Wing Commander CIC Forums  

Go Back   Wing Commander CIC Forums > Wing Commander Chat Zone > News Discussion

Reply
 
Thread Tools Display Modes
Old 01-13-2005, 15:00   #1
ChrisReid
Super Soaker Collector
Administrator
 
ChrisReid's Avatar
 
Join Date: Jan 2000
Location: Seattle, Washington, USA
Posts: 10,988
Send a message via AIM to ChrisReid
Rob McKay Kicks Off Script Project (January 14, 2005)

Shades has been hard at work on a massive undertaking. He is combining all the script elements that people have put online into huge storybook pdf retellings of the Wing Commander series. Wing Commander II is the first script to be complete. You can grab it here. You do need the Adobe Reader to view the file. If you have a very old version of the program, the file may render very slowly.

[/url]
[/url]
Quote:
Like many of you, after playing WC for the first time I’d always wanted to know the rest of the script. There are so many paths and choices that it’s pretty much impossible. Then late in 2000 Tobias Fridell came out with one of the first scripts for the first Wing Commander game.

His only had the wining path but it got me thinking that maybe I could do the same thing and flow chart the alternate paths and scripts. After several months of repeated playing and writing down I gave up. Then two years ago I was talking to LOAF about my desire to flow chart the WC Scripts and he happily sent me the ripped code containing the script.

So what have I been doing over the past two years? Working on eight WC scripts at once. Thanks to Wedge009’s help in editing, donating pictures, and his extensive web site, the first script to be completed is WCII. I hope you all enjoy it. It's been a long time coming. SO1 and SO2 are about 90% done and WCI, SM1, and SM2 are about 80% with Privateer at 50% and Righteous Fire at 30%. If you have any suggestions or corrections I’d love to hear them. Thanks and Happy New Year!
Feel free to email Shades any feedback!

--
Original update published on January 14, 2005
ChrisReid is offline   Reply With Quote
Old 01-16-2005, 06:55   #2
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Feed back please?!

I'd like to hear some constructive feed back folks.

What you like.
What you don’t like.
Things you think might make it better.
Mistakes in the flowchart.

This is for the WC community so I’d like to make it as good and accurate as possible.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 01-16-2005, 11:53   #3
ChrisReid
Super Soaker Collector
Administrator
 
ChrisReid's Avatar
 
Join Date: Jan 2000
Location: Seattle, Washington, USA
Posts: 10,988
Send a message via AIM to ChrisReid
The graphics intensive stuff is pretty fun in the beginning. Less and less images appear as the document progresses. Even though many individual frames would be repetative, even the talking head with subtitles would be nice here and there. Individual ship graphics could be mounted around a bit more where relevant.
ChrisReid is offline   Reply With Quote
Old 01-16-2005, 12:10   #4
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Additional relevant pictures…I can do that. I was planning on it actually but I scaled it back thinking it was getting too big. I’m also told that I need to add color to my hyperlinks in the winning and losing paths section because it’s difficult to see them.

Keep the ideas coming!
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 01-16-2005, 12:11   #5
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Does any body know of a good screen capture I can use on KS?
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 01-16-2005, 12:18   #6
TopGun
Vampire Ace
 
TopGun's Avatar
 
Join Date: Oct 2002
Location: Portsmouth, UK
Posts: 3,370
Send a message via MSN to TopGun Send a message via Yahoo to TopGun
Pretty Cool
__________________
Wing Commander, Alpha Wing, Wolfpack Squadron, TCS William Eisen
TopGun is offline   Reply With Quote
Old 01-16-2005, 21:14   #7
Wedge009
Rogue Leader
 
Wedge009's Avatar
 
Join Date: Aug 2000
Location: Sydney, Australia
Posts: 9,284
Send a message via ICQ to Wedge009 Send a message via MSN to Wedge009 Send a message via Yahoo to Wedge009 Send a message via Skype™ to Wedge009
The trouble with having several pictures is that the PDF would have to save a copy of the image everytime it occurs, regardless of whether it is the same file or not. At least, that's what I understand. If I'm wrong, then it shouldn't be a problem.

