DESIGNATION
Enterprise-Class
Length
~2,100 meters
Mass
270,000-350,000 metric tonnes
Max Velocity
Ramscoops Open = Full
270 + kps
Ramscoops Open = 50%
650 kps more or less
Ramscoops Open = 35%
1,507 kps
Ramscoops Open = 22%
3620 kps
Ramscoops Open = 15%
5,700 kps
Ramscoops Open = 10%
8,900 kps
Ramscoops Open = 5%
14,000 kps
Ramscoops = CLOSED
Until fuel runs out.
Cruise Velocity
Ramscoops Open = Full
190 kps +
Ramscoops Open = 50%
420 kps
Ramscoops Open = 35%
972 kps
Ramscoops Open = 22%
2,305 kps
Ramscoops Open = 15%
3,677 kps
Ramscoops Open = 10%
5,705 kps (5,705.12821 kps to be exact)
Ramscoops Open = 5%
8,940 kps
Ramscoops = CLOSED
Until fuel runs out
Acceleration
43 k/s²
Max. Y/P/R
15/25/25 dps * (See Note 1)
Guns
Main
PTC
(2) * (See Note 2)
AMG
(21) Triple-Turreted
Heavy Tachyon
(16) Quad-Turreted
Heavy Photon
(24) Quad-Turreted
Point-Defense
Laser Turret
(62) twin-turret
-Forward Dorsal Starboard (3)
-Foward Dorsal Port (3)
-Forward Ventral Starboard (3)
-Forward Ventral Port (3)
-Aft Dorsal Starboard (4)
-Aft Dorsal Port (4)
-Aft Ventral Starboard (4)
-Aft Ventral Port (4)
-Dorsal (4)
-Ventral (4)
-Starboard Flank (4)
-Port Flank (4)
-Diagonal Starboard Bow (2)
-Diagonal Starboard Rear (3)
-Diagonal Port Bow (2)
-Diagonal Port Rear (3)
-Diagonal Dorsal Bow (2)
-Diagonal Ventral Bow (2)
-Diagonal Dorsal Stern (2)
-Diagonal Ventral Stern (2)
-Dorsal Conning Tower (2)
-Ventral Conning Tower (2)
Missiles
Main
CSM
(5) 3 fore, 2 aft
Torpedo Tubes
(26)
- Forward Torpedo Tubes (6)
- Diagonal Forward Tubes (8) * (see Note III)
(They angle out 45 degrees left, right, and all angle forward at 45 degrees - two left up, two left down, two starboard up, two starboard down)
- Aft Torpedo Tubes (4)
- Diagonal Aft Tubes (8)
Missile-Launcher
(10) Turret(s)
Point-Defense
Gatling-Launch Tubes
(6)
Shields
Main * (see Note IV)
Fore/Aft
Phase
Dorsal/Ventral
Phase
Port/Starboard
Phase
Systems
Engines * (See Note V)
Phase
Bridge * (See Note VI)
Phase
Hangar Bay *(See Note VI)
Phase
Fighter Launchers * (See Note VII)
Phase
Outer Turret * (see Note VIII)
Phase
Inner Turret 3,000 cm * (see Note IX)
Armor
Main
Dorsal/Ventral
4,300 cm
Fore/Aft
4,300 cm
Port/Starboard
4,300 cm
System
Engine
4,500 cm /4,300 cm * (see Note X)
(Nozzle/Blast Door)
Bridge
4,500 cm
Hangar Bay * (see Note XI)
4,300 cm
Fighter Launcher
4,300 cm
AMG
2,400 cm
Heavy Tachyon
1,600 cm
Heavy Photon
1,200 cm
Missile Launchers
945 cm
Point Defense
350 cm
Crew
7,300 - 7,800 Standard
Fleet
(no clue)
Officers
(what's the ratio of officers to enlisted on a carrier?)
Enlisted
(no idea)
Air-Wing
4,300
Officers
(No idea)
Enlisted
(No idea)
Marine
600 Peacetime
6,000 Wartime
(does the midway really carry this much?)
