I'm not arguing that MP adds life to a game. My concern is only that the developers would sacrifice plot for MP. You have to admit that MP games don't have a lot of plot. The only MP game I ever really got into was Red Baron II. But in that case I ONLY played online and yes, eventually it got boring too. I'd rather have a GREAT SP game than a so-so SP game w/ MP capabilities.Originally posted by RFBurns
What would make WC different and more appealing than say FS or FS2 would in fact be the storyline and yes the FMV's. But what do you do after finishing the single play game and theres no multi play capabilities?
I don't know, these games have failed to knock WC off as the game-to-beat. It seems as though every space sim is still compared to WC. And if you consider that WCs flight model and AI were so-so at best can't we point to something else as the reason for WC begin the game that everyone gets compared to? I'm not saying that the FMVs were the only reason, more that the entire package (FMV included) caused the game to be great.But these other games that have CGI cutscenes dont employ that interactivity, but that is proof that the movie or cutscene is not the games point of sale, it is more like just another part of it if you look at the current games with FMV or CGI cutscenes.
Apples and oranges. I don't think that UO has any single player feature, does it? Its a MP only game with zero story as I understand it and appeals to a different gaming crowd.What makes those games continue to be played and sold is the multi player capabilities... Besides, if EA didnt think that a game with multi play capability would fly, why is there UO? Must mean something eh!![]()
[Edited by Marcml30 on 03-29-2001 at 15:11]