I agree with the lack of pictures thing. I didn't have many pictures in my own scripts because I was trying to minimise on disk space used. Looks like it's time for an update!
__________________
Soli Deo Gloria | wedge009.net
Wedge009 is offline   Reply With Quote
Old 01-17-2005, 09:00   #8
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
I have a few ideas but I’ll need to do quite a few screen captures to do it. I’d hate to keep asking Wedge009 to capture screens for me. He’s been very gracious so far but I’d love to do it myself.
Right now I’m using KS. Does anybody have any ideas on what programs would good for that?
Other wise I’ll have to set up DOSBox (Which I’ve never used ) and try to figure how to screen capture OR set up an old DOS machine (which I’ve been putting off for years not.) and use the DOS screen capture Wedge009 gave me.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 01-17-2005, 09:11   #9
Death
gh0d
Administrator
 
Death's Avatar
 
Join Date: Jan 2000
Location: Taylors, SC, USA
Posts: 2,299
Send a message via ICQ to Death Send a message via AIM to Death Send a message via Yahoo to Death
Quote:
Originally Posted by Shades2585
I have a few ideas but I’ll need to do quite a few screen captures to do it. I’d hate to keep asking Wedge009 to capture screens for me. He’s been very gracious so far but I’d love to do it myself.
Right now I’m using KS. Does anybody have any ideas on what programs would good for that?
Salvation
__________________
SubCrid Death
Official Net.Nazi, LOAF's Merry Guild
A Meeting of Minds - a (mostly) cliche-free "first contact" story; updated periodically
If you don't fear ^Death_ then there's a socket loose in your fear factory, buddy. - The Book of LOAF
Death is offline   Reply With Quote
Old 01-17-2005, 11:38   #10
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Thanks Death,
The native XP screen capture didn't work nore the "screengrabber" (I think that's the name.) program it all came back with a black washed out image.
Multigrab looks interisting. I'll down load and try that when I get home.
Thanks I hope this solves the problem.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 01-17-2005, 20:14   #11
Wedge009
Rogue Leader
 
Wedge009's Avatar
 
Join Date: Aug 2000
Location: Sydney, Australia
Posts: 9,284
Send a message via ICQ to Wedge009 Send a message via MSN to Wedge009 Send a message via Yahoo to Wedge009 Send a message via Skype™ to Wedge009
Quote:
Originally Posted by Shades2585
I’d hate to keep asking Wedge009 to capture screens for me.
It was never a problem, and actually kinda fun. Since I'm taking screenshots for myself, feel free to make requests now (e-mail would be better since I check them regularly).
__________________
Soli Deo Gloria | wedge009.net
Wedge009 is offline   Reply With Quote
Old 09-21-2008, 14:48   #12
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Did this script venture for all the WC games ever get any further?
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 09-21-2008, 17:36   #13
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Actually it did. I pretty much finished all but WcIII, Prophecy, SO, and Privateer 2. Unfortunately last year I consolidated all my stuff on one HD and right after it died!

I'm not sure how much people are interested in it so I've kind of put it on the back burner. WC1 is mostly done though.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 09-21-2008, 17:44   #14
Max Gene
Major
 
Join Date: Nov 2007
Posts: 672
WC2 was a fascinating one for me because of all the little things I missed. I'd love to see the completed one for WC1!
Max Gene is offline   Reply With Quote
Old 09-22-2008, 04:02   #15
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
I would love to see this stuff come out - especially for wc1
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 09-22-2008, 15:35   #16
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Well if you folks are interested I can try to find it, and dust it off, and see what's left to do. As I recall the last third which I have to do requires me to play through each mission numerous time to double check every possible outcome to make sure I've flow-charted it correctly. Very time consuming. As Wedge can probability attest to. And I need to take most of the pic all over again.

I would like to see it posted but I'm not looking forward to spending another five years working on them all. (Ok ,so that was on and off but you get the idea.)

I'll work on work on finishing WC1 and see what the reaction is to it and decide whether or not to work on the rest from there.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 09-22-2008, 17:52   #17
Max Gene
Major
 
Join Date: Nov 2007
Posts: 672
Looking forward to it!
Max Gene is offline   Reply With Quote
Old 09-22-2008, 23:45   #18
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Totally, If theres anyway i can help let me know,
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 09-23-2008, 14:04   #19
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Well if you find or have found anything wrong with WCII please let me know so I can fix it when I get back to it.

