Glitch253

Spaceman
Hello! Glitch here!

I'm excited to share that Privateer Reimagined is now playable. Privateer Reimagined expands on vanilla with a brand new from scratch graphics engine.

- There's a loot system (only partially complete).
- Asteroids are no longer a death sentence.
- Expanded dialogue and character depth on plot missions.
- Full in-game cinematic system gives you deep immersion - example:
- Fly any ship in the game (only partially complete).
- Plot missions are completed through Taryn Cross, which I intend to complete in a few days.
- Righteous Fire isn't started yet, but it's coming.
- Mods that will be at least mostly compatible with OpenPrivateer.

Checkout screenshots, read more, download it here: https://privateer-reimagined.com

Join Discord: discord.gg/9Vhm4tdymY

The game is very much in a beta state, and I'm really looking for folks who want to be involved in shaping how it grows and evolves.

Here's a short video of the in-flight gameplay:

About me: I'm Glitch. I've loved Wing Commander for the majority of the time that I've been alive. I've been a professional Scientific Programmer / Data Scientist / Machine Learning Engineer / Software Engineer / [whatever you want to call me] for nearly 20 years. My original goal in my career was to be a game developer but the game industry was always really atrocious and the better choice was to focus my obsession with Linear Algebra into scientific programming and data science. I created Privateer Reimagined out of a labor of love.

Disclaimer: this project was built with AI assistance in every way. I am an AI engineer professionally and I use it as a tool to accelerate me, not to replace me. I understand some people may dislike this, and if you are one of those people, know that I respect your opinion.

I'm looking for game artists, designers, programmers, anyone who wants to contribute to join developing also.

Thank you <3
 
The use of AI is pretty evident and may turn a lot of potential players off, especially with the art assets. Given the number of talented artists in the modding and WC community, I'm sure you could have requested assistance and received better human-made assets. That being said, the gameplay right now seems stale; there is no real sense of speed, and the lighting effects on the fighters don't look great, especially on the weapons' hardpoints. I can see potential, and a proper privateer remake would likely be welcome, but this has a way to go.
 
The use of AI is pretty evident and may turn a lot of potential players off, especially with the art assets. Given the number of talented artists in the modding and WC community, I'm sure you could have requested assistance and received better human-made assets. That being said, the gameplay right now seems stale; there is no real sense of speed, and the lighting effects on the fighters don't look great, especially on the weapons' hardpoints. I can see potential, and a proper privateer remake would likely be welcome, but this has a way to go.
Thank you for the feedback! On the use of AI, see my disclaimer. I'd be more than delighted to work with really talented non AI artists, but I don't know any. I'd be willing to hire potentially, though I cannot pay a lot.
 
Thank you for the feedback! On the use of AI, see my disclaimer. I'd be more than delighted to work with really talented non AI artists, but I don't know any. I'd be willing to hire potentially, though I cannot pay a lot.
I wasn’t aware of this project. Fascinating! Great work—keep it up.

Thank you so much for your effort and for sharing your work.

Regarding the use of AI, you have my full support. I also embarked on a project—dubbing the voices for *Wing Commander 2* into Spanish. I reached out to the fan community, as well as several groups of retro-gaming enthusiasts, for help.

Although some agreed to assist, months have passed and I’m still waiting for them to send in their lines—even though, in some cases, it was only about 10 lines each. Only one person actually sent theirs. For some of the voices, I hired professional voice actors, but since it’s a fan project, I can’t afford to pay for all of them. So, I opted to use AI for the remaining voices, and, frankly, the results have been quite good.

When it comes to these issues, we’re at a crossroads: either AI is used, or the project simply doesn’t exist.

In my view, just as there are other tools that save time and effort—which don’t seem to bother anyone—the same should apply to AI, provided it is used responsibly.
 
I wasn’t aware of this project. Fascinating! Great work—keep it up.

Thank you so much for your effort and for sharing your work.

Regarding the use of AI, you have my full support. I also embarked on a project—dubbing the voices for *Wing Commander 2* into Spanish. I reached out to the fan community, as well as several groups of retro-gaming enthusiasts, for help.

Although some agreed to assist, months have passed and I’m still waiting for them to send in their lines—even though, in some cases, it was only about 10 lines each. Only one person actually sent theirs. For some of the voices, I hired professional voice actors, but since it’s a fan project, I can’t afford to pay for all of them. So, I opted to use AI for the remaining voices, and, frankly, the results have been quite good.

When it comes to these issues, we’re at a crossroads: either AI is used, or the project simply doesn’t exist.

In my view, just as there are other tools that save time and effort—which don’t seem to bother anyone—the same should apply to AI, provided it is used responsibly.
Thank you for the encouraging words. Using AI for i18n is a great use of it!

Maybe we can team up and have a Spanish language setting for Privateer: Reimagined? Would love to have you in Discord.
 
if you need 3d models I have post some here CIC that free to use for any thing. like bases and ship.
 

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if you need 3d models I have post some here CIC that free to use for any thing. like bases and ship.
I'm actually swapping the engine over to be fully 3D, getting rid of the 2.5D stuff.

I could definitely use a solid 3D model for Refinery, Mining, Perry, and New Constantinople. Do you have those? It looks like one of the ones in your screenshot is "refinery-adjacent"