Indeed. Just copy the movies in to the movie folder.

The player will look in that folder for .mp4 files first, if none found it will look for .vob. so if you put both the dvd vobs and odvss mp4 hd pack in the same movie folder it will play the hd as that has first priority. Exception is if the codec fails it will try the next extension. If it fails to load any it will revert back to the original cd movies.
 
The movie folder is called "movies"? Or "movie"? Do I guess correct, if I say "the scanline option" within the options menu of the game doesn't have any effect? Or does it apply the scanlines anyway when set?
 
'movie' is the folder name.

'Interlace' option has no effect on hd movies with latest opengl dll that supports higher than 640x480, unless constrain option is enabled on wcpunl.ini. Older opengl and existing Software, Direct3d and 3dfx mode give the same scan line look of the cd movies if it's enabled.
 
This patch runs really well and integrating the HD videos is no problem...
but -
would it be possible to bring back German voiceovers for Casey's radio messages in the German version? It's not really important, but it would be cool.
😊
 
Having a great time with Prophecy Unlimited and the MUP -

I've been having an occasional issue where my controls lock-up when I open the power or shield distribution interfaces.

When it happens, no keyboard keys or stick inputs register, and I have to alt-f4. I was playing at 120fps and have now limited to 60 in case its a fps issue. Just wondering if anyone else has seen this behavior.
 
This patch runs really well and integrating the HD videos is no problem...
but -
would it be possible to bring back German voiceovers for Casey's radio messages in the German version? It's not really important, but it would be cool.
😊
I can take a look. Is it only Casey's radio voice that isn't German or all voices?

I'd have to see how it uses them and if they even exist, it may just be a case of dropping some files in place.

Having a great time with Prophecy Unlimited and the MUP -

I've been having an occasional issue where my controls lock-up when I open the power or shield distribution interfaces.

When it happens, no keyboard keys or stick inputs register, and I have to alt-f4. I was playing at 120fps and have now limited to 60 in case its a fps issue. Just wondering if anyone else has seen this behavior.
I've not seen this or heard of this problem. Are you running the Open GL in Windowed mode, or any other info you have that could explain it? Try using D3D or Software renderer (or glide if you have nGlide emulator), see if you can repeat the problem. What OS are you using, any emulation, etc...


I'm working on an update to improve the frame rate limiting. Currently it uses the games own limiter which is very choppy, the new will give a much more solid stable framerate. The sweet spot seems to be around 50-60fps. 85 is the highest I get to before I start seeing glitches appear (turrets firing before facing targets, asteroids spinning stupid quick, sound stutters, etc).
 
I can take a look. Is it only Casey's radio voice that isn't German or all voices?

I'd have to see how it uses them and if they even exist, it may just be a case of dropping some files in place.


I've not seen this or heard of this problem. Are you running the Open GL in Windowed mode, or any other info you have that could explain it? Try using D3D or Software renderer (or glide if you have nGlide emulator), see if you can repeat the problem. What OS are you using, any emulation, etc...


I'm working on an update to improve the frame rate limiting. Currently it uses the games own limiter which is very choppy, the new will give a much more solid stable framerate. The sweet spot seems to be around 50-60fps. 85 is the highest I get to before I start seeing glitches appear (turrets firing before facing targets, asteroids spinning stupid quick, sound stutters, etc).
It's only Casey's radio transmissions that are suddenly in English... and I know for sure it's only because of Prophecy.exe... I got it from your patch... and after that, the radio transmissions were in English... but like I said, it's not particularly important.😊
 
It's only Casey's radio transmissions that are suddenly in English... and I know for sure it's only because of Prophecy.exe... I got it from your patch... and after that, the radio transmissions were in English... but like I said, it's not particularly important.😊
Odd... Casey's lines are in the same batch as the ship computer and simulator audio in the non-disk-specific speech.tre. Try copying that particular file back to your install from your German version
 
It's only Casey's radio transmissions that are suddenly in English... and I know for sure it's only because of Prophecy.exe... I got it from your patch... and after that, the radio transmissions were in English... but like I said, it's not particularly important.😊
I assumed the prophecy.exe was generic and the language was determined by the language.iff file and the data files...

Perhaps you can test it. Just rename or move the wcpunl.dll and try the game but keep the same exe. Might cause some trouble with high res models though if you have them installed.
 
No, unfortunately none of these tips work. As soon as I use the original Prophecy GOG exe, the radio messages are in German, but when I use the Prophecy.exe from your patch, they're back in English. However, the HD videos don't work with the GOG exe. Thats the trouble ..
But it's not a big deal... it's just the radio messages... nothing important... thanks anyway, guys.
 
No, unfortunately none of these tips work. As soon as I use the original Prophecy GOG exe, the radio messages are in German, but when I use the Prophecy.exe from your patch, they're back in English. However, the HD videos don't work with the GOG exe. Thats the trouble ..
But it's not a big deal... it's just the radio messages... nothing important... thanks anyway, guys.
I beg to differ! I think it is important.

I have noticed a subtle difference to the original game in the change cd code I implemented regarding tre file loading priorities. I'll dig further!
 
Wow, the DLL file you sent works perfectly! It's now 100% in German. Thank you so much for your effort and of course for this perfect patch.
This community is really amazing
 
Hi all,

Have been reading this thread with great interest as I recently upgraded my laptop and am running on Windows 11 with the ARC 140V GPU graphics card, with the GOG version of WCP.

Have tried to get WCP to work following all the instructions included in this thread, with varying degrees of success. Given the native ARC 140V graphics card that comes with the lenovo, I also installed a dgvoodoo2 patch which ultimately allowed me to get the game to run with the hi-res videos, but absolutely no audio as described in previous posts. Then after installing WCPUNL B6.4, was able to get the videos to run with audio but the entire game, both videos and in game play showed completely black. Like I couldn't see a thing.

Given the number of patches, updates, workarounds that have circulated over the years, would it be possible to get a list of step by step instructions on how which patches to install, in which sequence, that lead to WCP being run on Win 11? Apologies in advance if I've misread previous posts or if the solution is a simple as 1) install GOG WCP; 2) install WCPUNL B6.4, 3) install open GL 1.3 and then you're good to go.....

Thanks in advance for anyone's input!
 
Hi again,

Have been re-reading this thread again from 2025 to present in order to get WCP working for me. I re-read my previous post and realized how discombobulated it was.

I'd like to clarify what I've done until now:

1-install GOG WCP;
2-install MUP Candidate, copy over Open GL 1.3 and HD pack 4, as well as install WCPUNL 6.4.
3-I configure the game to run on Open GL 1.3

I can successfully launch the game, but the videos will only show black, while audio plays perfectly. Even when the cutscenes are over, the screen still shows fully black.

Am running K-Lite mega and have googled many different codec tweak variations. If I configure the game using MUP candidate to run on Software or another video mode, the game will play with the old, interlaced videos.

Can someone let me know if I've missed a step or if there is a configuration/setting I need to change somewhere? I feel like I'm really really close lolll

Thanks!