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#1 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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BREAKING NEWS: EA Announces... Something? (February 21, 2008)
This could be the big one: Electronic Arts today announced that the company is developing a game which "reinvent(s) one of EA's most acclaimed classic franchises." The mystery title (codename "RedLime") is being developed for the Xbox 360, Playstation 3 and PC - who could ask for anything more? Like Wing Commander Arena, RedLime is being developed by an outside studio (Starbreeze Studios) with leadership from an EA production team. There are several possibilities as to exactly what this title could be: Syndicate, Cybermage, System Shock... but given recent industry rumors, the nature of development and the inclusion of PC with the planned platforms the one which seems mostly likely is ours: Wing Commander. Lets hope we hear more soon! Here's the official release:
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Original update published on February 21, 2008 |
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#2 |
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Captain
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The guys who voted 2008 a "poor" year for Wing Commander are kicking themselves now.
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Echo Sector - Crusader fansite |
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#3 |
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My ride
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Wow, this really made my day. I can't wait to hear more about this.
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K.I.S.S. (Keep It Simple Stupid) The CIC staff are my heroes. |
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#4 |
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Lieutenant Colonel
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SWEET - what a way to start my workday!
I hope this does not betray my ignorance, but what do we know about this independent studio? Do we know that they are good?
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To be a good soldier, you must love the Army. To be a good officer, you must be willing to sacrifice that which you love...Killer Angels |
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#5 |
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Mpanty's bane
Join Date: Feb 2001
Location: Wiesbaden, Germany
Posts: 4,848
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Great, really great. I mean, I am still only cautiously optimistic but it sounds very good.
I also would be very happy with a new Syndicate or Crusader but I am crossing my fingers for a new WC.
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"Khasra! I have heard enough of Khasra!" For the Glory of Sivar! |
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#6 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 4,814
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This is fantastic news!
Let's all hope it's a WC!
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#7 |
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1st Lieutenant
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fingers crossed. I want a WC!
(But even if it isn't a WC game, it could still be something great.) |
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#8 |
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1st Lieutenant
![]() Join Date: Jun 2001
Location: Liverpool, UK
Posts: 200
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It will be interesting to see what happens with this one!
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#9 |
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2nd Lieutenant
![]() Join Date: Nov 2006
Location: Definitely not sneaking up behind you...so don’t look.
Posts: 139
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Even if it’s not a new Wing Commander, it sounds like good news and probably increases the chances of a new game in the future.
Of course I really really hope that it is a new WC game. 100 posts! I feel special.
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With my tongue I offer fealty. With my claws I unsheathe victory. With my mane bowed I lie down. And offer up my life for honor. |
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#10 |
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1st Lieutenant
![]() Join Date: Oct 2004
Location: Estonia
Posts: 199
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Well these are the same guys who made The Chronicles of Riddick: Escape from Butcher Bay & The Darkness (video game), so Id say their quality should be top notch. Interestingly enough they are working on The Chronicles of Riddick: Assault on Dark Athena. It would be great IF they made another WC game, but Im guessing its going to be some other title.
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Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Col. Corazon Santiago "Planet: A Survivalist's Guide" |
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#11 |
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Cadet
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Great news - I really hope it is a new Wing Commander.
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"The price of freedom is eternal vigilance." Thomas Jefferson (1743-1826) / Admiral Geoffrey Tolwyn (2612-2674) XBL: Starmans / PSN: StarmanUK |
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#12 |
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Colonel
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Hey isn't "Starbreeze Studios" the name for Howard Days new production company?
teehee
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#13 |
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Pioneer Art Monkey
Join Date: Oct 2002
Location: Eugene, OR, USA
Posts: 769
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In Sweden? I wish. Nope, I am officially in no way involved in this.
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#14 |
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2nd Lieutenant
![]() Join Date: Mar 2005
Posts: 94
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One problem with starbreeze doing a Wing Commander game - their site says that they do all their work in the Starbreeze engine, and they are not going anything resembling a classic WC game in that, it seems to be a BSP engine (Think quake, Unreal Tournament, Source, etcetera) best suited for indoor environments. Of course, theres no reason you couldn't do a wing commander FPS game, but that engine wold be better turned to Syndicate or System shock.
Of course, a new Syndicate or System Shock is just about as good news as a new Wing Commander would be, so its all good, whatever game they are working on. |
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#15 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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You have to think like a game developer -- from a technical standpoint Wing Commander is nothing more than an FPS without a 'floor'. There's been plenty of talking about doing a standard Wing game using the Unreal engine in the past...
