Howie asked if I could post some updates here. Some of you may be aware that I've picked this project back up. I had started on a multiplayer module and a full Unity rebuild of the game wrapped around Howard's combat system 2 year's ago. I had to stop working on it but recently some really difficult life events have forced me to take an extended break from my normal work which is vfx and game dev. As far as my game dev experience goes I solo deved a multiplayer game released about 5 years ago in Unity which has about 500k downloads and a current player base so I know Unity and multiplayer pretty well at this point. (that's before AI for those that care)
All that is to say I'm currently spending about 16 hours a day working on this rebuild and I'm recreating every system in the game from the ground up in Unity. Though it runs directly off the original games files as a mod. It seems likely I have a shot at actually getting this to a playable point in the relatively near future. My first main goal is getting the first 2 Hornet mission up and running fully end to end so you can start a new game and can play them through back to back. That and the multiplayer module is very nearly ready for testing and runs on my current games multiplayer backend so that it will be essentially free to run with a lower quantity of players.
Howies system though magnificent was still incomplete, so my nav system, missle system, cap ship turret logic, communication system, wingman system etc is all in progress.
Why am I doing this exactly well I guess Wing Commander was a huge part of my childhood and I've always wanted to experience it again. I tried at one point to play the old game but the old gameplay was just too clunky for me to really get into. Seeing Howard's engine though, it FEELS like it's the original to me, only playable and gorgeous. He's done an incredible work of art and I'm really hoping to help let the world finally experience it within the game.