I did find WC1 today and did work on it some.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-03-2008, 04:38   #20
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
The flow charting of WC1 is now done. Right now it is 138 pages long.
The next stage will be testing it to make sure they are all correct and taking screen shots for the book.

Does anybody know where the picture of the theater came from? (see first picture) I don't remember where I got it. I think it was on this site.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-03-2008, 05:57   #21
Bandit LOAF
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
 
Bandit LOAF's Avatar
 
Join Date: Jan 2000
Location: Ashton, MD, USA
Posts: 25,571
Send a message via ICQ to Bandit LOAF Send a message via AIM to Bandit LOAF
The theater picture is used in the SNES port of The Secret Missions and in the Origin FX screensaver package.
__________________
Long live the Confederation,
Ben "Bandit" Lesnick, LMG.

"You go, Loaf! Get some!" -JPG
Bandit LOAF is offline   Reply With Quote
Old 10-03-2008, 07:53   #22
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Can you post a good screen shot for me LOAF? I got it from here at some point but can't find it now.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-04-2008, 15:56   #23
ChrisReid
Super Soaker Collector
Administrator
 
ChrisReid's Avatar
 
Join Date: Jan 2000
Location: Seattle, Washington, USA
Posts: 10,988
Send a message via AIM to ChrisReid
There's a whole bunch of Origin FX screenshots at http://www.crius.net/zone/showthread...203#post348203

ChrisReid is offline   Reply With Quote
Old 10-04-2008, 17:20   #24
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Nice pics. Thanks Chris. It looks however that the one I used in the WC2 script was from the SNES. Does anyone have a screen shot of that theater?

Thanks,
Shades
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-04-2008, 19:16   #25
AD
Finder of things, Doer of stuff
 
AD's Avatar
 
Join Date: Mar 2001
Location: BC, Canada
Posts: 3,776
Quote:
Originally Posted by ChrisReid View Post
I always though it would have been cool if the WC movie had started with shot of the band warming up and then playing into the nifty intro montage.
__________________
"I saw a monster come with speed, Its face of grimmliest green,
On human beings used to feed, Most dreadful to be seen."

- Excerpt from Horrors, Lewis Carroll, 1850
AD is offline   Reply With Quote
Old 10-05-2008, 04:16   #26
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Yes that would have been a nice touch.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-05-2008, 15:57   #27
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Have posted some snaps of the theatre from wc:secret missions for the snes in http://www.crius.net/zone/showthread.php?t=24162. Hope they're ok!
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 10-16-2008, 04:23   #28
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Thanks Madman. I just realized that it didn't post my reply to your posting of the screenshots last time. Don't know what happened. Can you take another one where the curtains are open like I had in the WCII script.

Ok which do you like best the SNES theater or the Origin FX theater?

The flowcharting for the WC1 script is done and I am now in the process of testing it. I just about have the first three sectors done. It's a very slow process. I have to play through each mission at leas 6 times, sometimes more then 12, just trying to find every possible way the story flows.

On the plus side I've also just finished flow charting SM1 and will try to work on that afterwords. It's a bit more difficult knowing every pilot can be dead at the start of the game. I'll have to play through WC1 twice and lose all my wingman so I can save it and transfer to SM1 to see how the script flows.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-16-2008, 04:56   #29
Max Gene
Major
 
Join Date: Nov 2007
Posts: 672
Dang, that is a LOT of effort. Rest assured it shall be well appreciated, however!
Max Gene is offline   Reply With Quote
Old 10-16-2008, 05:18   #30
Sharpshooter
Captain
 
Join Date: Jul 2006
Posts: 362
That reminds me that I'll have to finish my own project for Standoff's script... Once my little Kilrathi (read : kittens) calm down (if that ever happens ).
Sharpshooter is offline   Reply With Quote
Old 10-16-2008, 05:44   #31
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
That would be an interesting read. I'd enjoy that.

Which do you prefer most the SNES theater



Or the Origin FX theater?