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#16 |
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Captain
![]() Join Date: Jun 2006
Location: Everett, WA
Posts: 466
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Right, get more abstract...
All the "engine" is there for is to create the "construct" (think back to "The Matrix"...remember the "construct" they used as a training program? It could simulate almost anything...all it did was provide the framework, some basic physical relationships, etc.) within which you build the game. What's the difference between the player "running" across a "floor" and "flying" through "space"? Gravity (vs. zero-gee or modified "zero"-gee), physical constrants (the floor surface vs. open space), whatever graphics you use to represent the player (a "fighter" or a "marine"?) What's the difference between the player shooting a pulse rifle vs. firing a tachyon cannon on a fighter? not much...there's a certain amount of "ammo"...the projectile travels at a certain relative velocity...there's a certain "reload time"...when it hits an object, it interacts with it depending on relatively simple rules.... What's the difference between watching two capital ships battle it out vs. watching groups of tanks slug one another to pieces? Again, really not much...
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"Jesus asked me to post about this." - LOAF "It's Roquero, from the Celeste system. It's bright, it heats your blood, it makes you want to live a long life!" - Vaquero, WCIII |
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#17 | |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,540
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Quote:
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"I saw a monster come with speed, Its face of grimmliest green, On human beings used to feed, Most dreadful to be seen." - Excerpt from Horrors, Lewis Carroll, 1850 |
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#18 |
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2nd Lieutenant
![]() Join Date: Mar 2005
Posts: 94
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Yes, they can be made to work for space combat, but none of the strengths of a BSP engine apply to that environment. Its not even worth generating a BSP tree, because the optimum tree is one huge leaf covering the entire play area. (Unless asteroids count as static terrain, but they are generally hideous shapes to carve with, when something like that turns up in an FPS level its normally explicitly subtracted from the world so that it doesn't effect the tree).
In short, its the wrong tool for the job. If its all you have, you can make it work. If you have the choice, you would find a better tool. And surely EA have a choice here. Which makes me suspect that, given the studio they chose and the tools used by that studio, they aren't making a classic wing commander game. Normally, Id be unhappy with that conclusion, but EA control a number of franchises, and there are many I would like to see brought back. |
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#19 |
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Colonel
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I would stretch that to say that the revival of even one "Classic Gaming Series" is a step in the right direction for a new WC game. Whatever the game is, if it's successful, it would increase the chances of another WC Game being produced.
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#20 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#21 |
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Cadet
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One year after Arena
If you look at the Arena announcement link on the front page (http://www.wcnews.com/news/2007/02/22), you'll notice that this new announcement comes one year after Arena has been announced.
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#22 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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The word that is most curious to me here is "reinvents." Notice it is not revives, or any other word that would mean to bring back the way it was, necessarily. This is quite curious if it is a WC title. It would suggest that there will be something about it unlike any previous WC title (although one would hope that it contains enough of the elements of what WC games have been to this point).
I agree that it is likely there could be some FPS aspect. In my imagination, the first thing that appeared upon hearing this looked like a sort of "Battlefield: Wing Commander." Although I would certainly hope that if they took this route, they would still include a single-player story (more than just the outline of a story used in the Battlefield series). I guess another option would be to through in an RTS element as well (if you are the CAG, this could make sense, although I would still want the ability to climb in a cockpit). Another possiblity is that it may be an actual revisioning of the Wing Commander Universe: going back to its start and doing things somehow differently. But I think I am putting the cart way ahead of the horse with these wonderings. Oh well. I think I can rest assured that reinvents does NOT mean that the new elements will have anything even vaguely Pokemon-esque about them (famous last words).
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#23 |
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1st Lieutenant
![]() Join Date: Jun 2001
Location: Sydney , Australia
Posts: 270
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A Starbreeze Wing Commander title would be fantastic given their previous games. Though I do think they would be suited to the Crusader series looking back upon their old games, I have no doubt whatsoever that these guys can pull off a A+ Wing Commander title if they tried. Now we wait and see - My fingers are crossed!
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Go bannana! - Ralph Fight ot Flight? |
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#24 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#25 |
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Captain
![]() Join Date: Nov 2005
Posts: 499
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YYYYEESSSSS!!! If it's the new WC title and it's being released for the PC, W00TAGE!!1!
