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#1 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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The Way Life Should Have Been (December 17, 2005)
There's an exciting new addition to the CIC's Document Archive: the Privateer 3: Retribution script. The script was donated by former Origin employee Mark Vittek, who was heavily involved in the project. The script follows yet another main character as the Privateer but also features a lot of Wing Commander continuity -- Black Lances, Doctor Severin, Nephilim Stingrays and the like. It was written in late 1997 for a post-Prophecy project that was developed and then cancelled in 1998. Interestingly, the script includes a full budget for a film shoot and 3D renderings of various 'base' locations which would appear in the game. You can download the script here (26 megs, PDF). Below are some examples of the set design images contained in the script's third part.
The CIC is dedicated to archiving Wing Commander-related documents! If you're a former Origin or Digital Anvil employee with any scripts, notes, e-mails, design documents, advertising materials, company newsletters or the like then please contact us! We'll digitally archive them and return the documents to you. -- Original update published on December 17, 2005 |
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#2 |
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Lieutenant Colonel
![]() Join Date: Mar 2004
Location: Travelling
Posts: 968
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Thanks a lot guys! I've been waiting for this since the day it was mentioned in some other thread - feels like at least a year ago. Anyway, the download is nearly finished, so let's start reading.
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"Happy the man, and happy he alone / who in all honesty can call today his own
He who has life and strength enough to say / Tomorrow do thy worst, for I have lived today." John Dryden, in the version by Neil Hannon |
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#3 |
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Only an idiot.
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Excellent, time to get some quality reading done
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Pop-up Pirates... For a barrel of fun! |
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#4 |
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Mr. Standoff
Join Date: Apr 2001
Location: Sao Paulo, Brazil
Posts: 3,337
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That's really nice material.
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Hi, I'm Ed. You may remember me from such great fan projects as 'Standoff' and 'Unknown Enemy'... |
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#5 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Hehehe. "No large amounts of blood, for Germany's sake!"
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#6 |
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Cadet
Join Date: Dec 2005
Location: Germany
Posts: 72
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we want bloooooooooood!!!!!!!!!!!!!!!!
I uploading this thing for 45min now.... dial up sucks.....
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"O then pause on the footprints of heroic men making a garden of the desert wide where Parry conquer'd death and Franklin died." Charles Dickens was thinking of the arctic, when he wrote this poem about Sir. John Franklin and William Parry, but I think it fits on space too. |
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#7 | |
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gh0d
Administrator |
Quote:
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SubCrid Death Official Net.Nazi, LOAF's Merry Guild A Meeting of Minds - a (mostly) cliche-free "first contact" story; updated periodically If you don't fear ^Death_ then there's a socket loose in your fear factory, buddy. - The Book of LOAF |
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#8 |
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Cadet
Join Date: Dec 2005
Location: Germany
Posts: 72
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I really still don't get where the problem was in those days. There was tons of blood in German TV. Blood, Sex, Blood.... all what makes life liveable.
But we had a christian-conservative government in those days... may explain a lot...
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"O then pause on the footprints of heroic men making a garden of the desert wide where Parry conquer'd death and Franklin died." Charles Dickens was thinking of the arctic, when he wrote this poem about Sir. John Franklin and William Parry, but I think it fits on space too. |
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#9 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Quote:
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#10 |
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Swabbie
Banned ![]() Join Date: Jan 2000
Location: England
Posts: 1,346
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Quickly scanned through the document, its nice, I do love the "EA confidential do not circulate" and the fact the budget lists the completition date being a year later than the start date.
If the fans keep improving as they have been it wouldn't surprise me if we see this turned into a playable title one day in the distant future. |
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#11 | |
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Cadet
Join Date: Dec 2005
Location: Germany
Posts: 72
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Quote:
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"O then pause on the footprints of heroic men making a garden of the desert wide where Parry conquer'd death and Franklin died." Charles Dickens was thinking of the arctic, when he wrote this poem about Sir. John Franklin and William Parry, but I think it fits on space too. |
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#12 |
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Brigadier General
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I gotta say, I found this pretty interesting. The mix and match blend of material from the differant eras we see in the game just made me go...wow.
I don't know though, I read through the first half or so of the script in its entirety and I felt like to much of it was "you have to go here and do this". I mean, it reminded of a more linear play style then say, Privateer 2. In fact, I don't think I ever even managed to complete the main story line in Privateer 2 because I was to busy running around doing things. EDIT: I also have a silly question, or maybe not (having never played the original privateer)...is this supposed to take place in Gemini? |
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#13 |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,776
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A couple of quick thoughts. I liked the Charybdis reference, and the whole "feel" of the script. I really hate that the main plot device had to do with time travel. (even though there are time travel references in P2, they feel more like a joke and read as if they're right out of Hitchhikers guide). I think overall it would have been a really great - and a lot of fun! - game to play.