__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-16-2008, 06:20   #32
Mekt-Hakkikt
Mpanty's bane
 
Mekt-Hakkikt's Avatar
 
Join Date: Feb 2001
Location: Wiesbaden, Germany
Posts: 4,888
The Origin FX theater...I think...both are good...

Great project!
__________________
"Khasra! I have heard enough of Khasra!"

For the Glory of Sivar!
Mekt-Hakkikt is offline   Reply With Quote
Old 10-16-2008, 07:21   #33
Sharpshooter
Captain
 
Join Date: Jul 2006
Posts: 362
I think the Origin FX theater looks prettier, but as Mekt-Hakkikt said, both are neat.
Sharpshooter is offline   Reply With Quote
Old 10-17-2008, 06:18   #34
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
I think i like the OriginFX one too, but the snes one gives more space. Yes I can get a snap of the curtains as they are opening, but it won't be til next week as i'm in france this week for an experiment.

Doesn't the "secrets of the WCU" book have all the flowcharting done? or certainly someone at the CIC must have?
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 10-17-2008, 08:05   #35
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Quote:
Originally Posted by Madman View Post
I think i like the OriginFX one too, but the snes one gives more space. Yes I can get a snap of the curtains as they are opening, but it won't be til next week as i'm in france this week for an experiment.
A French experiment Eh? Oh I envy you! It’s a beautiful place. I love the view from Eiffel’s Tower.

The picture size can be modified for what I’m doing. I would like it though and it will take me several weeks to finish anyway so I don’t mind waiting a few weeks.

Quote:
Originally Posted by Madman View Post
Doesn't the "secrets of the WCU" book have all the flowcharting done? or certainly someone at the CIC must have?
Flowcharting the missions, yes. Flowcharting the script? No, no one has done that like I did to my knowledge. Some people have done what Wedge007 did and compiled all the winning scripts but no one has flowcharted it like I did in WCII at the top of this thread.
I might start playing with the script for SM2 today.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 10-17-2008, 23:58   #36
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Ah, I see, I guess the ability to lose wingmen can affect the story a lot, especially if you lose one of the two at the table in shotglass' bar i imagine the conversation changes a bit!

Experiment is actually in Orsay (just south of paris) in the national nuclear lab there, tis relatively dull though since theres about 10 of us and only really 1 person has something to do at any one time - the rest of us are just wasting time, in my case, playing privateer Ironically, I've never been up the eifell tower, the queues are simply too annoying and being british (and speaking french) I've always considered it something I'll get round to in the future!
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 10-18-2008, 04:39   #37
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
It's not just whether people are alive to say anything but also but what they say because of your performance. The structures, especially debriefings, are very interesting and complex.

Queues? Really? I don't remember much in the way of queues. I think one time we practically went right up and the other time we waited only ten minutes. Maybe we were just lucky. I hope you have time to get out and see things though.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-01-2008, 11:20   #38
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
after a hectic couple of weeks on getting back home I have finally had a chance to sort out the image for you:

http://www.crius.net/zone/showpost.p...86&postcount=2

Hope that helps.
Didn't get to go back into paris after all which was annoying but no major loss.
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 11-02-2008, 07:35   #39
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Very Cool! Thank you Madman! They are now saved.

As for an update: Things are progressing slowly. Of the 13 systems in WC1 I have 7 completed with 6 to go. (Hopefully less by the end of the day.

On the Plus side. I have now finished flow-charting the text for SM1, SM2, and I'm pretty much done with SO1. (All still need to be tested, pics added and so forth.) SO2 will of course fallow. After that... maybe WC4 (It's pretty easy.) and then there's Privateer.

I'm also in the process of reworking my SO Guide. (90% Complete.) I had to do it from scratch as I lost it all with the rest of my WC stuff. Thanks for the missile pics Capt. Johnny! They are now added! :-) I'm really looking forward to the new stuff Capt. Johnny is releasing to see if/how I can use it for the updated SO guide.