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AKA KC-1024 | Wing Commander Saga website | Wing Commander Saga Forum | The 158th Banshee Squadron website | The 158th Banshee Squadron forum | Project Leader: Wing Commander: Hostile Frontier | WC: HF thread at HLP | Learning to program in Java | OBJ2WCP Released! |
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#26 |
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Captain
![]() Join Date: Jan 2008
Location: Backwater, Tennessee
Posts: 348
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Please be WC .Please be WC. Please be WC. Please be WC. Please be WC.
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Congratulations, you've just had a near life experience. -Tyler Durden If I hadn't learned to laugh at myself, I'd be dead a long time ago. -Chris Griffin You wouldn't know up from down if it weren't for gravity!- Maniac |
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#27 |
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Emperor
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So when an official word about this release will be made?
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Trelane asked: ''What is the Buzz?'' Ghost replied: ''The Sound thatmakes the bee'' -Zensunni dialogues, Orange Catholic Bible- |
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#28 |
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Fook, man!
Join Date: Nov 2005
Location: Seward, AK
Posts: 902
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from the above article:
"Additional information about the Starbreeze project will follow in the coming months. For more information about other EA games, please visit http://info.ea.com." how about then?
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WC webcomic and art galleries |
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#29 | |
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Guest
Posts: n/a
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Quote:
Throwing out everything already done and starting fresh. So if they did that to Wing Commander we'd all have to learn a whole new canon. If they did mean "reinvents" in the bad way then I would doubt they wouldn't do it with Wing Commander. Only because of all the research they did for Arena and its manual (why would they go though so much trouble only to throw it all out?). From the codename "RedLime" I immediately thought of Crusader, and since that series has been dead for a while I think it could be "reinvented" without pissing too many people off. Also I think a series like Crusader would be more of Starbreeze's specialty. Oh well, guess we're just going to have to wait and see... |
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#30 |
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Swabbie
Banned ![]() Join Date: Jan 2000
Location: England
Posts: 1,346
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I really did enjoy Riddick and The Darkness was full of style, flair and passion from the developer, a few design mistakes hindered it but nothing that would translate to a space combat title.
As LOAF said the engine isn't a problem, a FPS requires more sophisticated culling, in space combat a few LODs and the most basic of frustum culling and you're golden; it might just give them extra flexibility than a developer starting from scatch wouldn't have (such as the ability to explore your carrier?). I really can't see the negative in a developer having more tools are their disposal. I'll say to the death that the Wii would be an excellent new home for space combat (control wise if not audience wise), but even if this is THE announcement I won't give up hope for a port/ spin-off some time in the future. |
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#31 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Wii/handheld/etc. ports do seem to be announced later these days -- and they'd probably be handled by a second group.
The Darkness is the closest I've come to wanting a PS3 game -- because of the absolutely genius idea of putting public domain movies on the disc to play on in-game screens..
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#32 | |
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Major
![]() Join Date: Jun 2004
Posts: 516
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Quote:
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#33 | |
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Super Soaker Collector
Administrator |
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#34 |
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Major
![]() Join Date: Jun 2004
Posts: 516
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True, and that is the attitude in which I am trying to approach this. Certainly, there is no one out there who wants to make a bomb, especially with the great care for detail that was shown in the latest WC release. I can say I am confident that whatever they do, they will do it very well. I'm just curious about how much they have decided to innovate and how they have chosen to do so.
Nonetheless, I will gladly welcome a new Wing Commander PC title, and say this: it's about time! There was a time when I thought it was really over, but I'm glad I always allowed myself to hope. This just feeds thathope. Certainly, I feel much more excitement than I do any sort of unease. I just hope my system is buff enough to run it, if it is a WC title.
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What we perceive is more a representation of our current identity rather than of our environment. "Love is opening up space for the existence of another." -Humberto Maturana |
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#35 |
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Major
![]() Join Date: Nov 2007
Posts: 672
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All I have to say about this whole thing is that it's a dang good thing that it was announced for the PC because I just spent a good chunk of cash finally obtaining my first graphics card and if this was a console only party I'd personally gnaw on one of the cash registers at work until my brains fell out. Which is not to say I hate console gaming, my gamecube still works great for smash but I don't want to play a WC game on one... and can anyone say mod city?
So now I guess we just hope to death that this is a WC game, because this is the best news I've had in well over a year if that's the case. |
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#36 |
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1st Lieutenant
![]() Join Date: Aug 2005
Location: California
Posts: 217
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redwood city? that aint far from my house... hrmmmm roll up in the beer truck to distract them.... leave doors open... do some recon... loose my job.... its worth it! just thinking that wing commander might be comin back to the pc make me... wanna... drink more to celebrate! oh yeah I currently deliver beer. no its not that cool of a job becuase I dont get to take breakage home... but possible new wing commander?!?!?! besides arena?????? yay.
