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Old 03-01-2007, 12:16   #1
Tolwyn
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RELEASE: Relive the Glory Days with New Autopilot Feature

The Wing Commander Saga team is happy to announce a breakthrough. We have finally found a way to implement Wing Commander-style autopilot sequences in Saga. Gone are the days of long, time-accelerated trips. Now, Saga has the ability to offer the flyby sequences that were a central part of the Wing Commander ethos, offering a much shorter wait time between nav points and also a cinematic flair that has always been a trademark of Wing Commander.

We have decided to make something special to showcase this new feature. We have created a loose remake of the first two missions in Wing Commander 3. Our demo package features the original voice-overs of Mark Hamil, Jason Bernard, and the other classic WC3 actors who were highlighted in the first two missions. Briefing and launch sequences are also included. You can grab the package here.


To install the WC 3 Autopilot Tech demo, unrar the file into the Prologue folder. Then, from within the game, go to the campaign select screen, select Autopilot Tech Demo, and then start the campaign by hitting the continue button.

We have also put together a video clip showcasing the new flyby sequence. You can get it here.
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Old 03-01-2007, 12:36   #2
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I've been loosely playing with the FRED program, and am wondering if this will be hard to implement in custom missions (I assume it is somehow scripted for each autopilot trip), and also if you will release the scripting so that fan made projects can take advantage of the quick autopilot?

Thanks for your hard work on the mod, it rocks.
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Old 03-01-2007, 12:49   #3
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Well, the amount of scripting depends on the number of ships involved. I'll release a tutorial how to implement the autopilot in not so distant future. I hope, that we'll be able to implement a few additional scripts, that will make the whole process a bit easier.

For a quick mission, you can simply take one of mine Wing Commander 3 missions and modify them. As long as you stick with two ships, there is no need to modify autopilot scripts.
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Old 03-01-2007, 16:29   #4
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Very cool stuff it looks as close to wing commander 3 as possible without actually playing wing 3. Any chance on seeing some of those other models you guys made in game. Like the morningstar,rapier, any of them just kinda want to see more fighters in there. Maybe we could get another peak at that confederation dreadnought ya got hidden some where.
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Old 03-01-2007, 17:04   #5
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Very cool stuff it looks as close to wing commander 3 as possible without actually playing wing 3. Any chance on seeing some of those other models you guys made in game. Like the morningstar,rapier, any of them just kinda want to see more fighters in there. Maybe we could get another peak at that confederation dreadnought ya got hidden some where.
Confed Dreadnought? Do you mean TCS Kennedy, or did I miss something? I'm hoping its the latter!

This is great news, I mean, I could deal with the prologue autopilot system, but anything that brings the game closer to the standard Wing Commander experience will be good to see.

Thanks for keeping the file size down to a manageable level. Is this roughly the size of future episodes?
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Old 03-01-2007, 17:09   #6
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Oh, this isn't actually an episode, just something we put together for fun. The full game will not have an episodic release, but will include the whole full campaign.

As far as seeing other ships, you'll see. Just give it some time.
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Old 03-01-2007, 17:39   #7
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Oh, this isn't actually an episode, just something we put together for fun. The full game will not have an episodic release, but will include the whole full campaign.

As far as seeing other ships, you'll see. Just give it some time.
Oh, neat! How big is the final download going to be, around a gigabyte?
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Old 03-01-2007, 18:27   #8
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Probably.
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Old 03-01-2007, 19:40   #9
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There are only two things that bug me. And they're pretty minor. The first is the direction - All the autopilot scenes I remember from the original WCs go from left to right, not right to left. I've probably forgotten some autopilot sequences, but I definately remember the majority of them facing the other way.
The other bothersome thing is the lack of a flyby sound - something else all the other flybys had. The ships just have this sort of generic rumble that plays the whole way through. I kept feeling like I was missing something important.
Still, Great work, and I'm glad you got it working!
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Old 03-01-2007, 22:28   #10
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Quote:
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The other bothersome thing is the lack of a flyby sound - something else all the other flybys had. The ships just have this sort of generic rumble that plays the whole way through. I kept feeling like I was missing something important.
It is possible to play a sounds, we are yet to include it into the game though

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Thanks for keeping the file size down to a manageable level. Is this roughly the size of future episodes?
Yeah, I put these two missions together for fun, while working on Hermes missions The final release will be probably around 1 GB, it is difficult to say at the moment, as none of the movies and only part of the voice acting is included. Right now, the download size is around 450 mb.
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Old 03-01-2007, 22:48   #11
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I'm impressed with autopilot flyby.

First off as Howard pointed out, it's missing the classic flyby sound. Secondly, I almost forgot I wasn't playing Wing Commander 3.
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Old 03-02-2007, 05:32   #12
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This was really excellent. The minor differences between this and the original are totally trivial compared to the accomplishment of actually getting autopilot as far as I'm concerned. Keep up the good work.
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Old 03-02-2007, 06:10   #13
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The first is the direction - All the autopilot scenes I remember from the original WCs go from left to right, not right to left. I've probably forgotten some autopilot sequences, but I definately remember the majority of them facing the other way.
Indeed, escpecially in WC4 when I remember correctly. WC3 had more of both (also if I remember correctly, it's been a while since I played it). Good thing is, in our version we can set the camera to the mission designers wish, which allows a little more variation of those sequences.

