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#1 |
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Brigadier General
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RELEASE: Relive the Glory Days with New Autopilot Feature
The Wing Commander Saga team is happy to announce a breakthrough. We have finally found a way to implement Wing Commander-style autopilot sequences in Saga. Gone are the days of long, time-accelerated trips. Now, Saga has the ability to offer the flyby sequences that were a central part of the Wing Commander ethos, offering a much shorter wait time between nav points and also a cinematic flair that has always been a trademark of Wing Commander.
We have decided to make something special to showcase this new feature. We have created a loose remake of the first two missions in Wing Commander 3. Our demo package features the original voice-overs of Mark Hamil, Jason Bernard, and the other classic WC3 actors who were highlighted in the first two missions. Briefing and launch sequences are also included. You can grab the package here. To install the WC 3 Autopilot Tech demo, unrar the file into the Prologue folder. Then, from within the game, go to the campaign select screen, select Autopilot Tech Demo, and then start the campaign by hitting the continue button. We have also put together a video clip showcasing the new flyby sequence. You can get it here. |
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#2 |
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2nd Lieutenant
![]() Join Date: Feb 2007
Posts: 128
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I've been loosely playing with the FRED program, and am wondering if this will be hard to implement in custom missions (I assume it is somehow scripted for each autopilot trip), and also if you will release the scripting so that fan made projects can take advantage of the quick autopilot?
Thanks for your hard work on the mod, it rocks. |
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#3 |
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Brigadier General
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Well, the amount of scripting depends on the number of ships involved. I'll release a tutorial how to implement the autopilot in not so distant future. I hope, that we'll be able to implement a few additional scripts, that will make the whole process a bit easier.
For a quick mission, you can simply take one of mine Wing Commander 3 missions and modify them. As long as you stick with two ships, there is no need to modify autopilot scripts.
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#4 |
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2nd Lieutenant
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Very cool stuff it looks as close to wing commander 3 as possible without actually playing wing 3. Any chance on seeing some of those other models you guys made in game. Like the morningstar,rapier, any of them just kinda want to see more fighters in there. Maybe we could get another peak at that confederation dreadnought ya got hidden some where.
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I mean you no harm. |
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#5 | |
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Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 1,148
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Quote:
![]() This is great news, I mean, I could deal with the prologue autopilot system, but anything that brings the game closer to the standard Wing Commander experience will be good to see. Thanks for keeping the file size down to a manageable level. Is this roughly the size of future episodes? |
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#6 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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Oh, this isn't actually an episode, just something we put together for fun. The full game will not have an episodic release, but will include the whole full campaign.
As far as seeing other ships, you'll see. Just give it some time.
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#7 |
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Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 1,148
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Oh, neat! How big is the final download going to be, around a gigabyte?
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#8 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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Probably.
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#9 |
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Pioneer Art Monkey
Join Date: Oct 2002
Location: Eugene, OR, USA
Posts: 773
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There are only two things that bug me. And they're pretty minor. The first is the direction - All the autopilot scenes I remember from the original WCs go from left to right, not right to left. I've probably forgotten some autopilot sequences, but I definately remember the majority of them facing the other way.
The other bothersome thing is the lack of a flyby sound - something else all the other flybys had. The ships just have this sort of generic rumble that plays the whole way through. I kept feeling like I was missing something important. Still, Great work, and I'm glad you got it working! |
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#10 | ||
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Brigadier General
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Quote:
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The final release will be probably around 1 GB, it is difficult to say at the moment, as none of the movies and only part of the voice acting is included. Right now, the download size is around 450 mb.
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#11 |
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1st Lieutenant
![]() Join Date: Jan 2005
Location: In a land far far away
Posts: 296
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I'm impressed with autopilot flyby.
First off as Howard pointed out, it's missing the classic flyby sound. Secondly, I almost forgot I wasn't playing Wing Commander 3.
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Yessir, I think I'm back. |
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#12 |
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2nd Lieutenant
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This was really excellent. The minor differences between this and the original are totally trivial compared to the accomplishment of actually getting autopilot as far as I'm concerned. Keep up the good work.
