just watch the losing cutscene from WC3... the Dreadnought is most definitely 22 KM long...
use the second cruiser model.
As for the low distribution of FS2, did they not release the sourcecode several months ago? Caused enough of a stir to crash the forums in several of the major FS sites, IIRC... would there be a way to legally distribute said sourcecode and a playable game with it?
As for choice of engines, definitely have to go FS2 if you rewrote the physics model... the Vision engine was and is amazing for the time but I remember an annoying number of problems with larger battles, unlike FS2 (30+ ships on your side... and probably upwards of fifty for the enemy, not to mention the biggies...)
use the second cruiser model.
As for the low distribution of FS2, did they not release the sourcecode several months ago? Caused enough of a stir to crash the forums in several of the major FS sites, IIRC... would there be a way to legally distribute said sourcecode and a playable game with it?
As for choice of engines, definitely have to go FS2 if you rewrote the physics model... the Vision engine was and is amazing for the time but I remember an annoying number of problems with larger battles, unlike FS2 (30+ ships on your side... and probably upwards of fifty for the enemy, not to mention the biggies...)
) and the mass comparison is still off by alot.