I'll probably update my SO ICIS manual as well with some new pics after I buy a font to match the original.

ummm... That's about everything.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-02-2008, 13:40   #40
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
I'm currently going through playing the segacd version of wc1, theres the odd snippet of different text here and there - im recording the conversations as i reach them, if you want i can transcribe them when i'm done?
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 11-02-2008, 14:08   #41
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
I didn't know Sega CD was that different. Sounds interesting. I'd love to read it but you might want to wait to see what I have to see how they differ. Then there wont be so much to transcribe.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-02-2008, 14:21   #42
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Since I've just struggled through McAuliffe 1 about 5 times and still failed to "win" the mission (damn mines keep getting me) I'm not sure how well I can actually do on it! - Seems to me that cheats would be helpful for this kind of thing!
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 11-02-2008, 15:24   #43
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
Of course, to win mcauliffe one, you don't need to kill anything

anyway heres a comparison of the 2 videos i made of the enyo 2 mission in the pc and the segacd versions - theres interest here for all, especially loaf i think!

Ok, firstly the bar:
Shotglass' conversation is the same

Spirit:
The PC version ends at:
"i assure you i speak what is in my heart"

but the segacd version, identical to there, continues:
"We both survive to challenge our enemies another day
no mission from which you return is a total failure
remember that
our race needs live pilots far more than it needs dead heros"

Hunter:
the segacd version sounds more like:
"thats the way, innit mate?"
rather than the pc's
" 'At's the way, isn't it, mate? "
but i guess thats more a personal thing!

Heres an intersting curiosity, I played enyo 1 identically in both versions, getting 5 kills of 5 in each - but the killboard reads a curious story

The pc board reads SegaCD board reads
Casey 29 43 Casey 30 46
Chen 37 41 Chen 38 37
St John 27 35 Taggart 44 35
Taggart 42 34 St John 27 35
Khumalo 20 26 Khumalo 20 27
Devereaux 24 25 Deveraux 25 20
Tanaka 11 14 Tanaka 12 14
Marshall 6 9 Marshall 8 10
Hotshot 1 5 Hotshot 1 5

Casey and chen have flown one more mission in the segacd, but strangely while casey got 3 kills, chen lost 4!
taggart has flow 2 more missions in the segacd and gained a kill, meaning he swaps places on the board with:
st john who has the same numbers
Khumalo has an extra kill from nowhere, while angel has flown another mission and lost 5 kills
Spirit's flown another mission but killed nothing
finally, marshall has flown 2 more missions and gained 1 kill!

Figure that lot out!

So, the briefing!
Caption in PC is
"Mission Briefing,
Enyo System, 00:42 hours, 2654.110.
Forty minutes into the briefing..."

while the segacd Captionreads
"Mission Briefing,
Enyo System, 06:00 hours, 2654.111"

and then (when the caption goes) speaks
"forty minutes into the briefing"

So the date is different, and the time is different (this gets wierder)
(of note here is that wedges script reads 06:40 hours)

pc reads "... and on to Nav 2, where it will initiate jump sequence"
segacd reads "... and on to Nav 2 where it'll initiate jump sequence"

Fly the mission, sadly not identical this time (4 in the pc, 1 to spirit, 3 in the segacd, 1 to spirit - so i won't assess the differences in kill debrief (i think theyre the same though)

Debriefing!
pc reads "Mission debriefing. 01:01 hours,2654.110"
segacd reads "mission debriefing,14:50 hours,2654.111"
The rest of the debrief reads the same

So in the pc, the mission lasts a mere 19 minutes! while in the segacd it lasts 8 hours and 50 minutes (note this is from the mission briefing times, which we assume are already 40 minutes into the briefing!) - clearly neither of these can be realistic - a 19 minute mission is insane (especially when you include takeoff, the briefing conversation itself and landing!) but a nearly 9 hour mission, even knocking off an hour for when you aren't flying seems outrageous!

So, to the Office
PC Colonel Halcyon's Office.
16:50 hours,2654.110
segacd Colonel Halcyon's Office.
16:50 hours,2654.111

the segacd doesnt say the player name before "come in, i need to speak with you"

Now i didnt get promoted in the pc version, so this is compared to wedges script
segacd says "congratulations first lieutentant" and misses the name (despite hotshot being used as your 'name' in the game later)
after:
"thankyou sir i'll do my best"
"glad to hear it"
the segacd then runs
"now another thing i need to speak to you about"
before
"we'll be leaving enyo soon"
(this might be a result of wedges script forming - he too might not have had both promotion and medal together)

Phew just the medals to go!
PC - Hangar deck.
17:00 hours, 2654.110
segacd - Hangar deck.
17:00 hours, 2654.111

pc "in the enyo system, on or about 2654.110"
segacd "in the enyo system"
here is a case where the segacd game uses hotshot as a name (proud to present the bronze star to 1st lieutenant Hotshot.)

