wasn't the entire attack force - the Kilrathi have "five carrier groups". You take off to escort Paladin out-system, but find that there's a Fralthra attacking the base. You blow it up and the join Paladin. (The Fralthra is at Olympus, not in the Sharm System w/ Paladin). Ghorah Khar C is the zany plot with Jukaga and Thrakhath, and is generally unrelated to the actual fleet action. You/Blair return to Ghorah Khar where you learn that "three of those five Kilrathi carrier groups attacked yesterday" (while Blair was with Paladin). The five carrier groups are *not* the Fralthra - because whacking three Fralthra (or one, if you want to insist that the first two don't count) doesn't reduce their numbers. You are *never* told that you're going to engage the final two carriers - it's specifically described as the "next assault wave". (Destroying the Kilrathi offensive capability forces them to retreat - it doesn't destroy their remaining two carriers). Quote:
(Olympus' garrison wipes out three Kilrathi carrier groups... that's pretty impressive. )Quote:
(Capships being 'fictionally' harder than they are in the actual game is nothing new - from the coordinated attack on the Rathtak in Claw Marks to Halcyon's descriptions of how nigh-impossible it is to blow up a Fralthi the implication has always been that in the 'WC universe' capships aren't the easy targets they are to the gamer.)
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#91 | |
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Brigadier General
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10km isn't very far at all - you've got the ships clustered closely together, which makes it easier to support one another in the case of a battle... but it also means you've got three targets very conveniently placed to one another. If I launch a torpedo run at the cruiser, then the destroyers have an easier time going after the other two cruiser-carriers if most of the fighters have moved to the first one's defense minus whatever fighters they keep for a defensive screen. We see no proof that Gothri are part of a normal Fralthra's complement, just as we see no proof that the Crossbow is a normal part of the Waterloo-class ship's fighter complement; in fact, for the latter we are told that the Crossbow is new and they have them to test it out. The Crossbow's also about two thirds the size of the Broadsword, about the size of a Sabre or Rapier. Also, where'd you get the 'sixty bomber' figure from? We've never seen any sign in the games that the Concordia or other carriers HAD sixty bombers to throw into action at any given time. Or, for that matter, where do you get the the idea that only a handful would survive the bombing run on the cruiser? We killed cruisers with Gothri support by ourselves, with just a wingman, in the games; their anti-fighter defenses are their flak cannons and other fighters. If you're using Fleet Action as the source for this figure, the main reason that the Confederation lost most of its bombers during the attacks on the Hakagas was the overwhelming numerical superiority of the enemy, combined with heavy anti-fighter defenses. If I recall correctly, there were a total of two hundred and fifty bombers and fighters on that run, with some of their strike craft held in reserve for a second wave if necessary. Lone Wolf's strike group, going up against one carrier, had thirty bombers with it, and there were five enemy carriers. If we assume each group was about the same size, then you've got about a hundred and fifty bombers in total, with the bulk of the point-defense fighters (judging by later statements in the books) held back. There were eighty bombers left after Sirius, sent in with just eighty escorts. This, combined with the 'fifty strike craft on the Saratoga', which did not make it to Sirius due to fuel pump issues, suggests that four Concordia-class carriers and one Confed-class dreadnought had about 230 bombers between them, or about three or four squadrons of bombers on each ship (36-48 craft). We're still making an assumption that this is a normal fighter complement, with 48-60 heavy, medium, and light fighter squadrons to go with the bomber squadrons. This does, however, seem to be fairly safe as assumptions go, given the missions that these carriers draw. Given the Confederation-class' greater fighter capacity, you could probably tack on one more squadron of each onto its decks, to get a total of 72 fighters and 48 strike craft. If we're going to use assumptions and say that the tactically 'safe' thing to do when fighting is to keep half your fighter squadrons for CAP duty, then the theoretical Confederation-class in the initial example could send thirty-six bombers if it was being cautious, or all forty-eight if it wanted a full-on strike mission. They could be accompanied by anything between an equal number of fighters (36-48) which would leave half the wing behind to defend the ship, or they could detach 60 fighters and leave one squadron on capship defense. Conversely, if the Kilrathi are prone to being as protective of their cruiser-carriers as we are of our capships, then they've got an interesting choice - the 'safe' thing to do (given that the enemy also has a destroyer and capship escort, if we're talking a full battle group) is to send only half their fighter detachments off to support their fellow cruiser, which means forty more fighters would reinforce the defenders and give them a minor advantage. If you're assuming that the Gothri or maybe Grikath were launched off the Fralthra's