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#37 | |
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2nd Lieutenant
![]() Join Date: Jan 2006
Posts: 83
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Best news I've heard all day. I'm quivering in anticipation. |
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#38 | |
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Flight Commander
Join Date: Dec 2000
Location: Los Angeles
Posts: 909
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Quote:
But as a programmer, I'd want to optimize the algorithms and data structures. AI and collision detection depend quite a bit on the environment you are in.
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Flight Commander : A space combat simulator programmed by Ed Benowitz. |
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#39 | |
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Swabbie
Banned ![]() Join Date: Jan 2000
Location: England
Posts: 1,346
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You possibly *could* optimise engine code for a specific game, but few developers would willingly limit themselves in such a manner. |
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#40 | |||
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
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Starbreeze Studios mention Project RedLime in their end of 2007 report (pdf; released yesterday).
There's this line on P.4: Quote:
which translates as: Quote:
There's also a paragraph on P.3 which seems to expand on the publishing arrangement: Quote:
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#41 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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It's also worth noting that the website's claims about the "Starbreeze engine" clearly haven't been updated in quite a while -- it describes a cross-platform engine that's being used on the *last* generation of consoles (Xbox/PS2/GameCube.)
It also certainly doesn't account for something like being involved with an EA project -- the fact that they used the "Starbreeze Engine" on all their projects in 2003 doesn't mean that they would be absolutely unwilling to use something a partnership agreement with EA gives them access to (... like Unreal?) It's an interesting thing to note, but it's definately not a crushing argument in either direction. But let me stress again that there will probably be some first-person aspect in Wing Commander X -- this is something Oritin and Digital Anvil wanted to do time and time again... and it's something that seems necessary today. One of the issues with space sims is that space-repeat is boring... and static gameflow scenes for navigating character interaction aren't very exciting, either. Even one of the new StarCraft games has a walk-around-between-missions environment, IIRC.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#42 | |
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Cadet
Join Date: Feb 2008
Location: Reading UK
Posts: 16
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This is taken from Videogamers web site
http://www.videogamer.com/news/21-02-2008-7578.html
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#43 |
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
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Yeah, the Starbreeze engine was pretty advanced for Riddick on the Xbox and then PC (in late 2004): IIRC it was one of first games to use soft shadows and could really bring a high-end rig of the day down to its knees. Whatever Starbreeze have been working on should be neat as Riddick was a great change to the monster closets of Doom 3 and the tight, linear cinematics of Half Life 2; well worth checking out if you haven't played it!
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#44 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Syndicate is a possibility - if we take EA CEO (I can't spell his last name at 7 AM...)'s keynote literally then they're probably planning on reviving one Origin, one Westwood (C&C - and how!) and one Bullfrog property.
On the other hand, while it has its fans, Syndicate seems a heck of a lot more obscure than Wing Commander.
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#45 |
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Cadet
Join Date: Feb 2008
Location: Reading UK
Posts: 16
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I bought Syndicate after a few friends told me it was a "great" game. Personally, I tried it a few times but could never really get into it. The game finally ended up in the bin
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#46 |
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1st Lieutenant
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I guess they'll make a first person shooter with the syndicate flair in it.
(But I hope it is another WC anyway....) |
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#47 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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The biggest strike against Syndicate is the fact that the article is about revising a *franchise* -- which Syndicate isn't (also, the fact that Syndicate was never as big as the internet makes it in retrospect -- the IP was ultimately dumped in favor of Origin's Crusader...) Wing Commander is one of the few EA IPs that you might consider a franchise in the media sense...
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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#48 | |
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212th Special Ops, "The Old Man's Eyes And Ears"
Join Date: May 2000
Location: Blackmane System
Posts: 7,336
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Quote:
To myself, Syndicate is as classic a PC game as you can get (though this may be etched into my brain since it came on a EA disc along with Wing Commander 2, Strike Commander and an Ultima game as well!)
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Gleaming shell of an outworn lie; fable of Right divine -- You gained your crowns by heritage, but Blood was the price of mine. The throne that I won by blood and sweat, by Crom, I will not sell For promise of valleys filled with gold, or threat of the Halls of Hell! |
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#49 |
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Colonel
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I thought EA was going to announce a new Road Rash game!!!
that'd be a hot item......but being the WC fan that I am....I can only hope for it to be WC
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#50 | |
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Colonel
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....they'll just find a few crack crazy programmers to do a new flight engine of sorts and things will be just fine
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