Bandit LOAF

Long Live the Confederation!
The Secret Missions is finally available for the Amiga port of Wing Commander! An Amiga developer named rickyderocher has figured out how to port the PC version of the never-released-for-the-Amiga game to the platform. Mindscape had initially planned to offer both Secret Missions disks for the Amiga but ultimately did not release them.





We were initially skeptical when we saw that this was AI-assisted, but the Amiga community has assured us that rickyderocher is the real deal and that this is a case of someone that knows what they're doing using AI to help their workflow. It does happen! You can learn more and download the patch here.

(Amiga - OCS / ECS - at least 1.5 MEG / 68000 minimum - 2 MEG+ / 68020+ recommended)

Here is an AI assisted conversion of the original DOS Wing Commander: Secret Missions Disk to the Amiga. Select START SECRET MISSIONS from the menu to start this new campaign.

Bugs fixed:

  • Workbench cursor hanging on screen – it’s now moved off screen automatically
  • Glitch where sometimes during escort / defend missions – the friendly ship would sometimes incorrectly be flagged as being destroyed even though it was intact

There are hooks in the code to access both Secret Missions Disks (1+2) – which both were never officially converted to the Amiga.

Future conversion possibilities include adding the Secret Missions for the CD32 version and Secret Missions 2.

We know that Mindscape intended to release the Secret Missions because the game says so! Here's the opening menu for the original Amiga port of Wing Commander:






Now rickyderocher has discovered it also has iternal hooks for The Secret Missions 2! That's extra interesting (and probably challenging for modders) because SM2 has some features not present in the original Wing Commander executable.





It's not clear when Mindscape dropped plans to port Secret Missions, but the listing for them is not present in the later CD32 port. That may have simply been because the CD32 doesn't have a way to easily add content to a game like an Amiga computer would. Other systems (FM Towns, DOS/V, SNES) got around this limitation by offering the two Secret Missions campaigns as standalone games.





Here's what a fresh install of the DOS version of Wing Commander looks like if you don't have The Secret Missions installed:





It's not known how much work Mindscape did on The Secret Missions but there's actually a surprising amout of evidence that the answer is, at least, 'some'. The 1992 CES demo for the game included the Diligent transport, exclusive to The Secret Missions, in the section where it shows off how good the rotation and scaling routines are. (It is not present in the consumer demo.)





And then the press junket that showed off the game before release included either an interactive demo of a Secret Missions missions or provided screeenshots from it. We can from see these magazine screenshots that outlets used when issuing their previews of the game that they all show the final mission of The Secret Missions where you battle the Sivar dreadnought. The fact that most are so similar but also different suggest it might have been a demo... the fact that one of them was shared between multiple outlets suggests they may come from a press kit.




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Original update published on October 21, 2026
 
This guy has forfilled my teenage dream I've had since 1993(ish) when I first played WC on the Amiga. I was extremely saddened when I eventually learned that these Secret Missions weren't gonna be released for the Amiga, especially not after Commodore went belly up!
Oh how the tables have turned :)
 
I use WinUAE emulator which normally uses ADF-files as "disks".

In the case of the SM-port however i found it was zipped folder with no disk-files so I booted up my Amiga 1200 emulator (with a 250 MB hard drive and Workbench already installed) and linked the extracted Secret Missions-folder on my PC directly into my WinUAE A1200 setup. Then I ran the game from that folder. It looks something like this:
 

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