deck and were not sent in to escort the Fralthra on its strike mission against an enemy Battle Group, then you've lost one flight deck and the forty fighters it carried, given that bombers in WC2 seem to require extra support as far as supplies and storage goes. Standard carrier tactics mean that the carrier stays at extreme range, sending the fighters and maybe one or two destroyers ahead to accompany the strike, while it stays behind its own destroyer and cruiser screen. The Fralthra, should they want to strike at the Confed-class, will need to launch their own fighters at them, and detail off some capship support to keep the destroyers busy by the Confederation-class, where there's at least a chance to put a shot in on the enemy carrier. They shouldn't be closing in to engage with their own AMGs, since that would mean putting the cruiser at risk, and thus losing all those pilots based off her should that ship go down. You're in a pickle here, still, defensively speaking - if you're assuming that all the Fralthra are carrying 'standard' loadouts, there will not be Grikath or Gothri. If you are assuming that one of them does have bombers, then you've lost half of your fighter strength. The Fralthra are still weak in anti-fighter weapon loadouts, which means they're more dependent on their fighters and shields for protection than an equivalent-sized carrier is. If you send all of your escorts away to overwhelm the enemy strike, then you risk attack by any capships escorting that strike in, or even just a detachment of bombers since you've effectively given away all your protection to the first cruiser. If you keep any fighters back, then the first cruiser's defenses are still likely to get overwhelmed and more enemy bombers will survive the strike. The games show that cruisers go down fairly easily, even Fralthra. Carriers, however, have always seemed to require either surprise or overwhelming strength to take down. (continued on another post)
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. Last edited by Haesslich; 05-28-2004 at 07:34. |
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#92 | |||||
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Brigadier General
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Pt. 2
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But since when does this prove that cruisers are more efficient fighter platforms, or that every ship needs a fighter, even if it just straps one onto the top of the hull? Or, for that matter, that every ship has a hangar? The TCS Coventry, a destroyer in the WC3 time period, carried a half-squadron of fighters and was one of the newest destroyer designs. The TCS Gwenhyvar launched 5 Rapiers at you in the Jotunheim mission, and four more Rapiers were later sent at you in Firekka. We're not talking a very useful number of fighters here, less than a squadron at best. Cruisers reconfigured as light carriers fare better, but again are limited in utility due to their fighter complements; we've seen deciated light carriers carry bombers, but Fralthra and Waterloo-class ships don't apparently carry bombers under normal circumstances. Later cruisers don't even make a pretense of carrying that many fighters. Yet, in each game, carriers keep coming back; the reasons given for their existence are varied, though 'economy, fighter capacity, and their design being dedicated to the mission of fighter support' seems to echo in each time period. Otherwise we probably WOULD see more cruisers with fighters, if this wasn't the case. You've yet to prove that this isn't true, which is why the burden of it's been on you throughout the whole thread. I'm presenting arguments which are supported by inferences based on the stuff we've seen in both games and novels. Quote:
It's also been pointed out that Fralthra were not usually associated with Gothri, unless it was stated that carriers were in the system. Examples of Kilrathi carriers exist in the games (look at the Snakier) and have been pointed out. It's also been stated that those Gothri do not have to be part of a ship's fighter complement to be seen with it; while Gothri are seen with Fralthra in SO1, they're also seen with Kamekh-class corvettes in SO2 in the Canewdon system, and we also see Sabres with a Fralthra at Ayer's Rock. Does this mean that Kamekh-class corvettes also carry jump-capable Gothri, or that Fralthra normally keep Confederation Sabre-class heavy fighters as part of their standard complement? We have seen Drakhri and Sartha in systems where there is no Kilrathi presence (Gwynedd) in association with a Fralthra. We've never seen Fralthra with Grikath or Gothri in systems where there are no other Kilrathi carriers, and we also know the Gothri is jump-capable. We've also aware that even dedicated light and escort carriers had problems carrying 36-meter long Broadsword bombers, and have a fighter capacity comparable to cruisers. The only light carrier we've seen with the ability to carry bombers was the pre-War Ranger-class, on the Confed side. The Kilrathi, by the WC3 period, had dreadnoughts which surpassed the Hakaga-class supercarriers in every respect, and were effective terror weapons due to their shielding and large guns. It was less a carrier and more a siege weapon. Quote:
Now prove it. You've already stated that you don't even consider most of the games canon, which is rather like telling a lawmaker that the laws he passed aren't valid because you don't consider it that way. It's a rather futile defense in court, and doesn't fly much better here.
