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#1 |
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Cadet
Join Date: Nov 2005
Posts: 6
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In-Flight Comms in Secret Ops
Hello. I'm having problems with the in-flight comm videos. Sometimes, part of the conversation skips and gets cut off. Has anyone else have this kind of problem and how to solve it? Thank you.
My specs: Intel P4 3.0GHz 1 GB RAM Sapphire Radeon 9600 256MB SB Audigy 2 |
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#2 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,554
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You tried rebooting your machine and turning off other task--esp. virus scans?
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#3 |
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Super Soaker Collector
Administrator |
What things have you tried already to alleviate the problem? What operating system are you running? Have you tried adjusting the sound card hardware acceleration? Are you running in compatibility mode?
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#4 |
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Cadet
Join Date: Nov 2005
Posts: 6
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I'm running WinXP SP2 and I selected the Win98/ME compatibility mode. I'll try to adjust the hardware acceleration settings and see what happens.
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#5 |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,540
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I was having this problem with secret ops too, but I havent tried it lately. Standoff seems to work just fine though so are you using the highres patch?
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"I saw a monster come with speed, Its face of grimmliest green, On human beings used to feed, Most dreadful to be seen." - Excerpt from Horrors, Lewis Carroll, 1850 |
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#6 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,554
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Actually I wouldn't be suprised if it was the high-res patch, but only because of the increased demands that the game requires.
Does this problem occur at the start of playing the game or just after a period of time of playing?
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#7 |
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Cadet
Join Date: Nov 2005
Posts: 6
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I tried the game with and without the highres patch and the same thing happens. There is no telling when the problem will happen because it is different everytime I run the game.
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#8 |
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Super Soaker Collector
Administrator |
If you tried it without, are you really sure you got it all out with a good fresh uninstall and reinstall? Can you try toning down the resolution to 800x or something and seeing if the corruption occurs less frequently?
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#9 |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,540
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Ok I did some testing here. I was running in glide mode (with wrapper) at 1024x768 and exactlty the same problem occured. In short sentences it only played the firstt second of audio.
So I switched to 640x480 and same problem but I noticed that what I thought was a graphical glitch before was the blue ring resizing wrong with highres patch. NOTE: I think I may know what the problem is with the blue oval. The highres patch is resizing it. Because the ring is aplied by the 3d engine it seems that it probably will display the oval without actualy needing a 3rd party rezize much like the cockpit Somehow the Highres patch is exponentialy increasing the size of the oval as the resolution is increased (this happens in both glide and D3D) This is just a guess but see the screeshot below for details. Anyway that led me to believe that the Highres patch has nothing to do with the sound issue. Partial Solution: I put sound hardware acceleration to none and the sound glitch all but disapeared. Turning sound acceleration on and even switching to D3D the problem returned in full force. Even so, with it set to noe it still happened once and a while, but it was more random and space out... like twice per mission as opposed to every line if dialogue. I don't know why this doesnt happen in standoff. Note the light blue haze... aparently thats the resized oval
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"I saw a monster come with speed, Its face of grimmliest green, On human beings used to feed, Most dreadful to be seen." - Excerpt from Horrors, Lewis Carroll, 1850 |
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#10 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,554
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Perhaps with all the editing to the cockpit and the engine itself in Standoff, this problem was neutralized.
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#11 |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,608
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I guess this is covered under the sound skipping option of standoff (its probably the same error that causes the movies to play fast forward)?
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#12 |
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Cadet
Join Date: Nov 2005
Posts: 6
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I tried 640x480 resolution with the high-res patch and the problem still occurs. Even setting sound acceleration to none doesn't eliminate the problem. I may do more testing to see if various settings affects the frequency of the skipping.
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#13 | |
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WC EXE archaeologist
Join Date: Jan 2000
Posts: 135
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Quote:
However, i have the code handy, so i included the fix and recompiled the main DLL for the WCSO highres patch. You can get it here; unzip it into the WCSO directory after installing the highres patch and the problem should be gone. I'll be debugging the Glide adjustments more carefully later on. Mario |
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#14 |
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Victory, you say?
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This patch looks very good, HCl, thanks. Another reason to play WCP again.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#15 |
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Guest
Posts: n/a
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Hmm, didn't have a problem before, so I'm interested in the future changes - higher resolutions and even widescreen?!! PLEASE - I need my 1920x1200 WCP/SO/Standoff (please?) fix!
Thanks for all the previous patches, too
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