Hey Exteban, do you want to take a look at what I've just uploaded to the WingLoader thread - The tool and code there should support full speech in WC2 (DOS and KS) in the same way that Destro's code did for WC1KS (we just need audio files and a script-file to link off) - it might be fun to take what you've done here and apply there? Let me know if you want me to make up a script file to point to your dubbed audio?

To your question about Privateer - I've not looked at how Privateer's code handles cutscenes, but theoretically it should be possible to overdub that as well - just need some way to know what the characters are supposed to be saying, and a script to audio file mapping. If there's an interest in someone having the support though, I am happy to spend some time on it.
 
@Exteban - I've just released the first version of TREPAK finally. :) Hopefully it helps!

It's not very well-tested yet, but if there's issues I'll do my best to fix them. Note that if you're also editing the subtitles, non-English characters may not work with the game's font. Eventually perhaps the font itself will be editable, but that's something for later...
 
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Hey Exteban, do you want to take a look at what I've just uploaded to the WingLoader thread - The tool and code there should support full speech in WC2 (DOS and KS) in the same way that Destro's code did for WC1KS (we just need audio files and a script-file to link off) - it might be fun to take what you've done here and apply there? Let me know if you want me to make up a script file to point to your dubbed audio?

To your question about Privateer - I've not looked at how Privateer's code handles cutscenes, but theoretically it should be possible to overdub that as well - just need some way to know what the characters are supposed to be saying, and a script to audio file mapping. If there's an interest in someone having the support though, I am happy to spend some time on it.

Of course! Happy to help.

Here are all the WAV files.
C stands for Communications (more PAL), and S stands for Seepch cutscenes.

 
@Exteban - I've just released the first version of TREPAK finally. :) Hopefully it helps!

It's not very well-tested yet, but if there's issues I'll do my best to fix them. Note that if you're also editing the subtitles, non-English characters may not work with the game's font. Eventually perhaps the font itself will be editable, but that's something for later...
Fantastic! Wonderful! Thank you so much! I'll try to change some of the dialogue...