Pedro
Admiral
First pass aims to be pretty faithful - there's an awful lot that's improved just by adding momentum, it makes it a lot easier to land laser shots and brings gunplay into the mix (the first mission of WC4 is such an odd choice as it really shows off how hard it is to hit anyone with lasers).
I do think we'll launch with an altered missile stats option however, balancing the improved gun play with less effective missiles.
Atmospheric missions we do want slightly altered dynamics in the atmosphere, Defiance is a fan of aerial combat games and wants to take it pretty far but that would be optional.
The big unknown is the AI - I think if we get some AI with good avoidance of terrain and asteroids that'll already a long way to improving the experience.
Other than fixing bugs from the original mission scripts as we find them that's about it - feature creep can kill a project like this. There's so few of us, and frustratingly I think it's only a matter of months of full time work away - but what that translates to in the odd salvaged hour here and there (and not even that lately) is anyone's guess.
I do think we'll launch with an altered missile stats option however, balancing the improved gun play with less effective missiles.
Atmospheric missions we do want slightly altered dynamics in the atmosphere, Defiance is a fan of aerial combat games and wants to take it pretty far but that would be optional.
The big unknown is the AI - I think if we get some AI with good avoidance of terrain and asteroids that'll already a long way to improving the experience.
Other than fixing bugs from the original mission scripts as we find them that's about it - feature creep can kill a project like this. There's so few of us, and frustratingly I think it's only a matter of months of full time work away - but what that translates to in the odd salvaged hour here and there (and not even that lately) is anyone's guess.