A s far as the linearity of the story goes, I think its a bir deceiving when you read it on the page. If you notice, there is opertunity (except near the start where it is explicitly stated) to go off between scenes and do a few cargo runs or pirating. Mind you, the end of the story makes pirating seem rather at odds with the character. But bounty hunting for sure and patrols and such. P2 had a bunch of "side quests" with FMV lead-ins that would pop up at random, which was really neat. But the main story was no less "linear" than anything in this P3 script. In fact, to me, the idea of the emails when flying brough back flashbacks of P2. |
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#14 |
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Brigadier General
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I agree, it just seems like alot of places the story says "If they don't..." or "as soon as" instead of saying, "after a few hours of gameplay".
Maybe I just mis-read it, I don't know. And the idea of emails flying back gave me flashes to P2 as well. |
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#15 | |
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Super Soaker Collector
Administrator |
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#16 | |
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Swabbie
Banned ![]() Join Date: Jan 2000
Location: England
Posts: 1,346
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Quote:
Sorry, my mistake, I really should get over this insomnia, its frying my brain. What I meant to say was I'm impressed that the completition date was listed as a year EARLIER than the start date. Page 127, Start Date: March 16 1998, Finish Date: March 27 1997 |
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#17 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Finally got done reading the script. Is it just me, or is this a major Steltek overdose? I mean, in Privateer 1, finding one Steltek artifact was enough to get half the universe in motion, and when you found that gun, all hell broke loose, including an intervention by the Steltek themselves. Now, however, it turns out that Confed and the Kilrathi have dozens upon dozens of Steltek artifacts, including things like engines and plans for amazing destructo-matic-time-travel devices. That really detracts from the Privateer 1 story, IMO - suddenly, you wonder why it was that one measly gun got so much attention when half the universe is hiding Steltek artifacts in their cupboards.
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#18 |
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Super Soaker Collector
Administrator |
Yes and no.. Privateer isn't *just* about the one gun. There's a whole Steltek Carrier out there that the Steltek want to get their hands on. They trace down the owner of the gun so that they can find out where the rest of the stuff is. As for Confed with Steltek stuff, P1 tells us there's a Steltek ruins site being excavated right on Mars. P1 definitely shrouds the Steltek in mystery and all that, but I don't think the P3 stuff necessarily detracts for it by its take.
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#19 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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That's true. Still, I think I would've preferred it had the Steltek remained as mysterious as they'd been in P1.
...Though it goes without saying - if I had to choose between mysterious Steltek but no P3, or P3 with a Steltek overdose, I'd definitely take option number two. There is actually a few other things that bother me about that script... but the fact that it never got made into a game is by far the worst thing of all .
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#20 |
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Lieutenant General
![]() Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 1,591
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Well, P3 is set something like twenty years after P1, so you would expect that more would be known about the Steltek by then, and that Confed would have been working hard all those years to amass as much as it could about them.
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Those who live by the sword...get shot by those who live by the gun. |
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#21 |
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2nd Lieutenant
![]() Join Date: Nov 2001
Posts: 122
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Could someone explain what this sentence means or is it a freak typo? On page 120: "Our hero is temporarily blinded by the senator's pants."
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"Fear not, my claws are sheathed, my belly full." "A deadly blow! I salute you!" |
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#22 |
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gh0d
Administrator |
Well, in the add-ons to WC2 we know that Taggart liked to wear "loud" shirts...
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SubCrid Death Official Net.Nazi, LOAF's Merry Guild A Meeting of Minds - a (mostly) cliche-free "first contact" story; updated periodically If you don't fear ^Death_ then there's a socket loose in your fear factory, buddy. - The Book of LOAF |
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#23 |
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Cadet
Join Date: Aug 2005
Location: Uk
Posts: 43
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This was a most enjoyable read many thanks for making this available =)
Quite a few typo's and unusal sentances like the blinded by pants but I guess it was a very rough draught. I wonder what the budget for Privateer 2's movie footage was. Kosch
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Time is but an element that needs to be controlled |
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#24 |
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Cadet
Join Date: Dec 2004
Posts: 31
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surely with the ability and standard of model makers and wot not around these forums, would it not be possible to make this into A fully fledged game?
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#25 |
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Cadet
Join Date: Aug 2005
Location: Uk
Posts: 43
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Are there any documents on how the game was to be designed, ie in terms of combat, upgrades, trading, factions, bbs missions etc? Would be interesting to see those.
Kosch
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Time is but an element that needs to be controlled |
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#26 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Yes, there is a Privateer 3 design document in the archive.
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#27 | |
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Rogue Leader
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Quote:
![]() There were a lot of spelling and grammatical errors in that, which made a little hard to read, but it was good fun, I suppose. My only complaint would be that it felt a little too short - I suppose the script is only a skeleton outline for the central plots. Definitely one of the good things is how the individual stories make you feel some empathy for certain factions. I wouldn't normally feel happy about the game forcing me to work for pirates or the Lance (I assume that's what the Outcasts came from), but the story gives everyone their reasons for doing what they do.
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Soli Deo Gloria | wedge009.net |
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