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Halcyon: I thought so. Now, let’s look at your patrol plan, Maverick. It’s a simple three-point route, with a few asteroids near Nav 2. Keep alert. We really don’t know what to expect out there, but we know we’re in hairball territory. Just fly your route and get back with a report… and if Maniac gives you any static… you have my permission to shoot him to pieces. |
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#93 | |
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Major
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Sorry for the long post but plz bear withe me :)
Wow!
How have I missed this thread?! I just spent 3 hour catching up and what I understood, base on your recent remark sea_monky – Quote:
My short answer is: NO! Sorry sea_monky, I'm with LOAF and the guys on this one. But I should probably explain why not… so… I noticed that every one said they don’t want to talk about numbers (and ended up talking all about them) and I say LET TALK NUMBERS! Cold hard fact numbers: (for those who are unfamiliar with the metric system – 1 meter is roughly 1 yard - 1.094 yards to be exact) And for simplicity – lets be a little abstract. POINT 1. The basic thing you need to remember about dedicated carrier is that the idea behind her is to easily and effectively service fighters. The big question is what is hiding behind the expression "easily and effectively". Lets take a NUMERICAL example – a fighter complement of 12 Raptor class heavy fighters and 24 Hornet light fighters. (I've chosen them specifically since I have accurate data on their dimensions – as I'm doing some 3D modeling and took the time to pick the data ). This is a total of 36 fighters, it's definitely within a cruisers capability, and is an effective strike force (for 2654 and even later).A Raptor is a monstrosity 36 meters long, 31 meter wide and 17.2 meter high, so an "easy and effective" parking deck space for it will be 40 meters by 20 meters. A hornet is smaller but is still 20 meters long and roughly that wide (her height doesn't mater as she's lower then the Raptor) so it need 20 by 20 meters of deck parking space. Lets say our flight deck is 250 meter long, and since we need taxing space it'll have to be 250m by 35m (or even 40m) – because of the Raptor. Now – if we do the math, that’s 27,950 meter of deck space. It'll also have to be at least 20m high (if not 25) again, because of the Raptor – So now its 559,000 cubic meters of deck volume – that's 559 CUBIC KILOMETERS!!! (that’s 350 cubic Miles) Now – I haven't taken into account the following things: *Runway *Landing bay *Storage rooms – for weapons and spare parts – and you'll probably want more then one, to spread the load. *Briefing room for your 40 pilots (36 for the plane + 10% "spare heads" – practically "spare head" ratio can get to 30 and even 50% - they unable you to keep your fighters up while giving returning pilots time to rest) *Living quarters for your 40 pilots. *For every pilot you have 5 supporting personnel (repairman, arming-man, flight control officers, lunch and recovery officers etc.) in real life it more then 5:1 but alas – that would be living quarters for 200 additional support personnel. The Ranger class light carriers are 720m long ships SPECIFICALLY designed to accommodate ALL these things (and a few more I forgot) – So how are you going to squeeze ALL these on a 500-550m long cruiser which is already packed to her gills with weapons, armor, cap-ship ammo, and 500 or so crew members? Cruiser flight decks are usually cramped and unsuited for fast regular operation (that's why the Waterloo carries only light fighters) POINT 2 Cruisers are supposed to hack and slash with enemy ships up close and personal – with grave danger