Quote:
The other bothersome thing is the lack of a flyby sound - something else all the other flybys had. The ships just have this sort of generic rumble that plays the whole way through. I kept feeling like I was missing something important.
Still, Great work, and I'm glad you got it working!
Yeah, i miss this one too But like Tolwyn said, this is currently being worked on. Adding the sound is a work of a few seconds, but there is a small problem with the freespace engine sound. It's there, though not very loud. If we can time it correctly, it should be possible that the scripted sound will overlap the freespace one, then everything will be fine
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Old 03-02-2007, 06:49   #14
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WC3 had more of both
correct
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Old 03-02-2007, 10:06   #15
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There are only two things that bug me. And they're pretty minor. The first is the direction - All the autopilot scenes I remember from the original WCs go from left to right, not right to left. I've probably forgotten some autopilot sequences, but I definately remember the majority of them facing the other way.
The other bothersome thing is the lack of a flyby sound - something else all the other flybys had. The ships just have this sort of generic rumble that plays the whole way through. I kept feeling like I was missing something important.
Still, Great work, and I'm glad you got it working!
I thought they went right to left in Wing Commander III

By the way, great job with the video compression, I didn't even expect there to be videos, judging by the file size, and the videos looked better than they did in WC3!
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Old 03-02-2007, 10:24   #16
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videos are from WC3 PSX compressed with the OGG Theora codec.
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Old 03-25-2007, 00:12   #17
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The autopilot demo is awesome.
With all the videos and stuff, it almost makes you wish for a complete WC3-Remake... ;-)
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Old 03-25-2007, 15:41   #18
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This feature was needed, good job!
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Old 06-10-2007, 17:42   #19
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Ahh, the good old days...

This gave me an idea... Would anyone be interested in a WC3 remake?... the old videos with the "new" missions
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Old 06-11-2007, 14:55   #20
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I would

I can't play my old Wing 3 or 4 anymore (cuz I have a PC now, not a Mac), and I sure do miss those old missions.
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Old 06-11-2007, 15:35   #21
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It's not too hard to find copies of the PC versions of WC3/4. There's one about to end that comes with the official guide and has no bids at $5 http://cgi.ebay.com/Wing-Commander-3...QQcmdZViewItem
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Old 06-11-2007, 18:13   #22
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I would

I can't play my old Wing 3 or 4 anymore (cuz I have a PC now, not a Mac), and I sure do miss those old missions.
Sweet... It'd be nice... I volunteer if you ever need a beta tester he he
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Old 06-18-2007, 15:13   #23
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yo mustanger thats a SWEET idea i was never able to play 3 or 4 of wing commander cuz i was never able to buy them and i would so luv to see a remake of those
the same missions with the new tech that would soooo sweet!!!
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Old 06-18-2007, 18:10   #24
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Ahh, the good old days...

This gave me an idea... Would anyone be interested in a WC3 remake?... the old videos with the "new" missions
I think WC3 and WC4 would be grate to see redone with the WC3 3DO (?) movies and the wc4 DVD movies. With Sage already having most of the ships completed life would be a lot easies for a team who wished to do it. That is if Saga doesn't do it first. Or is willing to share it with a team willing to try it.

I would play it though.

P.S. Is the WCSage site down I can't seem to get to it? Did it move and I miss the notice?
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Old 06-18-2007, 20:22   #25
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P.S. Is the WCSage site down I can't seem to get to it? Did it move and I miss the notice?
They seem to have some trouble with it, but they already have a backup here: http://web122.cologne146.serverspot.de
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Old 06-19-2007, 02:44   #26
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Thanks Houkiboshi.
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Old 08-11-2007, 06:15   #27
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YEP def interested in a wc3 or 4 (or pref both!) remake.... loved saga prologue... waiting in anticipation for the full campaign !

cheers guys, u never cease to amaze me !
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Old 09-21-2007, 15:42   #28
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So now will the game auto-generate the autopilot cutscenes for you? That would be really cool for people who want to make custom missions for WC: Saga but just don't have the patience to direct the cutscenes themselves via FRED. It just takes a long time to find all the SEXPs you need to call to make the cutscene, and then stop the cutscene.
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Old 09-21-2007, 23:41   #29
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Well, in theory yes. We are still using scripted autopilot because it is much, much more versatile. I'll be releasing a mission to accompany the WC4 package fairly soon.
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Old 02-24-2009, 00:16   #30
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I can't seem to join Vagabond in the second mission of the WC4 autopilot demo. I am clicking 1, but it isn't working.
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Old 02-27-2009, 02:53   #31
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As far as I am aware, a common keyboard is required for the key-pressed event to work properly. Dworak keyboards, num block, etc will not work.
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Old 02-27-2009, 06:42   #32
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Well, all of the other keys work properly and I even set the control for number 1 (at the top of the keyboard as opposed to the numpad) to nothing in the control config, but it still doesn't work. It shouldn't be a problem with it being wireless as all of the other keys function normally even the number 1 when it was bound to a control (attack my target originally). Is there some other key I am supposed to press beforehand before it will recognize my choice?
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