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#1 | |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 1,085
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Website update, April 17th
Nobody's tired of Fridays yet ? Good ! Here's our weekly update:
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PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#2 | |
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1st Lieutenant
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![]() Either way, it is good to hear of steady progress. Hope that you'lll be able to release this year, even though i'ts sad itt's the last episode now
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"... it is when the foe is near vanquished that he is most dangerous..." - Emperor of Kilrah |
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#3 | |
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Captain
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![]() Thanks for the update!
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"Okay, everyone lock a bandit. Stand by for max range, aaaaand....Fox Three!!!" |
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#4 |
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2nd Lieutenant
![]() Join Date: Jan 2003
Location: Athens, Greece, EU, Earth, Sol
Posts: 137
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Thank you so much guys for the continuing hours you put into this. Much appreciated!
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WC does NOT mean toilet you ^$#^%$#^% ! An amazing hidden gem, not many know about. |
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#5 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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Well, it was a long weekend - and then I worked on it a bit more today (...when I should have been working on actual work
), but it looks like the Marine mission works nice and smoothly now.So, now it's onto the next mission. And not just any mission - it's the last losing path mission, and it's the final mission. Will I get anywhere with it before this week's update? Tune in on friday to find out .
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#6 |
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Super Soaker Collector
Administrator |
Our record is over 300 gigs transferred in a day. We've got an even better setup now, so hopefully Episode 5 can beat that.
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#7 | |
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Cadet
Join Date: Jan 2009
Posts: 43
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Quote:
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Space Sim Central - Is a space sim gaming community and resource site. Come and check us out! |
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#8 | |
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Captain
![]() Join Date: Jul 2006
Posts: 362
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"You'd need a hell of a computer to handle all those ships... ...And you'd need to be a hell of a pilot to make a difference. Most of us would probably be forced to eject within minutes of the start of the battle." - Quarto, talking about the Battle of Terra. If you haven't changed your mind, it looks like that's going to be a very tough battle indeed.
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#9 |
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Rogue Leader
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Strangely enough, I remember that. Was it really eight years ago? My goodness...
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Soli Deo Gloria | wedge009.net |
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#10 |
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Captain
![]() Join Date: Jul 2006
Posts: 362
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Yep, it was. By the way, here's a link to the original post in case anyone cares.
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#11 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 10,562
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. We don't ever have more than 60-70 ships (well, maybe 80 ) fighting at any given time. I don't know if our computers these days would have trouble with several hundred ships (though the WCP engine certainly would), but the game balancing issues turned out to be exactly what I wrote then.The real irony, of course, is that while I was already working on UE at that time, I never would have expected to do a mod depicting the Battle of Terra. I literally though this battle could not be made in any decent way. And on that count, I most definitely was wrong - our Battle of Terra may be toned-down, but it sure feels right, and it sure is fun .
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#12 |
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Rogue Leader
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Aye, game-play balancing is always very tricky. Sounds like you pulled something off really nicely, though.
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Soli Deo Gloria | wedge009.net |
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#13 |
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Seventh Part of the Seal
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KUDOS TO YOU BOYS! I have a bottle of some mighty fine Gold Label I plan on cracking open once the game is released in its entirety!
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+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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#14 |
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Lieutenant General
![]() Join Date: Jun 2003
Location: Mobile, AL, USA
Posts: 1,641
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battle of earth would span many navs (with a much shorter distance between)...only the closer large vessels outside of the nav and the hakagas would be visible, but still it would be possible to do battle of terra (nav transitioning with not all enemies being near or going after you so they could disappear from the nav...not too difficult to get them to disappear at a defined distance from the player)
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Ultima 9: Forgotten World Bringing you a better Ultima 9 experience http://www.forgottenworld.de/ |
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#15 |
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TCS Tarawa (CVE-8) "Plank Owner"
Join Date: Jan 2000
Location: Confederate Archives, Confed HQ, Sol System
Posts: 5,033
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At BoT there wasn't two battle lines formed up between the fleets. They were a comfortable distance away from each other (remember it's mostly a carrier battle with only a very few ships of the line engaging each other during strikes).
The battles that are in play for Ep 5 do a fantastic job of making you feel that you really are in the middle of the greatest battle of the war. I can't tell you how many times I've just caught myself staring at the mass of objects in front of me and saying "holy shit...I'm in the middle of damn war!"
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul. Go." - Final Terminal Message Marathon Infinity |
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#16 |
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2nd Lieutenant
![]() Join Date: Jan 2003
Location: Athens, Greece, EU, Earth, Sol
Posts: 137
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I think this is about the best thing one could say for the game and music to the ears of us waiting to play it. Go Team, Go!
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WC does NOT mean toilet you ^$#^%$#^% ! An amazing hidden gem, not many know about. |
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#17 | |
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Seventh Part of the Seal
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Haha Nice! During that Corvette battle in Ep. 4 I got so caught up in it, I was like, "Red Leader, this is Gold leader, I'm starting my attack." Don't ask me why...
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+Holding in my hand, 7 parts of the seal, to unlock the land of illumination I feel, And it's been foretold, After touching the light, We shall lock the world, but now is our time to transcend, The Ultimate Key in our Hands... For the Glory of Rome! + |
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