of heavy or even terminal damage. Once you start using them as carriers you get into a dilemma – get close for a fire fight ant risk stranding your pilots after your ship took unrepairable damage to its flight deck or have been destroyed, or staying away, thus loosing the advantages of the cruiser's heavy weapons and armor (practically becoming a dedicated carrier). Either way you look at it – you just created a hybrid ship – that is not good enough from either roll… POINT 3 You offer to substitute one Hakaga super carrier with 7 Fralthra cruisers – lets look at it from a mathematical point of view: Let's say and attack is lunched on a system and tactical analysis suggests that 300 fighters are needed. Troops will be sent ONLY after the system has been secured. 1 Hakaga is dispatched. With her 300 fighters, escort ships and supply line. Escort ships will include and approximate of : 4 Cruisers. 6 Destroyers. 3 Frigates 2 Scout Corvettes 1 EW Corvette 1 Mine Sweeper. --------------------- 18 ships total The supply line will be about 6 transports for supplies (3 for the Hakaga and 3 for the other ships) with 2 destroyers for escort --------------------- Totaling at 26 capital ships and 300 fighters – all in all, a full fledge carrier battle group. Now – your offer – a 7 Cruisers squadron: 7 Cruiser/Carriers – with a total of 280 fighters 7 Destroyers – each cruiser with her dedicated escort. 2 regular Cruisers – as mainstay support ------------------- 16 so far… since you have such a large force (dispersed on a relatively large patch of space) and not a small force centered around a central ship, you'll need a picket squadron: 4 Destroyers 4 Frigates ------------------- 24… such a large force need better recon capabilities – 4 Scout Corvettes ------------------- 28… The same goes for electronic warfare and mine sweeping 3 EW Corvette 3 Mine Sweeper ------------------- 34… The supply line will have to be large – 1 transport for each Cruiser/Carriers (as the need supplies both for the ship and it's fighter wing. 2 additional ones for the close escorts. 2 transports for the picket force, and 2 more for the Corvettes and Mine sweepers (and I'm pulling it thin!) That’s 13 transports… flying into enemy space, minimum escorts should include 3-4 destroyer and an escort carrier. That's 17 ships convoy. --------------------- Totaling at 51 capital ships and 280 fighters (and "change" fighters one escorting ships – all in all, a Cruiser based group with 300 fighters. (You still want to talk numbers???) The hole idea is to achieve the maximum goal by delivering the necessary force (in our case – 300 fighters) with the minimal number of ships in order to ENSURE MINIMUM CASUALTIES!!! Also remember the more ships you have the more "noise" you make – Ion trails, Infra-Red emission, radar reflections, comm. chatter etc. POINT 4 To answer your question why is the Hakaga a super weapon I'll use a little analogy: You need to destroy a big block a concrete (lets say 5x5x5 meters) you have basically 2 options: Take a sledge hammer and start bashing it to gravel, which could take some time. Or, take a big massive Jackhammer, drill through to it's dead center, and place some Dynamite (or C4, or ESK-5, or whatever explosive compound you wish) and blow it up. For 34 years Confed and the Kilrathi have been bashing each other to gravel with fleet carriers (2634-2668) and once the Kilrathi realized Confed was winning the bashing contest, the pick up the Hakaga – the resident Jackhammer – and drilled right into Confed's core. Only Jukaga stoped his people from activating their Dynamite. That is why the Hakaga is a super weapon – because it was the Jackhammer in a world of sledge hammers. To quote one of the famous "You still want to talk number huh? Do you, PUNK?!"
