![]() |
|
|||||||
| Register | Rules / Ranks | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read | Scoreboard | IRC |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Brigadier General
![]() |
Cockpits Redux
For this week’s update, we would like to give you a sneak preview of the Longbow cockpit. Although cockpits weren’t included in the prologue campaign, they will be available in the upcoming full release. We have tried to stay as faithful as possible to the original cockpit designs, as seen in Wing Commander 3. In fact, some upcoming code changes in the SCP engine will allow us to do a few things with cockpits that we didn’t think were possible until now… but you’ll have to wait until later to hear more about that. Check out the Longbow cockpit (created by our newest member limdaelp) below:
|
|
|
|
|
|
#2 |
|
Pioneer Art Monkey
Join Date: Oct 2002
Location: Eugene, OR, USA
Posts: 773
|
Nice job. How are these going to be displayed in the game? Are they full 3d objects, or something more along the lines of the original sprites?
|
|
|
|
|
|
#3 |
|
It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
|
One of the (few) sad things about Armada/III/IV (and actually Privateer, which switched engines) is that they dropped the '3D cockpit' mode -- one of the original bragging points of the RealSpace engine.
__________________
Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
|
|
|
|
|
#4 |
|
Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,206
|
The current development is going toward 3D objects.
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
|
|
|
|
|
#5 |
|
Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
|
Nice work, limdaelp!
![]() All the fine detail seems to be there and it's really crisp like the WC3 cockpits. Are you guys hoping/planning to put in the "hand-on-stick" flightstick/yoke animations seen in WC1-3 or is that not possible to do at the moment?
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
|
|
|
|
|
#6 |
|
Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 1,148
|
That would have been neat, but I don't know if they would have aged well.
|
|
|
|
|
|
#7 |
|
Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,206
|
As far as I know there won't be a visible flightstick...on the other hand till not so long ago we didn't know that we will have the cockpits the way we have them now.
But when I should guess that feature will have a quite low priority for the coders.
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
|
|
|
|
|
#8 |
|
Captain
![]() Join Date: Jan 2008
Location: Backwater, Tennessee
Posts: 353
|
Nobody likes a tease, I want these now!
__________________
Congratulations, you've just had a near life experience. -Tyler Durden If I hadn't learned to laugh at myself, I'd be dead a long time ago. -Chris Griffin You wouldn't know up from down if it weren't for gravity!- Maniac |
|
|
|
|
|
#9 |
|
Captain
![]() |
Nice Tolwyn... You guys sure have a taste for big pics...
They look amazing... I was checking the Saga Web page and was wandering why you stopped updating some parts... I mean, in the Downloads section you could place the prologue, the "fan" missions, the WC IV "demo" etc... Also in the "media" section doesn't have the latest screenshots you guys have posted... Anyways, so far it looks great! I’ll be looking forward to a new release from you guys
__________________
"Humans say Hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?" Karm'Luk P'an Ku |
|
|
|
|
|
#10 |
|
Captain
![]() Join Date: Jan 2008
Location: Backwater, Tennessee
Posts: 353
|
While we're on that the progress sevtion could use an update.
__________________
Congratulations, you've just had a near life experience. -Tyler Durden If I hadn't learned to laugh at myself, I'd be dead a long time ago. -Chris Griffin You wouldn't know up from down if it weren't for gravity!- Maniac |
|
|
|
|
|
#11 |
|
Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,206
|
Yah that is Tolwyns construction site but I think he has exams currently and in his spare time he is working on some missions and bughunting.
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
|
|
|
|
|
#12 |
|
Captain
![]() Join Date: Jan 2008
Location: Backwater, Tennessee
Posts: 353
|
My deepest sympathy.