Final curiosity, wedges script uses his own times (i think - though he still has the mission lasting nearly 8 hours) and the date as .111 - see http://wedge009.net/wc/wc1/enyo.php
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 11-02-2008, 15:33   #44
Mekt-Hakkikt
Mpanty's bane
 
Mekt-Hakkikt's Avatar
 
Join Date: Feb 2001
Location: Wiesbaden, Germany
Posts: 4,888
That's indeed interesting. Though I always had the impression that the killboard kills for the other characters are rather random.
__________________
"Khasra! I have heard enough of Khasra!"

For the Glory of Sivar!
Mekt-Hakkikt is offline   Reply With Quote
Old 11-02-2008, 18:31   #45
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
The date and clock issue has been known for awhile. It’s not consistent which is why we’ve never used it for cannon. As for the kill board it has always been crazy too. I’ve had pilot’s dies on me that I wasn’t even flying with.

There are various things in the game like:
Victory points, medal points and rank points. All directly related to your kills and flying ability. Without you having both the Sega and PC’s kills the same it’s really hard to compare. Those levels may also be different in the Sega and PC.

As for Spirits scrip, I have that one already. I think that comes from not getting all the victory points. But good catch.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-03-2008, 01:24   #46
Madman
Lieutenant Colonel
 
Join Date: Aug 2000
Location: Wakefield, West Yorks, England
Posts: 777
hmm, didnt realise the games control of the killboard was so random!

the conversation with spirit should be identical though, as i did complete enyo 1 identically (i think) (maybe i missed getting a nav correctly, though i definitely got the victory music played when i debriefed)

Secrets of the WCU states that the rank points are somewhat randomised - but helpfully fails to give even a rough guide - any idea where one might be?
__________________
The Madman
In the beginning was the word
Cave Deum Irae
Madman is offline   Reply With Quote
Old 11-05-2008, 07:48   #47
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Ya it's crazy.

I don't know what the rank points are.

But the WCU does give more understanding on the workings of the game then any other guide does.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-11-2008, 16:28   #48
Wedge009
Rogue Leader
 
Wedge009's Avatar
 
Join Date: Aug 2000
Location: Sydney, Australia
Posts: 9,284
Send a message via ICQ to Wedge009 Send a message via MSN to Wedge009 Send a message via Yahoo to Wedge009 Send a message via Skype™ to Wedge009
Quote:
Originally Posted by Madman View Post
Final curiosity, wedges script uses his own times...
All arbitrary, as I recall. As I said in the brief introduction, I based the dates on LOAF's timeline and tried to balance out the times between those.

Quote:
Originally Posted by Shades2585 View Post
I’ve had pilot’s dies on me that I wasn’t even flying with.
On the PC? As I recall, there was a nasty "Series Overflow" bug in the Secret Missions where pilots would be flagged as KIA for no apparent reason.
__________________
Soli Deo Gloria | wedge009.net
Wedge009 is offline   Reply With Quote
Old 11-11-2008, 18:23   #49
Shades2585
none
 
Shades2585's Avatar
 
Join Date: Mar 2002
Location: Florida
Posts: 322
Yes it was the PC version. It could have been SM but I was thinking it was WC1. Spirit was the one that died as I recall.
__________________
It's not about getting what you want but working with what you get.
Shades2585 is offline   Reply With Quote
Old 11-15-2008, 18:03   #50
ChrisReid
Super Soaker Collector
Administrator
 
ChrisReid's Avatar
 
Join Date: Jan 2000
Location: Seattle, Washington, USA
Posts: 10,988
Send a message via AIM to ChrisReid
It shouldn't do it in WC1. We do have a patch/editor in the files section that lets you fix it and bring them back.
ChrisReid is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -8. The time now is 17:38.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.