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"We're in the middle of 'deep space', just on the corner of 'No' and 'Where'..." Malcolm Reynolds, Captain of Serenity, Firefly class. Last edited by HammerHead; 05-28-2004 at 08:48. Reason: adding title |
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#94 | |
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Captain
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Also, you appear to misunderstand our efforts to reconcile inconsistencies among the sources. It is not simply or only to try to weave a consistent time line and history for WC (as well as have a lot of fun doing that), but essentially to keep WC a “living” story. We see it as dynamic, with a great potential. And that strikes me as the real difference with the views you present. You seem to value WC as only a static and effectively dead concept. |
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#95 | |
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Cry some more!
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Math is not subjective
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#96 |
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Major
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Uhh...
*scratch my head* Uhh... Your right... sorry, my silly mistake.... oh well.... It's still 559,000 cubic meters I still dare you, or any one for that matter, to sqeeze it on a full-fledged, packed-to-the-gills, heavy cruiser.
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"We're in the middle of 'deep space', just on the corner of 'No' and 'Where'..." Malcolm Reynolds, Captain of Serenity, Firefly class. Last edited by HammerHead; 05-28-2004 at 14:01. |
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#97 | |
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Cry some more!
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#98 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Just wanted to let the debate in general know that I'm off to Boston for three days - so if I haven't replied before tuesday, it's not because I've moved on (G)
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#99 | ||||||
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Join Date: May 2004
Posts: 56
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I said destroyers and cruisers that could carry fighters would reduce the importance of the carrier, not eliminate it or make it insignificant. Obviously they are important. But not as much as in WW2 where the carrier was the only ship that could carry fighters. Really, this is pretty much common sense and impossible to argue, but a few posters are arguing that I'm wrong, because "carriers are important" -- totally irrelevant to my post. Quote:
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Last edited by sea_monkey; 05-30-2004 at 10:01. |
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#100 | ||||||||||||
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Join Date: May 2004
Posts: 56
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Sorry dude, but you are that guy in Starcraft or other strategy games that just turtles up and goes for the most powerful unit in the game right away ... the guy that gets killed all of the time. There are risk/return issues that you just aren't seeing. Quote:
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I said that, in the games, the Kilrathi seem to use cruiser/carriers (Fralthra/Fralthi) as more of a front-line force than carriers. The evidence is the GAMES, where you don't see a carrier in WC1, SM1, WC2, SO1, or SO2. You only see carriers deep behind enemy lines in WC3 (Ariel, Freja), or when the whole fleet is assembled (SM2). Your evidence to the contrary is ... well the books say differently! ~~~. Quote:
Whenever you try to argue this point you just go off on a tangent about some totally unrelated point, like how important carriers are for strike missions, which has nothing to do with my point. Quote:
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I was referring specifically however to your suggestion that it would be more efficient to focus all your bombers onto the first cruiser, then the 2nd, then the 3rd. When the truth is, your bombers will crush the first cruiser, but they will take losses and damage. The depleted force will then have to go on another 30 second torpedo run -- with fighters STILL shooting at them. If any survive the 2nd cruiser, they have a third run, having taken heavier losses and more damage ... 30 seconds with fighters STILL shooting at them. In reality it'd be much more effective to split your forces evenly among the cruisers. Quote:
1) Kilrathi seem to use Fralthra (cruiser/carriers) more than dedicated carriers (as opposed to Confed) 2) Confed seems to often refer to Fralthra as carriers ... is a contradiction. It's a semantic argument because *whatever* the word is people use to describe the Fralthra (cruiser, heavy cruiser, cruiser/carrier, light carrier, dreadnought, etc), it is NOT a ship that carries about 100 fighters and has no anti-matter guns -- which is what I was referring to (and I think that was perfectly clear) when I said carrier in (1). Your argument therefore is over nothing but the meaning of words and how I used them. Semantics. Quote:
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I'll get to Loaf's post (the best of the bunch) later. Last edited by sea_monkey; 05-30-2004 at 11:22. |
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