__________________
Congratulations, you've just had a near life experience. -Tyler Durden If I hadn't learned to laugh at myself, I'd be dead a long time ago. -Chris Griffin You wouldn't know up from down if it weren't for gravity!- Maniac |
|
|
|
|
|
#13 | |||
|
Brigadier General
![]() |
Quote:
1. integration of cockpits without model modifications. The cockpit model will be loaded separately, it will not be part of a fighter mesh. As an added bonus: no modifications to existing models will be required. 2. HUD elements will be moved around. The final result should look like in WC3. For example: the comm screen will be overlayed over the target view, some gauges (which did not exist in WC3/4) will have to go. Quote:
Quote:
It is very difficult to estimate real status of the game. Certainly, a lot of progress has been made since the Prologue release, but at the same time we have to go back to already finished missions/sounds/models/... and add a detail here and there, depending on recent engine enchancements. We'll update the status section in a bit. Unfortunately that's the current deal. I've just passed my first exam (in medieninformatik), 4 are still to go. |
|||
|
|
|
|
|
#14 |
|
Captain
![]() |
Hehe... Sorry, my bad
![]() BTW, I like the "Random Quote" and "Random Image" thing... Nice detail
__________________
"Humans say Hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?" Karm'Luk P'an Ku |
|
|
|
|
|
#15 | ||
|
Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
|
Quote:
You mention re(moving) FS2 HUD components, where appropriate, to fit the WC3 cockpits -- will you guys then "lockdown" the configurable HUD options in the game (like colour, opacity, etc)? I wouldn't mind either way, but perhaps it might be better if this was set and not user configurable, so that each cockpit was consistent with it's WC3 layout? One other slightly different query: would you guys be able to release a set of default key bindings in the main campaign that replicate or are as close to the WC3 key bindings as possible, instead of the FS2 defaults?
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
||
|
|
|
|
|
#16 |
|
Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,206
|
As it stands now and to my knowledge, the HUD layout is set in a file for each fighter. So you can surely search for the file and edit it but players won't have to option to play around with the layout.
Opacity and color will most likely stay editable...how would I miss my blue layout ^_^ I am not sure if, with this new addition it will also be possible to also lock this stuff. For the keybinding I think there is also a file but I am not sure. I got so used to it over time and changed the one or two keys I need.
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
|
|
|
|
|
#17 | ||
|
Brigadier General
![]() |
Quote:
Quote:
I believe, that the key binding feature is staged for the 3.6.11 installment of SCP. However, it may take another year till it comes out. For instance, 3.6.10 was supposed to be out a month ago, but it was delayed due to a number of annoying bugs. (This is partially the reason why the multiplayer patch is taking so long). |
||
|
|
|
|
|
#18 |
|
Captain
![]() Join Date: Oct 2001
Location: Nottingham
Posts: 478
|
Super work, I am liking the look of that Longbow cockpit, can't wait to "get in it" in game
Will the turrets have a cockpit too? or would that be a step too far?
__________________
"Fire some kinda laser thingy at 'em... right now!" Almighty Tallest Red |
|
|
|
|
|
#19 |
|
Seventh Part of the Seal
|
Dude, those look awesome, I agree with Loaf about some of the later WC games. I was always hoping to see new cockpits that had lights flashing in-flight buttons lighting up, then dying down, just different tech details.
But yours looks absolutely awesome.
__________________
+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
|
|
|
|
|
#20 | |
|
Brigadier General
![]() |
Quote:
|
|
|
|
|
|
|
#21 |
|
Fook, man!
Join Date: Nov 2005
Location: Seward, AK
Posts: 970
|
what cockpits.. all I see is a screen full of depressingly dark.
__________________
WC webcomic and art galleries |
|
|
|
|
|
#22 |
|
Super Carrot!
|
WC3's cockpits were pretty dark, too.
__________________
Glory to the many |
|
|
|
|
|
#23 |
|
Major
![]() Join Date: Nov 2005
Posts: 509
|
*cough* limdaepl *cough*
__________________
AKA KC-1024/Talon 1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
|
|
|
|
|
#24 |
|
Super Soaker Collector
Administrator |
|
|
|
|
![]() |
| Tags |
| None |
| Thread Tools | |
| Display Modes | |
|
|