Bandit LOAF
Long Live the Confederation!
Chris Roberts' Cloud Imperium Games held a special event to allow fans to play the first five hours of Squadron 42 this past weekend an then followed their great reports on the state of the game by releasing an astounding new trailer and announcing that it would be available on Steam! Check it out:
I'm very happy to see the game coming together on Chris' terms! It may not be Wing Commander, but Squadron 42 really does look like the next best thing. And there was at least one big, fun nod to the classic in the trailer where the lead character looks to have blue hair just like the player character in the original Wing Commander games!

The original Wing Commander uses black and dark blue pixels to show detail in black hair with its 256-color pallette, a common animation technique. For whatever reason, though, this specific usage became a running joke in 1990 with players naming the protagonist 'Bluehair'. The Wing Commander II team then started calling him 'Arturo Bluehair' internally, for "Our Hero Blue Hair". When the series went to full motion video, the last name was kept!
This stunning shot also seems like a nod to Wing Commander; specifically, a combination of the game winning flag raising and the distinctive The Secret Missions cutscene showing the wreckage of the Goddard colony.

It's probably not a coincidence that these two shots were also referenced in the set of sketches made for the Wing Commander movie intro!

This one is more tenuous but the scenes of the games' pilots starting their career in a ceremony in a Pearl Harbor-style outdoor location reminds me so much of the intended introduction for the Wing Commander movie which featured sailors playing on a tropical beach before the camera panned up to reveal they were actually in an artificial environment inside an asteroid. The scene was cut for budget but Chris Roberts tried hard to add it back during post production. Sadly, he couldn't get the financing needed.

And a final personal one for me is seeing how cool it is that they're integrating FPS combat in a narrative space game. When Chris Reid and I visited Digital Anvil as teenagers in early 1999, Eric Peterson gave us a demo of the then-in-development StarLancer and talked all about how they were already planning to have ship boarding and planet missions in the sequel. It took a little longer than anticipated, but we got there! Pictured: Origin also had an FPS project at the time called Hazardous Duty around that time which had a playable pitch demo.

You can watch the original pitch for Hazardous Duty (with a little Quake-engine gameplay) here:
Squadron 42 is set to ship Q2 2027. Almost here!
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Original update published on October 14, 2026
I'm very happy to see the game coming together on Chris' terms! It may not be Wing Commander, but Squadron 42 really does look like the next best thing. And there was at least one big, fun nod to the classic in the trailer where the lead character looks to have blue hair just like the player character in the original Wing Commander games!
The original Wing Commander uses black and dark blue pixels to show detail in black hair with its 256-color pallette, a common animation technique. For whatever reason, though, this specific usage became a running joke in 1990 with players naming the protagonist 'Bluehair'. The Wing Commander II team then started calling him 'Arturo Bluehair' internally, for "Our Hero Blue Hair". When the series went to full motion video, the last name was kept!
This stunning shot also seems like a nod to Wing Commander; specifically, a combination of the game winning flag raising and the distinctive The Secret Missions cutscene showing the wreckage of the Goddard colony.

It's probably not a coincidence that these two shots were also referenced in the set of sketches made for the Wing Commander movie intro!
This one is more tenuous but the scenes of the games' pilots starting their career in a ceremony in a Pearl Harbor-style outdoor location reminds me so much of the intended introduction for the Wing Commander movie which featured sailors playing on a tropical beach before the camera panned up to reveal they were actually in an artificial environment inside an asteroid. The scene was cut for budget but Chris Roberts tried hard to add it back during post production. Sadly, he couldn't get the financing needed.
And a final personal one for me is seeing how cool it is that they're integrating FPS combat in a narrative space game. When Chris Reid and I visited Digital Anvil as teenagers in early 1999, Eric Peterson gave us a demo of the then-in-development StarLancer and talked all about how they were already planning to have ship boarding and planet missions in the sequel. It took a little longer than anticipated, but we got there! Pictured: Origin also had an FPS project at the time called Hazardous Duty around that time which had a playable pitch demo.
You can watch the original pitch for Hazardous Duty (with a little Quake-engine gameplay) here:
Squadron 42 is set to ship Q2 2027. Almost here!
--
Original update published on October 14, 2026
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