Officers
(No idea)
Enlisted
(No idea)
Fighter Compliment
430
Shuttle Compliment
41 (standard is 40-41-- there is provision for up to 43 however)
Conventional
11
Marine LC
32 (maximum, standard provision is for 29)
Jump Drive
Midway-Type
------------------------
NOTES
1.) The ship is capable of maneuvering at these YPR ratings. Turns will be crisp at these speeds with ramscoops open... If ramscoops are closed, say 50 percent, the ship will only be able to move 7.5/12.5/25 (roll is unaffected, if anything, it would be slightly improved)-- half it's normal pitch and yaw rates because beyond that, the ship would skid. At higher speeds, G-loads would be so hard they'd damage the ship and splatter everyone on board. In otherwords, not recommended
2.) The Enterprise-Class is fitted with a modified Phase-Transit Cannon. Previous PTC cannons were volatile and had continual problems with them. This design is far more stable and does not possess such problems.
3.) Diagonal Torpedo Tube arrangement was set up to enable multiple axes to be covered without having to use so many torpedo tubes. One torpedo can fire sideways, or upwards. Torpedos can be given laser-lock communication commands, or pre-programmed to turn to a given heading after launch.
4.) There are two sets of shields and armor on the Enterprise Class...
-Main: This is the standard shield and armor ratings
-Systems: Covers individual systems
5.) Engines: Engines have shielding on them to protect them from a torpedo impact...
6.) Bridge: I think you all know this, but I'm referring to the Conning Tower. As many of you are aware, the Captain is not usually on the bridge during GQ or Battle-stations. He/She is in the CIC with the Battle-Group Commander
7.) Hangar Bay: That's the flight-decks. There are two on the Enterprise-Class, one starboard, and one port. They are fly-through type hangars. Shields cover the hangars when they are not being used, and are only disengaged when receiving fighters.
8.) Fighter Launch Tubes: Like the Midway, the Enterprise-Class possesses launch tubes. They can accomodate even a Broadsword. There are 4-tubes on this class of ship.
9.) Outer Turret: There is a phase-shield which covers the turrets when they are not firing. This is to protect them from damage which might occur otherwise.
10.) Inner Turret: A non-phase shield which covers the turrets WHILE they are firing. These only cover energy-weapons (AMG's, and Heavy-Photon Guns) which can be modulated to bypass the shield of the firing ship.
11.) Engine Armor: Two readings are given. The nozzle and main engine area, which is 4,500 cm, and the blast doors... There are three blast doors, which can be erected in front of the engines once the engines have been shut down. The doors armor ratings individually are 1,400 cm (outer door), 1,400 cm (middle door), and 1,500 cm (inner door). All doors can be blown free by explosive charge should they jam.
12.) Hangar Bay: Each hangar bay has 3 sets of doors which cover the flight deck. Their protection is the same as the engine arrangement. They can cover the entry and exits to the flight-deck. The doors can be raised up in 3 seconds. In an emergency, the doors can be blown free.
13.) The Fighter-Launch Tubes also have a door to cover the exits of the tube... this is to prevent anything from getting in.
14.) Point-defense turrets are roughly the same size as those used on fighters. They're slightly larger because they have heavier armor and are twin-turreted.
FINAL NOTE: You probably wonder why I've listed all those speeds (for it's top speed, and cruise speed). Here's why.
WC ships travel extremely slow, but that's only when they're in combat, conserving fuel, or refuelling. When transiting across a system, they do it with their ramscoops-closed. They travel faster. It's not ramscoops open or closed either, there are variations-- at least on capships; Jason Bondarevsky gave the order for ramscoops to be 5 percent open when dashing. I used the 0-5-10-15-22-35-50 settings based on the flap-settings of a DC-10! Speed up, retract the flaps, then retract the slats. As you slow down, extend the slats, then the flaps. Except in this case it's "speed up, close the scoops/slow down, open the scoops". If you're at 5 percent R/S (ramscoops) open and moving at whatever the top speed for that is, the ship will be taking in as much fuel as it would as if it was moving at whatever the top speed is R/S full-open.
-Concordia
"That's all Leftenant"