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#13 | ||
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Captain
![]() Join Date: Aug 2003
Posts: 435
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Quote:
Quote:
But like Tolwyn said, this is currently being worked on. Adding the sound is a work of a few seconds, but there is a small problem with the freespace engine sound. It's there, though not very loud. If we can time it correctly, it should be possible that the scripted sound will overlap the freespace one, then everything will be fine
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Wing Commander Saga |
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#14 |
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Brigadier General
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#15 | |
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Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 1,148
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Quote:
By the way, great job with the video compression, I didn't even expect there to be videos, judging by the file size, and the videos looked better than they did in WC3! |
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#16 |
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Brigadier General
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videos are from WC3 PSX compressed with the OGG Theora codec.
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#17 |
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Guest
Posts: n/a
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The autopilot demo is awesome.
With all the videos and stuff, it almost makes you wish for a complete WC3-Remake... ;-) |
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#18 |
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Colonel
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 1,060
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This feature was needed, good job!
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#19 |
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Captain
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Ahh, the good old days...
This gave me an idea... Would anyone be interested in a WC3 remake?... the old videos with the "new" missions ![]()
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"Humans say Hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?" Karm'Luk P'an Ku |
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#20 |
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2nd Lieutenant
![]() Join Date: Feb 2007
Posts: 128
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I would
![]() I can't play my old Wing 3 or 4 anymore (cuz I have a PC now, not a Mac), and I sure do miss those old missions. |
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#21 |
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Super Soaker Collector
Administrator |
It's not too hard to find copies of the PC versions of WC3/4. There's one about to end that comes with the official guide and has no bids at $5 http://cgi.ebay.com/Wing-Commander-3...QQcmdZViewItem
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#22 | |
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Captain
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Quote:
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"Humans say Hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?" Karm'Luk P'an Ku |
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#23 |
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Cadet
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yo mustanger thats a SWEET idea i was never able to play 3 or 4 of wing commander cuz i was never able to buy them and i would so luv to see a remake of those
the same missions with the new tech that would soooo sweet!!!
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Lance "Iceman" Casey of the TCS Midway |
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#24 | |
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none
Join Date: Mar 2002
Location: Florida
Posts: 322
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Quote:
Or is willing to share it with a team willing to try it. ![]() I would play it though. P.S. Is the WCSage site down I can't seem to get to it? Did it move and I miss the notice?
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It's not about getting what you want but working with what you get. |
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#25 | |
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Captain
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Quote:
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"Humans say Hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?" Karm'Luk P'an Ku |
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#26 |
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none
Join Date: Mar 2002
Location: Florida
Posts: 322
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Thanks Houkiboshi.
__________________
It's not about getting what you want but working with what you get. |
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#27 |
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2nd Lieutenant
![]() Join Date: Feb 2003
Posts: 141
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YEP def interested in a wc3 or 4 (or pref both!) remake.... loved saga prologue... waiting in anticipation for the full campaign !
cheers guys, u never cease to amaze me ! |
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#28 |
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Major
![]() Join Date: Nov 2005
Posts: 509
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So now will the game auto-generate the autopilot cutscenes for you? That would be really cool for people who want to make custom missions for WC: Saga but just don't have the patience to direct the cutscenes themselves via FRED. It just takes a long time to find all the SEXPs you need to call to make the cutscene, and then stop the cutscene.
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AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#29 |
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Brigadier General
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Well, in theory yes. We are still using scripted autopilot because it is much, much more versatile. I'll be releasing a mission to accompany the WC4 package fairly soon.
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#30 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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I can't seem to join Vagabond in the second mission of the WC4 autopilot demo. I am clicking 1, but it isn't working.
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#31 |
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Brigadier General
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As far as I am aware, a common keyboard is required for the key-pressed event to work properly. Dworak keyboards, num block, etc will not work.
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#32 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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Well, all of the other keys work properly and I even set the control for number 1 (at the top of the keyboard as opposed to the numpad) to nothing in the control config, but it still doesn't work. It shouldn't be a problem with it being wireless as all of the other keys function normally even the number 1 when it was bound to a control (attack my target originally). Is there some other key I am supposed to press beforehand before it will recognize my choice?
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